RimWorld
Colonist Bar Adjuster
112 comentarii
exiledfreedom 9 nov. la 17:53 
Spectacular mod. Should have been in the game!
Rahim 9 nov. la 3:53 
Compatible with Colony Groups?
Yxklyx 17 sept. la 16:28 
Love this mod!
Syrus  [autor] 13 sept. la 1:32 
I'm confused, but happy to hear that, I guess!
TNTsquid 12 sept. la 19:33 
GOATed mod, was looking everywhere for something like this so I can see what weapon the top row of colonists has equipped. (it would get hidden under the bottom row of colonists)

Thank you so much, you've saved my marriage.
Syrus  [autor] 19 aug. la 12:22 
Version 1.6.3
Fixed offsets not allowing for negative values
GiPSyFiSH 19 aug. la 8:40 
Can't put negative value in offset
redpopsackle 19 iul. la 11:05 
Yay, thank you! the original is so tiny... I missed this mod, too
VelxraTV 13 iul. la 23:51 
gotta say thanks for updating this. I have really missed it! lol
ChrisB 13 iul. la 5:33 
thanks!
Syrus  [autor] 12 iul. la 13:21 
Version 1.6.1
Small change to when settings are applied
Syrus  [autor] 12 iul. la 9:52 
Update to 1.6
Removed HugsLib dependency
Reworked settings accordingly
digy 12 iul. la 8:40 
thanks for your mod any plan for 1.6 update?
Koterism 10 iul. la 14:56 
Agree, we need 1.6
(By the way, it is good work, I really love your mod)
XYM04689733 4 iul. la 19:34 
pls1.6
Criz 27 iun. la 6:21 
love the mod, been using it, will it be updated to 1.6?
masoria 6 iun. la 2:40 
amazing mod, tyvm!
Syrus  [autor] 23 apr. la 9:42 
Sorry, but hiding colonists is beyond the scope of this mod - beyond what I intended to do with it, at least
Narriax 23 apr. la 5:47 
this mod is exactly what i needed, thank you!
FentyPops 26 febr. la 10:51 
I second midnightwave's plea for the ability to hide colonists on the bar. Please, and thank you ahead of time.
midnightwave 7 ian. la 18:36 
yes, please add the ability to hide colonists on the bar, that would be great for city colonies
Lord_Eol 2 dec. 2024 la 15:27 
Any possibility you can add "hiding" colonists as well.
orangelightning235 11 nov. 2024 la 16:47 
Again, this is the only mod I had installed, idk what happened but it could just be my PC is terrible, I started a new save and it seems to be fine now
Syrus  [autor] 6 nov. 2024 la 11:23 
Works fine for me, not sure what may cause it for you. Do you have any other mods that modify the colonist bar?
orangelightning235 5 nov. 2024 la 17:46 
so, experiencing a bit of a problem, I don't know if it has something to do with your mod or not, but I have a large colony, and I believe there would've been a second row with the next person, however, the bar just vanished and no amount of settings I change within the mod helps, the colonist bar is just gone, anyone else ran into this?

P.S. this is the only mod I have that messes with the colonist bar.
sou 2 nov. 2024 la 23:08 
I really needed this kind of mod. Thx!
John Dark Soul 18 oct. 2024 la 8:04 
Yo omg didnt know this thx so ♥♥♥♥♥♥♥ much
Syrus  [autor] 18 oct. 2024 la 7:58 
It's a base game feature: just right click and drag to change the colonist order
John Dark Soul 18 oct. 2024 la 7:52 
Can you change the order of the colonosts and if yes, how?
Cat Kraken 20 iul. 2024 la 13:24 
thank u :3
Syrus  [autor] 20 iul. 2024 la 1:00 
Every mod affects performance.
This mod's impact should be very minor though
Cat Kraken 19 iul. 2024 la 17:30 
does this affect performance?
麻奥萨玛 4 iul. 2024 la 22:34 
nice mod
graublau 18 mai 2024 la 13:50 
RimSort complains about a HugsLib dependency, even though there's none shown here -- does it need Hugs or not?
lol 10 mai 2024 la 10:31 
Mentioned in Best Mods • Vanilla UI collection.
Syrus  [autor] 12 apr. 2024 la 15:06 
Version 1.5.0
No functional code changes -- tested and was working without issues
Hykal 10 apr. 2024 la 0:30 
1.5?
Tonic 9 apr. 2024 la 21:55 
hello, could i request a feature? i would really like a minimize option then when minimized its just a little gizmo with some basic overview info, ie the number of idle, injured, drafted colonists, and maybe number of mental breaks and low mood or something. that way if you have a lot of people in the colony you can have a larger colonist bar but only when you need it (sorry for repost i accidentally deleted my comment)
Dragon Fire 813 2 mart. 2024 la 9:18 
His rewrites the most of the bar's code to make it preform better especially with larger colonies.
Along with pawns per row and row count, his shows various mood and relationship status. So the only thing your does that his doesn't is the offsets and margins, which still worked.
Syrus  [autor] 2 mart. 2024 la 8:48 
Two mods modifying the same thing can certainly cause issues.
It's usually mod conflicts when things don't work without there having been any game or mod updates tbh.

Hope it works fine for you now!
Dragon Fire 813 2 mart. 2024 la 8:33 
I think I found the issue: I have "Owl's Colonist Bar (dev)" mod as well which does the same thing as your mod. Forgot I had it in my list.
Dragon Fire 813 2 mart. 2024 la 0:16 
After more fiddling I found that the offsets and margins settings are the only ones that do anything.
Even after a full game restart.
Dragon Fire 813 1 mart. 2024 la 22:13 
My mod list is large (314 as of today) and I added this mid play through.
Dragon Fire 813 1 mart. 2024 la 21:59 
So the "amount per row" settings aren't changing anything. I set max per row to 12 (from 20) and I have 16 pawns, but a second row wasn't made. I have 5 other pawns in a caravan (total pawns is 21), would that affect it?
Dragon Fire 813 1 mart. 2024 la 21:17 
Does it need a game restart for changes to take effect?
Dragon Fire 813 1 mart. 2024 la 20:48 
Was just looking for a mod like this. Thanks
bolphen 10 ian. 2024 la 14:28 
Awesome! Thanks for your effort~
Syrus  [autor] 7 ian. 2024 la 14:46 
Version 1.4.3
Reduced mod size by removing git-, obj-, & .vs-files, etc.

---

@bolphen
Finally got around to doing it, sorry it took so long!
I went with moving the mods to a different folder and copying all relevant files via a batch-script.
Also excluded the .vs-folder - it includes settings like currently selected configuration (Release/Debug), but it also can get quite big, so...eh.
Reduced the mods to less than 1 MB each.
bolphen 27 dec. 2023 la 13:47 
No problem :)

Btw I'm not sure what is the most common way to do it, but you could set up another directory elsewhere with git, and use .gitignore to exclude the obj folder (you are already doing it for github), and then clone/sync it to the Mods folder.
Syrus  [autor] 23 dec. 2023 la 16:15 
Ah, how did I not find that! That's good to know. I remember trying different things to get that dll to not be included, but it never worked. Guess that gives me reason to go through my mods and finally get rid of Harmony. Don't get why this exclude option is not available from Visual Studio itself and instead requires messign with the project file...
Anyway, thank you!

Now I just need to figure out how to specifically exclude certain folders from the workshop upload...