Project Zomboid

Project Zomboid

More Simple Traits (MST)
1,005 Comments
Yorky 8 Nov @ 10:42am 
@hea ok no worries, I'll run a few tests and see.
hea  [author] 8 Nov @ 6:16am 
@Yorky no idea, never used it.
Yorky 8 Nov @ 5:49am 
@hea Is your mod compatible with the skill limiter mod?

Thanks
hea  [author] 4 Nov @ 8:20am 
@Blood MST and SOTO not compatible. MST only adding traits. Thats all.
Blood 4 Nov @ 7:37am 
Does this include the ability to quit smoking/drinking/become desensitized/become brave etc? Or is the only the Occupation Overhaul version? Not sure if I need to enable those mods to fill the gaps.
hea  [author] 28 Oct @ 8:19pm 
@LambVORTEX no idea, but you can try

@Mesocorticolimbic depressive only affects unhappiness.

@Иe¢яø†ica not recommended but you can
Иe¢яø†ica 28 Oct @ 6:12pm 
Hello, can it be added to existing games?
Mesocorticolimbic 27 Oct @ 5:56pm 
Also, I'm using the alcoholic trait
Mesocorticolimbic 27 Oct @ 5:55pm 
Does the "depressive" trait increase anxiety? I'm playing as a smoker and I've been smoking cigs and still have lots of trouble dealing with anxiety moodles. I'm also desensitized and don't have fear of blood
LambVORTEX 25 Oct @ 10:40am 
Comp ONLY with Dynamic Traits and not Evolving Traits?
hea  [author] 15 Oct @ 6:57am 
@ryangoslinglover306 yes, but not recommended. (No idea what can happens).
ryangoslinglover306 15 Oct @ 6:20am 
addable mid save?
hea  [author] 12 Oct @ 4:02am 
@eighmy_lupin description says - no, MST included in SOTO.
eighmy_lupin 12 Oct @ 3:27am 
Does this work with your trait and occupation mod?
hea  [author] 2 Oct @ 2:04am 
@Иe¢яø†ica yes but all new traits will be removed.
Иe¢яø†ica 2 Oct @ 1:53am 
Can the mod be removed from existing games?
hea  [author] 1 Oct @ 11:53am 
@pouya_RED same problem? it's not a problem, mod working like it should. You can't disable jumpscare sound for Panic attacks and its not removable.
pouya_RED 1 Oct @ 10:30am 
still the same problem !!getting a jumpsacre sound(despite being turned off) and not getting removed when i get desensitized
hea  [author] 1 Oct @ 3:07am 
@pouya_RED yes, it's working as intended.
pouya_RED 1 Oct @ 1:18am 
panic attacked trait still makes jumpscare sound despite being turned off and it does not get removed when you get desensitized
hea  [author] 23 Sep @ 2:08pm 
ZazMan117 should work with ETW? I dunno.
ZazMan117 23 Sep @ 2:03pm 
Any chance youd make something like this work with ETW?
Gnurk 23 Sep @ 4:22am 
2792245343
ImVitya 9 Sep @ 12:44pm 
good
hea  [author] 4 Sep @ 3:59am 
@BanzaiRoundEye order is not matter.
Mod should be enabled in both Workshop and Mods tabs in server settings.
MoreSimpleTraits id is for play with Dynamic Traits mod, yes.
BanzaiRoundEye 4 Sep @ 3:30am 
Dynamic Traits isn't loading, I'm trying to find out why from that author. I do need that in order to use the Mod ID MoreSimpleTraits correct?
hea  [author] 1 Sep @ 3:33am 
@OR1G1NAL да.
OR1G1NAL 1 Sep @ 3:18am 
Уменьшается ли влияние больных ног,если прокачивать бег и легкий шаг?
Blastmetal 31 Aug @ 2:39am 
alright thnx for that,
Doing a late spring cleaning trough my library before 42 drops, i want one last run in the old game before the new version, so trying to lower the amount of mods for a clean experience :)
hea  [author] 31 Aug @ 2:37am 
@Blastmeta should work
Blastmetal 31 Aug @ 2:37am 
Does this also work with evolved traits, which is similar to dynamic traits?
hea  [author] 30 Aug @ 9:59am 
@dewitjonathan8 yep
dewitjonathan8 30 Aug @ 9:43am 
Do the panic attacks cause jumpscare
hea  [author] 18 Aug @ 2:50pm 
@Rat King yes
Rat King 18 Aug @ 12:30pm 
Does Panic Attacks still work with Desensitized?
Heart 🎕 3 Aug @ 4:09am 
@AnotherGamerGuy, just go into the mod's guts, clientside lua will give a good idea of what it does since this mod supports "More Description for Traits" but does nothing with it installed to clarify the vagueness.
hea  [author] 1 Aug @ 2:54pm 
@AnotherGamerGuy nope
AnotherGamerGuy 1 Aug @ 2:43pm 
Is there a google sheet I can reference to my players? Thanks.
SDgamer 28 Jul @ 6:03am 
@heafoxy

There a way to see how and when you gain traits with the dynamic version then or is it just really simple like get 3 or 4 points into carpentry and you get the respective trait?
hea  [author] 27 Jul @ 11:21pm 
@SDgamer nop
SDgamer 27 Jul @ 11:25am 
playing with evolving traits world pardon
SDgamer 27 Jul @ 11:24am 
there no sandbox options? Playing with Evolved Traits
hea  [author] 24 Jul @ 3:15am 
@Tregedy
Mod ID: MoreSimpleTraits - for playing with Dynamic Traits, dynamic
Mod ID: MoreSimpleTraitsMini - can play with anything, not dynamic
Mod ID: MoreSimpleTraitsVanilla - can play with anything, not dynamic
Tregedy 23 Jul @ 11:29pm 
so by default vanilla version, all the trait are dynamic and can be earned/lost overtime?
Skakk 20 Jul @ 4:29pm 
Thanks Heafoxy. Sry for assuming 'blame' to your mod. I will contact them.
hea  [author] 20 Jul @ 3:03pm 
@Skakk all questions to More Traits authors, they decide that their Alcoholic should be disabled when MST active. That was not my decision.
Skakk 20 Jul @ 2:35pm 
Thanks for some clarification, but I use the other mod with alcoholism, but this mod disables it.
I want the alcoholic trait, I want to use the mod that adds it and I want to use this mod, but this mod is disabling it.
Is it possible to have this mod not disable the trait from existing in any form in the game? By load order or by editing this mod.
Fear4TheUnknown 20 Jul @ 2:28pm 
@Heafoxy, Thanks for the clarification, really appreciate it.
@Skakk Dynamic Traits already comes with an alcoholic trait, so I see where you're going but the Dynamic Version of this mod it's made specifically to be balanced around and support Dynamic Traits mod,and because of that, the alcoholic trait of this mod is not even included in the Dynamic Version, so there's little point in expanding the mechanics when you already have the "main package" of Dynamic Traits mod going. Hope this helps
Skakk 20 Jul @ 2:13pm 
"because Dynamic Traits mod already has included Alcoholic trait."

Does your version of Dynamic Traits disable alcoholism of the 'Dynamic Traits' mod?
Sry I am abit confused by the using of similar names associated with separate mods.

You state your dynamic version "full support in the Dynamic version". Are you saying now that it does not support alcoholism of in the dynamic traits mod? Actually disables a part of another mod?