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a mild inconvenience is a lack of ventilation in the control room, if you block the door there you will run out of oxygen pretty quick
You have probably used the SCRAM command but not notice anything change because the backup-batteries have kicked-in when the generator shuts-off due to SCRAM
@AdorableAurora : Will look into it thx
So if you are at the first upgrade, it should be 5100, for the second 5200 etc... and for the fifth upgrade, 5500 (since 5 upgrades * 2% = 10%, and 5000+10% = 5500)
Hope I'm clear !
Sorry if this is obvious, new to the game.
Would be nice to have in the features list or somewhere more readable cause up to this point that feature costed me the lives of roughly 5 people
Love it.
@Atomic : You should find those just on the left of the bottom right periscope ;)
You need to undock for weapons changes to apply.
For the toxic cabinet, I didn't forget, it is to give the medic some "power" in traitor mode, although it can be bypassed by SOMBRA uniforms (In the BAROSOMBRA mod)
Also, you are only able to sell things off the sub in singleplayer, not multiplayer
But is there any reason why you cant rewire the ship? Its important to turn off the (ballast) pumps to get rid of ballast flora. The wires are all locked.
And the locker for the medicals: did you forget to allow the access to the captain?