Arma 3
Old Man Animated Checkpoints
26 Comments
'Bacardi 8 Oct @ 10:02am 
Does this still work ? Do I need select this from MODS ?
Predator14 6 Jan, 2023 @ 10:47am 
very nice continue to publish hold man composdition dude ! ;) compat mp ;)
Ceb  [author] 22 Aug, 2022 @ 9:33am 
@Tic, should be fine
Tic 22 Aug, 2022 @ 8:37am 
Does deleting the drone mess up anything? I am making an op set in 1980 and so it would not make sense for drones to exist here, does this mess anything up at all?
Eric 12 Jul, 2022 @ 11:19pm 
you dont need this anymore it comes with it
Fascist Pig Bank 10 May, 2022 @ 5:08am 
Old gray mare ain't what she used to be, ain't what she used to be, ain't what she used to be!
I am black 27 Apr, 2022 @ 12:43am 
Does it affect the framerate?
BraveSirRobin71 12 Apr, 2022 @ 4:45pm 
looks great.
maybe i am to stupid, where can i find it after downloading it?
Venzel 12 Apr, 2022 @ 7:49am 
EN: Great job. How to disable the player's ability to drive vehicles after he has stopped in the trigger? Or an alternative - if the player starts to leave after the start of the check, then the units will open fire on him.
RU: Отличная работа. Как отключить игроку возможность управлять транспортом после того, как он остановился в триггере? Или альтернатива - если игрок после начала проверки начал уехзать, то юниты откроют по нему огонь.
morena4515 6 Apr, 2022 @ 4:39am 
How do you make the Checkpoins
Ceb  [author] 16 Feb, 2022 @ 8:19am 
Oh thanks REDBowl :D
REDBowl 14 Feb, 2022 @ 12:44pm 
Wicked af. Take this tip.
Ceb  [author] 11 Feb, 2022 @ 12:59pm 
Mr- Jimmuc. Make sure that the second timeline is named differently than the first one and that the name is called upon in the second trigger. Or else the first trigger tries to start two timelines called the same.
Mr. Jimmuc 11 Feb, 2022 @ 2:19am 
This is really good and will be using it for my next mission (which is in 14 hours) but i ran into an issue when using multiple check-points. Got the AI soldier to do the walk (that was easy) but how can i make the drone activate and circle around at the other points? works for the first one i placed down but doesn't with the rest. hope you understand what i'm asking about lol and thanks again for the composition!
✠ DFSpecter 9 Feb, 2022 @ 9:10am 
The importance of drones and their role in combat intelligence is something I don't think is ever stressed enough in ARMA, and something I'll ever shut up about.

One time while I was playing with zeus, there was an entire segment dedicated to shooting down drones because OP-4 was using them to pin us down with artillery barrages and airstrikes.

one hundred respawns later, and now I have a deeper respect for how Rimmy was able to shoot down planes with a pistol (A powerful pistol, BUT STILL A PISTOL).
Kelp 8 Feb, 2022 @ 1:34pm 
My bad didn't know that
Viper1Zero 8 Feb, 2022 @ 11:20am 
Dope dude.
Jack Oniell 8 Feb, 2022 @ 5:16am 
@Kelp nothing really the author can do about it. The animation is a generic BIS animation that came with the game. That was how it was built. Unless you know someone who could redo the entire animation.
Ceb  [author] 8 Feb, 2022 @ 1:08am 
MP Compatible yes
Ceb  [author] 8 Feb, 2022 @ 12:49am 
NPC is activated through a trigger with a standard switchmove. He is not a requirement.
Kelp 7 Feb, 2022 @ 3:29pm 
NPC floats on animation
Predator14 7 Feb, 2022 @ 3:55am 
MP COMPATIBLE ???
A. Ares 6 Feb, 2022 @ 5:27pm 
Is this MP Compatible?
Ceb  [author] 5 Feb, 2022 @ 1:22pm 
Yes K1REL :) Everything can be switched out. But carefull with the key frames as they are timed for 30 sec.
K1REL 4 Feb, 2022 @ 10:46am 
Amazing thank you, am I able to switch the turret and ai with RHS stuff?:steamthumbsup::NATO:
Benchmark 4 Feb, 2022 @ 12:42am 
Nice!