RimWorld
Reinforcements
댓글 15
Thundercraft 2024년 3월 24일 오전 10시 02분 
Would there still be a remote chance of an update for 1.4 after the upcoming 1.5 becomes the dominant version?
Eisen 2023년 9월 14일 오후 6시 16분 
update plz?
Hovland 2023년 8월 15일 오후 9시 28분 
Update
warmainiac 2022년 12월 8일 오후 4시 02분 
1.4?
Asteroid 25399 2022년 5월 20일 오전 1시 31분 
Great mod! Just a suggestion, but a reset to default option in the mod settings would be appreciated.
123nick  [작성자] 2022년 3월 29일 오후 1시 45분 
Updated the mod. Made it more robust

@Wiseman05 yeah, but its out of the scope for this mod, sorry. RimworldModMarket or just the mod-ideas channel on rimworld server can help you there, maybe.

@The Guy in Your Closet
if you edit the save file you can TRY (keyword-try, idk if it will work for sure or not) to make that happen

save ur save file
save ur save file again, but with a different name (just in case)
open ur save file in a text editor (any works but i recommend Notepad++)
look for "YearStartColonistCount"
set it to your desired number
might have to set "CurrentTick" also to 4 just in case
save changes
load that save file

then, run the game for a bit with debug info turned on and look in the log. Should say "year start colonist count = 5" or whatever number u set every couple of ingame hours or so.
might work
Wiseman05 2022년 3월 24일 오전 1시 24분 
Hey, now I really like this. Playing with both Empire and Vanilla Outposts Expanded, and I can imagine it's just your Faction sending you reinforcements to shore up defenses in case of another attack. Especially if your main map is the "Capital" of your Empire.

On the flip side, I think it would be neat if something like this happened with Raiders. You get them to flee, and there's a certain chance that reinforcements come in at half the initial strength. Sort of like Winston Waves, but immediate and of the same faction.
The Guy in Your Closet 2022년 3월 23일 오전 6시 55분 
There should be an option where you can set it so that your colony will keep getting reinforcements until you have X amount of colonists.

So say you start with three people in crash landed, and you can set it so that the game will give you up to five people without people needing to die in order to get them
Gaylord 2022년 3월 19일 오후 12시 48분 
Great mod
123nick  [작성자] 2022년 3월 17일 오전 6시 06분 
Thanks so much! it may not be my only mod if i find more niche gameplay mechanics left unfilled.

Also, new update. @ProfZelonka @Alexis Popcorn there is now a setting to multiply how many colonist deaths it takes to get one reinforcement.
Sk 2022년 3월 16일 오후 11시 08분 
Hey friend, I was keeping on eye on you from the very first moment when you asked how to setup a development environment for Rimworld on Discord. Just wanted to say that I am happy for you and congratulations on releasing your first mod.
123nick  [작성자] 2022년 3월 16일 오후 8시 50분 
I will probably add that tommorow... Or when the weekend comes around. Shouldnt be too hard.
ProfZelonka 2022년 3월 16일 오후 7시 58분 
Neat! +1 for the 60-80 range default, maybe a slider setting for more/less.
Alexis Popcorn 2022년 3월 16일 오후 7시 34분 
Hmm, quite an interesting concept, but I'd like to adjust how many colonists I could get back, so I could recover around 60% or 80% of the colonists I lost, not always 100% of them, it would be cool to see that setting.
FriendlyArchpriest 2022년 3월 16일 오후 6시 43분 
Interesting mod, I saw mods like this before but never paid any attention because I'm a certified savescummer, but from your description I would say this mod is balanced because gaining back colonists doesn't mean you will gain back the same perfect bionic demi-gods.