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Notice: This mod works perfectly fine in 3.10, however you should update the .mod and descriptor's supported version to "3.*.*" to avoid outdated mod warnings. Just a recommendation though, love the mod, wish you a good day.
@True Guesser, Wand Bearer, etc. - I've replied to you in the bug thread, but I think it might actually be a mod conflict.
I kinda want a Prosperous Unification where there is a successful Anarcho-Communist revolution that overthrows Capitalism, all governments, and abolishes all hierarchy whether economic, civic, social, or otherwise. I'm thinking the origin would do something along the lines of adding egalitarian ethics attraction (actually Libertarian, Cooperative, and Pluralist since I use Ethics and Civics: Bug Branch), give an opinion malus with MegaCorp empires, and provide some thematic bonus like happiness or stability. Not sure yet. Since I was familiarizing myself with your code anyways, would you be opposed to me making an addon for your mod that adds another Prosperous Unification using your code as reference? I made a few tiny Stellaris mods several years ago before origins existed, so I'll have to remember how to go about it when I have time
I thought at first it was another mod I've recently added that interferes with your mod, but even with that new mod disabled yours is still lacking the text.
And the weird thing is, it applies only to Perpetual Superpower Origin. I've just now created some Inward Perfection Spiritualist Humans, with another Origin from this mod, Cold War Victory, and the intro text works fine.
Please fix, and please update to 3.6, then to 3.7 when that comes out. I like this mod, although I'm still hoping you'll improve the balance a bit.
But, that would require those people to use this strange thing called common sense, which is rare.
Yeah, this is because I haven't added translations for any language other than English. You can look around, sometimes other modders add translated versions of mod, but its not something I can translate myself.
It's not a priority, obviously, but I hope you'll give it a look eventually.
However, the Cold War Victory Origin is somewhat overpowered. The +1 Envoy is a very nice bonus, equal to almost half a Civic in itself, and the +1 Codebreaking is also nice, not just in terms of mid game espionage, but also because it speeds up First Contact Events, in the early game, so that you're more likely to complete them faster, "win" them and get the bonus Influence, if it's vs another civilization that's also rushing for the prize.
For this reason, I think you ought to remove the bonus POP and the bonus District. They're not needed. Cold War Victory is plenty powerful and nice with just the +1 Envoy and +1 Codebreaking. I'd happily take it if it gives no other bonuses.
Yeah that's a bug I'm aware of - the tooltip is wrong, but the actual event is meant to trigger just a single time once all the blockers have been cleared.
Is that working-as-intended?
Just curious about the Cold War Victor origin, would it result in a single planetary government? It didn't in our history. I feel like it would be on the path to either Union of States or World Conqueror.
Common Threat
In this civilization's past, alien presence was once detected by this species' primitive sattelites. Seeing it as a threat, the petty nation-states had put aside their differences and united under a global government, in order to go towards the stars and put down any alien threat, if the need arises.
I supose that this origin could add a stronghold to the homeworld, and maybe a defensive station or two on the starbase. It can also add a temporary empire-wide modifier that boosts ship construction speed, and also increase xenophobic ethic attraction and unity production.
What do you think?