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Rapporter et oversættelsesproblem
It's difficult with prostheses - sometimes they stay, sometimes they disappear, probably it's in other mods, but I'm too lazy to check.
... Does stat buffs like bionic limbs carry over into a warcasket?
In a matter of balance I think mercenaries should be unstrippable and don't work like pawns that comes through visiting quest
Such a company would go bankrupt! Very bad business model
- Hiring (warcasket) pirates is quite cheap for the incredible strength they bring. It's not hard to "get rich" quick in rimworld, but creating a strong defense is an other story
- Warcasket pawns are incredibly strong
-> Some armors are even better than a legendary cataphract armor (albeit slightly). And it's quite hard to get a legendary cataphract armor.
-> Their weapons can be described as "everything that exists is made of paper". Centipeds, legendary cataphract armors (etc.) -> paper
Conclusion:
- I like to keep the mod for the almost unfair challenge, but (or, I should say "therefore") the hiring cost could easily be x5 and still be worth it, otherwise it doesn't feel fair
点死一看,敌人穿着一个战棺头盔,逻辑错误了
Occasionally, when encountering enemy attacks and getting stuck in a PowerPoint, I realize that killing a character with a tool can restore it, and the enemy is invisible... Clicking on death reveals that the enemy is wearing a war coffin helmet, which is a logical error
Eg, just want to switch the shoulder parts
And then after cancelling the entombing process, the pawn inventory is locked and cannot be ordered to change their apparel ("Will replace locked gear") even though there is no locked gear in their inventory. Saving the game and reloading seems to fix the locked gear issue.
Is this a known incompatibility issue with other mods or should I make a bug report via the google form?