Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Thanks a lot for your enlightning answer.
The bug thing is uncanny.
I didn't know about that .dds format until now.
Apparently paint .NET* allows to save into .dds format and it comes with a large variety of graphic parameters (DirectX, RGB, linear, etc.) as you mentionned and others.
I'll try and see what works for Avorion.
*(paint dot NET https://www.getpaint.net/index.html , not the windows Paint)
Unfortunately the purple texture is the result of a bug when reading your file. I never managed to make those blocks textures. I'm not sure what the issue is but I spent hours trying various formats with DDS Nvidia extensions without success.
Also beware that with paint alone some things won't be possible to do.
In DDS they use a fourth channel to handle transparency for example. It's not a PNG.
I don't remember the details unfortunately
Please Hijack Hornet, I would like to make my own pack and I'm wondering what is the purpose of the purple textures files and how to make them from a black and white texture?
I mostly use paint.NET .
Cheers :)