Arma 3
Jackup Oil Rig (Bastek)
26 Comments
benazy 12 Aug, 2024 @ 5:13pm 
@Captain Roman S'Jet ky1s
Captain Roman S'Jet 30 May, 2023 @ 11:17pm 
---------------------rep furry.
Domin 6 Aug, 2022 @ 2:12pm 
Ah, big brain, That would explain it. Love the composition cheers!
Thoreaufare  [author] 6 Aug, 2022 @ 10:28am 
@Domin

make sure you haven't placed the rig outside of the normal terrain boundaries
Domin 3 Aug, 2022 @ 5:06pm 
Having issues with AI detecting and trying to shoot me through the rig, any solutions?
XammaX_43 16 Jun, 2022 @ 7:44am 
Thanks :DSTchester:
Thoreaufare  [author] 15 Jun, 2022 @ 10:33am 
Make sure in Eden you have disabled Vertical Mode and Surface Snapping on the top toolbar. Otherwise, the composition will be placed all offset based on the terrain.
XammaX_43 15 Jun, 2022 @ 10:20am 
doesnt place correctly in EDEN not shure why
Zeus placement works well
Artorias 28 May, 2022 @ 11:47am 
Looks great.
ZaMonolit 6 Apr, 2022 @ 11:13pm 
Well done :VBOY:
Vectif  [author] 23 Feb, 2022 @ 1:58pm 
@kiLLroy

Hey, yeah, putting anything outside of terrain boundaries will always cause strange behaviours, even with the vanilla in-game static ships, you'll generally want to avoid placing any objects or AI outside of terrain boundaries to prevent issues.
Thoreaufare  [author] 23 Feb, 2022 @ 1:57pm 
@kiLLroy thanks man, I'll update the description to warn people of putting this composition outside terrain boundaries.
kiLLroy 23 Feb, 2022 @ 1:54pm 
I found the issue. I wanted the oil rig to be as far away from the island as possible to ceate this "motherbase" feeling from MGSV and therefore i placed the rig outside of the actual ocean tiles of the map. Today I tried placing the rig on the actual map and it works like a charm.

Btw, thanks for your fast reply!

FTR,
here is the buggy version: https://steamproxy.net/sharedfiles/filedetails/?id=2762861466
and here is the buggy version zoomed in via right click: https://steamproxy.net/sharedfiles/filedetails/?id=2762861606
Thoreaufare  [author] 22 Feb, 2022 @ 7:09pm 
@kiLLroy

- Not sure why your objects are dissappearing that quickly. It'd be cool if you could share a screenshot so I better understand.

- I added that helipad object because it looked cool. Yeah, if you want AI to land there, you will need to add an invisible helipad object.

- Thanks.
kiLLroy 22 Feb, 2022 @ 4:53pm 
Sadly I cannot edit my comment. When I fly towards it and hold right mouse to zoom in, I see every object, as soon as I release right mouse, I don't anymore. Even if my *very* close (like e.g. under 1 meter above the helipad).
kiLLroy 22 Feb, 2022 @ 4:47pm 
This is *so* great, thank you for that.

Do you have any idea on why most of the objects are not visible anymore as soon as take off from the rig via heli and not visible when I fly towards it, until I touch the surface of the rig? My graphics settings are maxed out.

Btw, why do you create the helipad this way? As I see it, is not even a helipad in gameplay terms (i.e. the AI cannot land on it - i had to add an "invisible helipad" prop on top of it in order to make it work). I'm rather new to mission making and just want to understand it.

Again, thanks for your work and making it available to be placed on all maps :)
CalicoJack 12 Feb, 2022 @ 8:15am 
cool
Cap.exe 7 Feb, 2022 @ 7:10pm 
this is great now I just need to find a decent oil rig comp that doesn't want to murder my frames.
Ribcage 7 Feb, 2022 @ 11:51am 
And I'm gonna blow it the fuck up! Nice!
Valmont 7 Feb, 2022 @ 9:17am 
Looks amazing! Of course Arma 3's Ai won't work on these but as you clearly stated disabling the ai "PATH" feature fixes most issues. I just made the spawn points varied and random and so players can't "remember" the location of Ai and it seems like they move around after some time.
MK_ 7 Feb, 2022 @ 7:41am 
*Flashbacks from parkouring into the ocean*

Great job, I usually do custom navmeshes (if we can even call them that way) for this kind of compositions. That abviously requires some knowledge for mission making but its possible if you are dedicated enough.

Still, Ai is usually able to see through objects bulked up in places like this one but this doesnt take away from the enjoyment.
Salad-in 7 Feb, 2022 @ 5:40am 
Read the description dumbass.

if you're at all familiar with ARMA ai then you would know that it would have trouble walking on user placed objects.
Predator14 7 Feb, 2022 @ 3:56am 
IA HORRIBLE BUGGY
jujurat 6 Feb, 2022 @ 4:46pm 
mother base
Brian Hates Games 4 Feb, 2022 @ 9:04pm 
Oil rick
Vectif  [author] 4 Feb, 2022 @ 4:44pm 
first