Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I don't really understand what you are saying, but from machine translation it has something to do with the vow system? Yes, the vow system is broken on this version. It is discontinued, update to Warhammer 3 to enjoy latest patches.
The next step will be implementing campaign databases entries and rewrite the script into my new scripting framework based on Typescript. Currently I'm working on the latter.
@Lelouch VI Britannia
Soon brother, I even revamped the looks of the big duke :) https://arch-img.b4k.co/vg/1659244985783.png
I will push update to fix this. Thank you for reporting this bug. I thought it was bug on CA end.
>but the ogre champions can only complete only one Vow and will get stuck and can't complete the rest of them.
I believe this is bug on CA end, and yes paladins quest can stuck because I experienced it in vanilla paladins too. But other times it works as expected. In the implementation, I use the same vanilla paladins quest data for the ogre champions.
Own following settlement as Bretonnia at these locations: https://github.com/admiralnelson/knights-of-the-roundbelly/blob/master/script/campaign/mod/knights_of_round_belly.lua at line 247
@warbear67 probably the stats are bit OP for SFO
Perfect vigour is what I'm talking about.
WHAT THE FUCK? IT WORKS?