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I completely agree with your reasoning. My point isn't that the mod is bad, but a wider audience is always a better thing, eh?
I suppose I can push metadata update to change the 'game version', but I've been way too lazy to do that as there has been no need for actual content updates of this mod since, as you point out, 3.12
The problem with the mod description is that it is waaaay out of date. "lite and hard" are now options within a single mod for instance for the latest versions of RS.
This is also reporting out of date as of V3.12. For the newer types that have been scolded hard on Discord about 'out of date' mods, it would be nice to see these things updated.
I felt that they were far too slow for the level of tech and figured it has something to do with using modded thrusters.
- Updated for the new version of Ships in Scaling mod
- Added new variables needed for ESC NEXT update for Stellaris 3.6. Backwards compatibility with older version of the primary mod should be preserved.
Thanks.
in general, it should be something like this:
Real Space -> ESC -> NSC -> compatibility submods