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报告翻译问题
also id the option to instead start at a home in louisville
And, if possible, adds occupational spawns to the other smaller towns?
If not, that would be a really cool addition to this mod @Cuckoo
If I can, I wonder whether it's when spawning anywhere in the mall (including store rooms, bathrooms, backrooms, helipad, etc); or if it's when spawning into the store fronts in particular (which would account for most of the mall spawns), with those open entrances that provide no barrier between you and the rest of the mall space.
It would be a bit of a shame, but if it's reproducible, I could try restricting more of those to be store rooms, backrooms, and other spaces initially separated from the general mall area (assuming that's the nature of the issue).
( Will hope u added this localization to the original one )
Of course, don't let me stop you!
I understand where you're coming from, and I agree that a setting to (perhaps) preclude zombies spawning in your starting room, instead of your entire starting building, would be great. I wouldn't personally know where to begin modding that in, though.
As hinted in the description, I only had singleplayer (or very low-pop co-op) experiences in mind when making this. The fact it works for multiplayer is just a happy coincidence.
It's first and foremost a random(-ish) assortment of stark and incongruently-balanced starting locations, instead of a set of balanced (but mostly-interchangeable) residential houses, mainly because that's what I was interested in working on (at the very least to start).
You may want to try Pillow's Random Spawns if you haven't already, I think I remember it including at least one spawn region (probably more) for domestic neighbourhood starts in Louisville.
Just tried it alongside a few other Louisville spawnpoint add-ons, and it all seems to load and run fine.
On a practical level, you'll still have to pick which addon's "Louisville, KY" to use for each new character. They won't all be combined into one master "Louisville, KY" spawn region, or anything along those lines.
This mod adds Louisville to the spawn locations you can select for a new character (instead of having to travel to Louisville from another spawn location, etc). The spawn points are distributed across the city and its surrounding neighbourhoods.
I can confirm that there are no high-altitude, deep-forest spawn points in this mod. There's a couple of farms, and one or two spawn points on wooded footpaths (still pretty central) for certain occupations, but that's all.