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The mod works, but if another player attacks an enemy army on turn 1, it will very likely cause a desync with other mods that are commonly used, such as Mod Configuration Tool.
This seems to be a normal desync related to loading elements from these mods, I guess.
After that, the mod will stop working entirely. The option to change settlement will disappear, and you won’t be able to use the MCT option “Always show option”, because it will crash the whole campaign with the error message “Campaign aborted” (or something like that, not sure of the exact wording in English).
So if you want it to work in multiplayer right now:
You have to change your settlement before your friends (or other players in the lobby) engage in their first battle. Otherwise, you’ll need to restart the campaign.
It worked fine before the last update of the MCT and of the game.
Or.. what if I just steal his starting settlement? Will he just poof into thin air?
I got around the last one by first taking one settlement from another province before moving on to the main one but yeah. bugs, or just jank depending on your definition.
Does anyone know of a mod that would let you remove that specific requirement from the workshop? I'd love to play Ikit elsewhere than around Skavenblight.
The buttons to change starting settlement are covered by the list of players. If they buttons were an inch down the screen it would be fixed.
But we played with more than just this mod, so cant say for sure it was because of it.
not sure about MP currently, it should work but I can't test it
Appreciate it.
I like starting in Kislev for Boris, makes it so much more enjoyable roleplay wise