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@Wiseman05 yeah, but its out of the scope for this mod, sorry. RimworldModMarket or just the mod-ideas channel on rimworld server can help you there, maybe.
@The Guy in Your Closet
if you edit the save file you can TRY (keyword-try, idk if it will work for sure or not) to make that happen
save ur save file
save ur save file again, but with a different name (just in case)
open ur save file in a text editor (any works but i recommend Notepad++)
look for "YearStartColonistCount"
set it to your desired number
might have to set "CurrentTick" also to 4 just in case
save changes
load that save file
then, run the game for a bit with debug info turned on and look in the log. Should say "year start colonist count = 5" or whatever number u set every couple of ingame hours or so.
might work
On the flip side, I think it would be neat if something like this happened with Raiders. You get them to flee, and there's a certain chance that reinforcements come in at half the initial strength. Sort of like Winston Waves, but immediate and of the same faction.
So say you start with three people in crash landed, and you can set it so that the game will give you up to five people without people needing to die in order to get them
Also, new update. @ProfZelonka @Alexis Popcorn there is now a setting to multiply how many colonist deaths it takes to get one reinforcement.