Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu‘s Legendary Lord 2 - SFO submod (2022)
195 Yorum
Selfless Narcissist 23 May 2023 @ 10:28 
Thanks, i'll install command mod then, I'm waiting for next Sega sales to buy warhammer 3 but it takes like forever.
=[NK]= Col. Jack O'Neil  [yaratıcı] 23 May 2023 @ 2:29 
Sorry! I accidentally deleted your comment!
=[NK]= Col. Jack O'Neil  [yaratıcı] 23 May 2023 @ 2:29 
I've literally no idea. Sorry. Likely and bug from mixu's mod. I don't have time to mod much on 3, let alone 2. If you have the command console mod I can try find the item names for you. That's the best I can do
†D♀mina Trix† 11 Eyl 2022 @ 9:40 
@Legion
It's probably because dependency problem. I know that any mod that didn't properly remove SFO from dependency manager after author finished working on it will cause SFO overwrite everything.
I would recommend to go into RPFM opening this mod and checking if it has parent mod in dependencies and if it has removing everything then it shouldn't be incompatible with translations and everything else.
I can't quite remember which but a bunch of SFO compatibility submods had SFO and other stuff like OVN in dependencies I had to clear manually my entire load order to make things work properly. Some authors just forget, others don't know that mods shouldn't have parents in dependencies.
=[NK]= Col. Jack O'Neil  [yaratıcı] 30 Ağu 2022 @ 18:01 
I'd recommend jumping on discord and asking there https://discord.gg/QXBDzqRk
Legion 30 Ağu 2022 @ 16:53 
I'm trying to debug right now haha. It's very strange it only sets all the SFO translations to English while other translations work perfectly fine.
=[NK]= Col. Jack O'Neil  [yaratıcı] 29 Ağu 2022 @ 23:49 
I've no idea about anything to do with localisation of languages. Sorry. If you find out let me know
Legion 29 Ağu 2022 @ 20:47 
Hi,
It seems that this mod (and the Mixu's LL 1 SFO submod) overwrite my language settings for the game. Is there a way to avoid that?
=[NK]= Col. Jack O'Neil  [yaratıcı] 29 Ağu 2022 @ 8:48 
Is recommend using Kaedrin's mod manager. My mods should ask work fine regardless of load order because of how I've done them. But the vanilla launcher is buggy and all the troubleshooting stuff you'll read says to get kmm
AVAT4R 29 Ağu 2022 @ 8:32 
Hey thanks for the mod! i only have your mod and the coresponding required mods is there a certain load order to place these mods in?
=[NK]= Col. Jack O'Neil  [yaratıcı] 20 Ağu 2022 @ 7:06 
Thank you, you too :)
댕댕견 20 Ağu 2022 @ 7:04 
Thank you for answer. Good luck with you.
=[NK]= Col. Jack O'Neil  [yaratıcı] 18 Ağu 2022 @ 0:55 
Well yes they're going to conflict as this mod combines everything good about all the other submods,that one included.

Unsub from all the other Mixu LL 1,2 and tabletop lord SFO submod and use my links above for my mods and their required mods.
댕댕견 17 Ağu 2022 @ 21:02 
https://steamproxy.net/sharedfiles/filedetails/?id=2620835976
sir, After several tests, it was confirmed that a conflict with the above mod occurred. The mod is a bug fix mod, is it included in your mod? Can I delete that mod?
=[NK]= Col. Jack O'Neil  [yaratıcı] 11 Ağu 2022 @ 5:36 
Hey guys, SFO has 2 scripts, wh_dlc07_peasant_economy.lua and wh2_dlc11_treasure_maps.lua that has small changes that gets over written by Mixu's Unlocker. All this does is takes those 2 scripts and makes them run after Mixu's mod so that SFO's changes should work instead.
https://steamproxy.net/sharedfiles/filedetails/?id=2847505532&searchtext=
=[NK]= Col. Jack O'Neil  [yaratıcı] 10 Ağu 2022 @ 8:10 
Updated and ongoing modding version is up for Mixu‘s Legendary Lord's 1
https://steamproxy.net/sharedfiles/filedetails/?id=2847222753
=[NK]= Col. Jack O'Neil  [yaratıcı] 9 Ağu 2022 @ 10:59 
I added Mixu unlocker and the SFO fix to the required mods, but they are not actually required. But don't use the unlocker without the fix, otherwise done settlements will not have the SFO buildings in them.
Sosvo 9 Ağu 2022 @ 10:27 
np thanks for the submod :)
=[NK]= Col. Jack O'Neil  [yaratıcı] 9 Ağu 2022 @ 9:39 
@Sosvo it's fixed now. Thanks for the report :)
=[NK]= Col. Jack O'Neil  [yaratıcı] 8 Ağu 2022 @ 17:24 
Ok, just use the Dropbox link for the previous version and I'll try fix it asap
Sosvo 8 Ağu 2022 @ 16:39 
when i over my mouse on the witchwood with the sisters i have a crash
=[NK]= Col. Jack O'Neil  [yaratıcı] 8 Ağu 2022 @ 9:02 
OK! Wow. This has taken forever. So, so many hours and failed attempts but finally this is all working!

Big update tonight implementing mechanics for Tullaris, and the 2 wood elf lords. Please check change log for changes
=[NK]= Col. Jack O'Neil  [yaratıcı] 6 Ağu 2022 @ 11:32 
Please check the change log for details
=[NK]= Col. Jack O'Neil  [yaratıcı] 6 Ağu 2022 @ 10:43 
I may also try add in Mortahi's upgrade scrap mechanic for Tullaris
=[NK]= Col. Jack O'Neil  [yaratıcı] 6 Ağu 2022 @ 10:41 
@jump
All done. That took me longer than expected. Ultimately I had to end up duplicating the whole Murderous Mastery ability and create it speficially for Tullaris to upgrade to. When I 'fixed' the previous update I added a line with one of the abilities that required it to superceed by an ability, but the problem was those units had Mastery, but it wouldn't activate because they didn't have the ability required to superceed from.

Lol, I had planned to go to bed after work at 10:30pm, it's 1:40am here and I'll be up in the morning with my son from like 6:30 :( I'm full of bad life choices!

Please let me know if you feel things aren't balanced right, or any other abilities missing. It's you guys who will pick up on this more than I will!!
JumpOutTheWindow 6 Ağu 2022 @ 6:55 
@=[NK]= Col. Jack O'Neil Thanks a lot!
=[NK]= Col. Jack O'Neil  [yaratıcı] 5 Ağu 2022 @ 23:47 
Ok thanks, I'll look at it tonight after work
JumpOutTheWindow 5 Ağu 2022 @ 22:51 
@=[NK]= Col. Jack O'Neil Literally every one of them that suppose to have murderous mastery is missing. As far as I've checked, sister of slaughter related units, witch elves, lords and heroes including Hellebron and Tuallris too.
=[NK]= Col. Jack O'Neil  [yaratıcı] 5 Ağu 2022 @ 21:40 
What units please jump? I had checked with the units with Malekith and Tullaris when doing the update, but it was a bit complex in getting it to over write correctly.
JumpOutTheWindow 5 Ağu 2022 @ 10:17 
For some reason, units are missing Murderous Mastery. I've tested it many times with just running SFO, then with this mod. It seems to me that there's something wrong going on.
=[NK]= Col. Jack O'Neil  [yaratıcı] 5 Ağu 2022 @ 8:15 
I've spent so many hours but unable to fix white UI bug, and also in turn add any resources to the welf LL's. I haven't had any luck getting help from discord either :(
=[NK]= Col. Jack O'Neil  [yaratıcı] 4 Ağu 2022 @ 16:47 
Lol no it's not about tips. I have not much time as I work almost full time shift work at the hospital, have a 2 year old and 2 month old!

But I'm full of bad life decisions, do maybe I'll decide to do it!
Sophist88 4 Ağu 2022 @ 14:46 
Lol. Fair enough.
You could open a Patreon and get tips, but I don't think you could make much money.
I suspect it's about glory for you, though. A working WS SFO submod would be glorious.
Thanks for everything that you do.

Are you switching to tww3 when IE comes out?
=[NK]= Col. Jack O'Neil  [yaratıcı] 4 Ağu 2022 @ 13:10 
It's probably too big of a mod for me. There is a lot of missing data from the current one. Honestly sometimes I'm wondering what I'm still spending so much time modding tww2.

It's a slim maybe, but probably not.
Sophist88 4 Ağu 2022 @ 12:51 
Cool job man. Ever considered doing a We'z Speshul SFO submod?
=[NK]= Col. Jack O'Neil  [yaratıcı] 3 Ağu 2022 @ 0:31 
That's pretty strange and I have no idea about hardware stuff. But the fact that it loaded, means for you is not a compatibility issue.

Is still be unsure what it's causing that to happen, and I'd still have a concern that the people reporting issues have long mod lists that may be causing a ctd.

But thankyou heaps for investigating :)
[LR] Bearhug 2 Ağu 2022 @ 23:52 
I did some research about Zhufbar crash and here's what i found out: "I had this problem too and i noticed that during loading his campaign, when loading bar is around 80-90%, ram usage rapidly grow to 100% and then game crash. The solution is quite simple, i set larger paging file on G:/ disk, on which Warhammer 2 i have installed. Burlokson campiagn now loading correctly

https://steamproxy.net/sharedfiles/filedetails/?id=2728296811"

Try about 12-24gb paging file size :)
=[NK]= Col. Jack O'Neil  [yaratıcı] 2 Ağu 2022 @ 9:44 
I'm going to try work on the white UI resource bug again, seen as I've had a lot more experience now with the lizardmen UI resources, and if I have the time, implement another welf lords mechanics to the welf guy
=[NK]= Col. Jack O'Neil  [yaratıcı] 2 Ağu 2022 @ 9:40 
Hey all!

Pretty decent update! I've added Mazdamundi's star mechanics to both the lizardmen lords, buffed their skill line, fixed Baraundin's animation but and fixed an oversight with the previous updates change.

As per always, the links to previous version are in the change log as well as detailed description. If you have any CTD, please, as much information as possible and preferable your full mod list so I can start to figure out the problem mods.
Fowad 1 Ağu 2022 @ 7:30 
alright. yeah idk why only zhufbar is crashing. all the other factions work good besides them
=[NK]= Col. Jack O'Neil  [yaratıcı] 1 Ağu 2022 @ 6:15 
@ Fowad
I can't replicate a crash. I didn't donwload all the mods on your list, I already had a bunch of them, but I'm not getting any CTD when loading into a new game with my 116 odd mods. Thanks again for the feedback.
=[NK]= Col. Jack O'Neil  [yaratıcı] 31 Tem 2022 @ 22:00 
Thanks, much appreciated :)
Fowad 31 Tem 2022 @ 21:55 
yeah i was gonna try the old file but just not doing it cause i dont really even want to play as zhufbar lmao. im just saying it here to let you know about the crash
=[NK]= Col. Jack O'Neil  [yaratıcı] 31 Tem 2022 @ 21:49 
I definitely don't have a problem. I've loaded them up so many times as I've just 'fixed' stone hearts animation.

Cheers for sending the mods list, I'll try compare it to the other one I got from a bug report. More lists would be helpful if other people are heading issues.

Try use the link in the description for having the ctd that worked for the other guy. It's an old file though
Fowad 31 Tem 2022 @ 19:06 
Hi do you have any problems playing as zhufbar? everytime i click play on those dwarfs my game always crashes to desktop after loading. not sure if its just me. been like that ever since i got the mod a long time ago just never bothered doing anything about it. The other factions work btw.

mod list: https://imgur.com/PpMLWGj
=[NK]= Col. Jack O'Neil  [yaratıcı] 30 Tem 2022 @ 14:52 
I'm just going to stop responding. Read the description or previous comments. There's links to previous versions.

If ask of you people who have crashes actually have me more info as to what other mods you're using, I would be able to figure out where the problem is.

Stuff like crashed and there's is something wrong, doesn't help me. I play with about 100 mods and it works.
󠀡 󠀡 30 Tem 2022 @ 10:48 
CRASHed
=[NK]= Col. Jack O'Neil  [yaratıcı] 29 Tem 2022 @ 17:02 
You're welcome :) keep the reports coming in, especially missing/underpowered abilities compared to SFO
Wot 29 Tem 2022 @ 11:58 
Thanks for keeping us supported!
=[NK]= Col. Jack O'Neil  [yaratıcı] 29 Tem 2022 @ 8:37 
Tullaris' Hand of Khaine skill gave Murderous Supremacy, which is a massive downgrade from the buffs that SFO gives Murderous Prowess and Mastery. So I have switched Tullaris to start off with Prowess now instead of mastery, and he now gains mastery with his end skill. (This is stilla buff in comparasion to other DE LL's, as Malekith only ever gets Prowess.

I have been working on this one ability for about 8 hours over about 4 nights.. Finally found the one vanilla table I was missing that linked it all together!