Total War: WARHAMMER II

Total War: WARHAMMER II

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Knights of The Round Belly
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Tags: mod, Units
File Size
Posted
Updated
86.919 MB
6 Apr, 2022 @ 9:12am
5 May, 2022 @ 7:53am
5 Change Notes ( view )

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Knights of The Round Belly

Description
# Notice
This mod is retired and ported to Warhammer 3 https://steamproxy.net/sharedfiles/filedetails/?id=2921177184
All new updates, patches, and hotfixes will be only available in Warhammer 3 version. You are still welcome to make fork or patches of this version mod.

# Background
In the year IC 2480, endless waves of Greenskins pouring from the Grey Mountains.
Bretonnia forces barely hold out against the Greenskins. Not enough manpower to defend against such an invasion themselves, and the Greenskins took over the region in The Wasteland. Feramand, the leader of the Bretonnia, has decided to hire 7 Ogre mercenaries and send them to the Wasteland to help Bretonnian forces against the Greenskins.
The war waged on for months and months, many knights and peasants had died in the battle, but the 7 mercenaries finally made a breakthrough and defeated the Greenskins.
Because of the valiant effort of the 7 mercenaries, Feramand rewarded them to join the Bretonnia; they were given the title of the 'Knights of The Round Belly'.
The mercenaries were given task to quest around the world to smite evils lurking on Bretonnia frontiers and her colonies. Or maybe this was just a plan to get rid of them...

*Feramand = Louen Leounceur's predecessor.

# Mod guide
There are 6 ogre paladins and 1 ogre lord scattered on the old world, keep in mind they're mortal and can permanently die if they never sipped from the Grail (Yes, grail ogres are insanely strong).
Each ogre will take 6 peasant slots and may severe your economy, play your campaign slowly, build farms, and make sure to unlock their skills in the skill tree to mitigate this.
Some ogres can only spawn once and only at specific locations on the map.
If you dismiss an ogre, they will be gone for good. So, it's a good idea to strengthen your economy before facing this dilemma :)

# Installation guide
1. Subscribe to the mod
2. Subscribe to vfx mod too. https://steamproxy.net/sharedfiles/filedetails/?id=2790538006
3. (Optional) Subscribe to mod audio assets. https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2790536914

# Common issue
Q: The ogres have no sound in campaign
A: You have to install audio pack as in Warhammer 2 there's no voice over for ogres in the campaign map

Q: Sometimes peasant slots says 20/7 (or similar) but the game tooltip told my peasants quota is still enough?
A: Click at any unit in the campaign map to update the peasant slot UI.

Q: I want to spawn them instant!
A: Edit the mod pack, go to campaign script and set DEBUG to true before PJ_LOADFILE

Q: Champion ogres can't complete their quest!
A: Yes, this is known bug and I'm trying to fix it, if you can help, please chime in the comment section.

# Mod compatibility
Because of how strong these ogres in late game, I don't really need to balance it for SFO or CTT.
~~Multiplayer is untested. But there is some netcode built into it, still need someone else to test it.~~
Multiplayer apparently works.

**IMPORTANT: It is recommended to use the mod with fresh, new campaign**

# Is this lore accurate?
Yes.

# Credits
Thanks to: twg inhabitants, ole (asset editor), rpfm, Massive Anorak, Github Co-pilot, Modder's den.

# Future plans
- Port to Warhammer 3 (obviously) ✅
- Proper Bretonnia voice over for the lads (if you want to volunteer contact this steam)

# Update Logs
---
# Version 0.2.3
What's new in this update:

Script bugfixes
- Multiplayer/netcode: fixed bretonnia factions priority if more than 1 player play bretonnia (fix applies for new save only). Priority should goes like this: Louen, Morgiana, Repanse
- Peasant UI should update on campaign boot
- Peasant UI should update if undo skill selection was clicked
- Bump version number in the script
---
# Version 0.2.2
What's new in this update:

- Calibrated Duke and his friends mass based on Warhammer 3 stats. https://media.discordapp.net/attachments/732202039484088344/966704475228221511/unknown.png https://media.discordapp.net/attachments/732202039484088344/966707887147712563/unknown.png
- Script bugfix: Ogre should spawn on designated settlement, even if it's dead settlement.
- Bump Duke Louis health to 7500
- Bump version number in the script
---
# Version 0.2.1
What's new in this update:

Fixed clipping issues for Louis le Gros and his mate, Gornemant.
- Before:
https://media.discordapp.net/attachments/732202039484088344/963451966061694996/unknown.png
- After:
https://media.discordapp.net/attachments/732202039484088344/963450088057864352/Screenshot_1365.png

Calibrated stats based on Warhammer 3 ogre lords (Yes, The Duke and his brothers are now stronger than ever). Keep in mind these are base stats.
- Stats:
https://media.discordapp.net/attachments/732202039484088344/963452019836866600/unknown.png
https://media.discordapp.net/attachments/732202039484088344/963449963474460783/unknown.png
https://media.discordapp.net/attachments/732202039484088344/963452160635437076/unknown.png

Script bugfixes:
- Update peasant slots after battle.
- Trigger RPC after battle.
- Bump version to 0.2.1.

Translation:
https://steamproxy.net/sharedfiles/filedetails/?id=2838911209 (Chinese)

This mod does not accept monetary donations (crypto or wire transfer like paypal).

Feel free to make submods of this mod.
59 Comments
Bot easy  [author] 15 Jul, 2023 @ 11:29pm 
to CRCR sama:
I don't really understand what you are saying, but from machine translation it has something to do with the vow system? Yes, the vow system is broken on this version. It is discontinued, update to Warhammer 3 to enjoy latest patches.
LWH 13 Jul, 2023 @ 7:23am 
非永生 必须刷誓言解锁不死条件 然后誓言难刷 判定很迷 ,醉了
Lelouch VI Britannia 21 Jan, 2023 @ 9:19am 
the holy grail i love your work ill get that donwloaded right now
Bot easy  [author] 20 Jan, 2023 @ 9:09pm 
Lelouch VI Britannia 10 Sep, 2022 @ 8:53am 
looking awesome man cant wait, ooo mournfang mount sounds good
Bot easy  [author] 9 Sep, 2022 @ 7:08pm 
All the assets are done, it's already playable on custom battle. I even implemented mournfang mount for the Mr. Louis https://cdn.discordapp.com/attachments/732202039484088344/1017979566226145380/Screenshot_1237.png
The next step will be implementing campaign databases entries and rewrite the script into my new scripting framework based on Typescript. Currently I'm working on the latter.
Lelouch VI Britannia 9 Sep, 2022 @ 12:11pm 
let us know when ported over cant wait to have the fat men in IE
Bot easy  [author] 4 Aug, 2022 @ 6:14pm 
I discovered the fix. After I learned from this mod https://steamproxy.net/sharedfiles/filedetails/?id=2024020459&searchtext=Paladin turns out I need to script it, idk why The Duke vows system just works without additional script. Now I need to make this script working with my champions
Lelouch VI Britannia 3 Aug, 2022 @ 12:14pm 
awesome mate i loved duke just watching him charge into hordes of enemies sending them flying was hilarious.
Bot easy  [author] 3 Aug, 2022 @ 6:36am 
@Luck, I ran into issues, I tried to fix the vows, but it's still not working. If you can help feel free to follow this message chain on modding discord guild: https://discord.com/channels/373745291289034763/419987321585270784/1004380932947574856
@Lelouch VI Britannia
Soon brother, I even revamped the looks of the big duke :) https://arch-img.b4k.co/vg/1659244985783.png