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Read previous comments on the second and third page to know why.
Download and load Zues Enhanced and place down a zues module in the mission you want to play
load the mission
get into zues
go double click(or right click and click on attributes or the equivalent) on the vehicle you want to change the ammo type in
click on loadout on the screen that pops up for the vehicle or static weapon
at t he top select the seat (gunner, left gunner, etc) you want the change the ammo type for
Select the ammo you want to add in.
I forgot that he uploaded it.
If the issue still persists go into C:\Users\YourNAME\AppData\Local\Arma 3 and click on the file that has the days date on it that looks something like this "Arma3_x64_2023xyz.rpt". Open the file with notepad or notepad++ and go to the bottom and look for where it says error or fatal error and the mod or string attached to the error.
What is your mod list? If you have a shitload of mods loaded or if you load multiple UAS versions at the same time the game will crash. UAS's config is big with a lot of lines of code.
It just takes 3-5 minutes for Zues or Eden to load up. You have to be patient. Unless the game is actually closing to the Arma 3 launcher and giving you an error in a window you just have to wait. Sometimes Windows 10 or 11 will think the game is froze and it will pop-up with "this application is not responding" and you can either click wait or close the game in which case the game is just taking awhile to load. If you want a shorter loading time with less magazines you can try UAS:Lite(Updated).
I don't aim for peoples legs. Most players aim for chest or head. Apparently you mistake this game for Escape from Tarkov.
As I have stated time and time again. UAS was MADE to be used with AAPM. when the old medical model was still current branch, you could use UAS by itself and the wounding was great and it would work perfectly. Then ACE changed stuff around and UAS ammunition zips through AI wearing vests and the New ACE model will dumb down the damage to almost nothing because the bullets are not made for the new model and they will over penetrate.
Cobalt ACE. It is not perfect, but this is the way that UAS and AAPM behaved back in the days when it was first made. The hit registry was spot on. Maybe those old mods you have tested have experienced SQF rot. old UAS and the original AAPM have SQF rot so probably the old ACE 3 builds do as well.
I've recently tested this build of UAS and the latest pre-current ACE compatible AAPM with Cobalt ACE and they work the way they used to back in the day. You wouldn't use Cobalt ACE( old ace medical) for anything than to use AAPM and UAS.
This is one of the reasons the both mods are dead. They need complete rewrites and script updates for them to work with the latest build of ACE 3.
The reason Zues "freezes" is because it needs to load ALL the magazine classes and it take awhile(2-5 minutes). You have to wait for it to load. Launching the game with Zues Enhanced I find will decrease the loading time in Zues. Also you can load up UAS-Lite(Updated) and it will decrease loading time to about instant on most computer builds.
understandable to say the least
The original replacement mod has been abandoned by my partner yesterday. He says he is going to start from scratch on a new mod that is going to be similar to APS, but fundamentally different from my understanding.
For instance, say the plate has a maximum velocity of 900 m/s, a maximum energy of 2200 joules, a max rating for a bullet core hardness of 300 brinell, a bullet sharpness of 90, and a bullet armor penetration value of 25. If the bullet exceeds any of these values THEN the bullet penetrates the plate and applies damages based on how much energy is left after defeating the plate and generates a percentage of the bullet class's HIT value to hit region of the player.
ACE 3 dumbs down all incoming damage and overrides AAPM's eventhandler. what ends up happening is the player is wearing a level 3A vest and will get small wounds or just bruises from being hit by a .50 BMG rifle point blank.
The new mod's purpose is to override ACE 3's armor system so the plates work like they are supposed to in AAPM.
All APS does is add health to your player. That is all it does. AAPM literally STOPS the bullets and you take no damage except maybe a small, medium or large bruise depending on how close the UAS bullet was from penetrating the plate.
Whether the bullet will penetrate depends on the bullets energy, bullet velocity, bullet core hardness, bullet sharpness, and bullet armor penetration value. This is compared with the same values of the plate the bullet is striking.
A person going by the name Isky is working on developing UAS further, you can check out his bare bones mod here:
https://steamproxy.net/sharedfiles/filedetails/?id=2881655712
I know him from our discord server and his see to re-balance UAS so wounding is fixed. I wish him the best. I don't know if it is possible with the way ACE 3 made their cheap ass armor system.
UAS is DEFUNCT.
A new mod to replace UAS that ACTUALLY FUNCTIONS CORRECTLY is in the works. No release date at this time
I mean, no shit, that's self-evident.
The original one that Berl uploaded(which this is updated version of) has it written somewhere that this is basically shareware. None of the files are encrypted and he made it very clear on the discord server that you could make your own version of the mod that suited your tastes so long as you credit him should you choose to share it on the workshop.
The problem is there's no mention of being allowed to do that.
You decompile the .pbo's inside the UAS folder that you download when you subscribe to the addon. That gives you the folders with .CPP's which can be read with Notepad++.
Enjoy!
Already Open Source ? Never been to the D Server to know if anything's there, and there's no mention about freedom here.