RimWorld
Rimsential - Spaceports
546 comentário(s)
Not Quite Dead 12/mai./2024 às 13:10 
Might be a nice event where some space immigrants come to work for pay.

Like a work squad from royalty, but started via random event. Maybe you load up a shuttle with the cash first.
The Dutchman 5/mai./2024 às 21:31 
AvP is too far gone. Just going to have to hope someone commissions a better version
Zaljerem 17/abr./2024 às 8:58 
"Okay, it's showtime!" https://steamproxy.net/sharedfiles/filedetails/?id=3225120958

Regarding AvP, that is a tale in and of itself. I would love to, I did try, but looking at it deeply I don't think I have the chops. It's requested on mlie's list so we'll just have to be patient.
Johnny Macabre 17/abr./2024 às 4:47 
LZIM, rimnauts is updated.
LZIM 16/abr./2024 às 16:57 
game badly needs this +SRTS and Rimnauts
Johnny Macabre 16/abr./2024 às 14:01 
And if you are able to do that kind of stuff, Zaljerem, do you think you can do an update for the Alien vs Predators mod? That one is confirmed abandoned and I REALLY want to keep using it. :/
Johnny Macabre 16/abr./2024 às 13:53 
PLEASE release an update, Zaljerem! You'd be the hero to many.
Laurient 16/abr./2024 às 10:54 
I think you can make your own.
Zaljerem 16/abr./2024 às 7:27 
Has this mod been picked up by someone for 1.5, or I can I make my (Continued) version public? If someone else has taken this over, I'm happy to provide the fixes I've made to you.
KuanKuan 15/abr./2024 às 6:34 
is this useful in 1.5?
Johnny Macabre 13/abr./2024 às 6:43 
Basically sounds like it's abandoned. A good candidate for the (continued) series.
Laurient 12/abr./2024 às 10:12 
unfortunately, i don't think it will be updated.
1. It's a commissioned mod
2. on the github page of this mod: Warning: This mod is deprecated and will not support Rimworld versions >1.4. https://github.com/Colonial-Dev/Rimworld-Mod-Archive/tree/master/Rimworld-Spaceports
Evan 11/abr./2024 às 13:45 
Update plz
Flamangos 29/mar./2024 às 16:52 
Im getting a repeating error on this mod about the Med Evac event. Something to do with the message not appearing. Completely killed a 7 year run. Be warned!
UwU_Bot0000 15/mar./2024 às 21:48 
@xerator since its integrated Hospitality, the guests that offload should be able to buy stuff from the market areas and the vending machines (if you have both mods installed)
Tookatee 16/fev./2024 às 17:09 
The fuel tanks and terminals aren't rotatable, would be a nice improvement if that was fixed.
xerator 8/jan./2024 às 4:12 
id love a visitor shop area where visitors look around and buys sometimes if they have money and whants it - and they load the items into the shuttle
HIVEMIND 7/jan./2024 às 17:34 
i think i will replace the shuttle textures with some vanilla vehicle expanded shuttle textures and this will be even cooler <3 nice mod ty
TheGamer 10/dez./2023 às 11:44 
rimnauts compatible?
MarsRust 27/nov./2023 às 0:32 
I can't get any fusion fuel into my fuel tanks, I have no idea what I'm doing wrong
Rubber Ducky 25/nov./2023 às 9:31 
uhhh i taxi'd my colonists to a psychic droner and they just vanished.
The Very Hungry Caterpillar 6/nov./2023 às 7:00 
I'm having issues with the medevac shuttle not taking off from the pad. It's just stuck
CTH2004 2/nov./2023 às 15:10 
fair enough (:

just don't forget to comment once updated/ published somewhere else! (:
ShieldPotato 2/nov./2023 às 13:09 
@CTH2004

1. I’m working on resolving some past reported bugs right now. Once I get some results on that, I’ll be consulting with Orpheus on how to handle that, but I will likely have it updated here if possible.

2. As for the created by section, I wouldn’t even want to be included without having made a meaningful contribution, so that is currently TBD.
CTH2004 16/out./2023 às 9:31 
@ShieldPotatoe

2 things:
1. are you uploading a new mod for this, or going to update this one?
2. when are you going to be put in the "created by" area? (if the answer is "update this one"

Thanks!
Orpheusly  [autor(a)] 9/out./2023 às 8:50 
Going forward, please post any and all bug/compat issues in the respective discussions above flagged [OFFICIAL] and note the instructions within. This will help ShieldPotato in his work. You may, of course, continue to shower him with praise and kudos here.
Orpheusly  [autor(a)] 9/out./2023 às 8:42 
ShieldPotato has taken the reins for the moment, but please, do not give him too much grief. His focus on the moment is stability, bugs, and compatibility fixes. We may discuss expanding things or adding things down the road.
xerator 6/out./2023 às 5:33 
how do you set a chill spot\ place for the guest to use beds? they just sleep on the floor for me.
ShieldPotato 5/out./2023 às 14:41 
I’m willing to take a crack at it, or at least some bug fixing to start. It’ll keep me busy.
CTH2004 4/out./2023 às 6:44 
great!

So, do you know which dev? and will it still be this page?

And, have a good time with your kids and real life (Say hi to them for me please). I do hope you still participate somewhat on this mod, even if only as a person who sometimes comments their thoughts (:

And, make sure that you do take some breaks, lest you get overwhelmed with real life, and retreat 100% (Which wouldn't be bad for us as you would start modding, but...)

Take care!
Orpheusly  [autor(a)] 2/out./2023 às 12:04 
Rehoming meaning - a new and very talented dev is taking over as I am focused on my kids and career at the moment. Unless someone wants to pay me to mod..
Orpheusly  [autor(a)] 2/out./2023 às 12:03 
That means, if you want to use it? Change it? Remake it? Adapt it? You can.
Orpheusly  [autor(a)] 2/out./2023 às 12:03 
It will be updated here as well as being open sourced for the benefit of the community. This is in progress.
CTH2004 28/set./2023 às 7:11 
what do you mean by "re-homing"?

Also, once that happens, will you post a link to the new one? (Or, even make this mod have basically nothing, but it shows that other mod as a "dependncie", so people use this mod to subscribe to the other. While this mod is still active, it displays a window when you open the game saying that it's no longer necessary)
Orpheusly  [autor(a)] 27/set./2023 às 20:34 
I'm looking at rehoming these mods actively as well as the bugs situation. Please bear with me. If any talented devs wanna take a crack at it? Hit me up!
Hazzikaze 14/set./2023 às 16:11 
Pretty sure this mod is dead. Silver isn’t being detected by Spaceport Beacon with an Orbital Trade Beacon + ample silver right next to it, Overwhelming amount of comments concerning bugs…yea. This mod might be dead.
Endercrest 30/ago./2023 às 19:22 
Need to fix your mod man, major errors spewing on MEDEVAC tracker.
Endercrest 30/ago./2023 às 16:30 
Shuttles where landing frequently, now I haven't seen one in a quadrum.
Foxtrot.2Nov 9/jul./2023 às 8:01 
Bug somewhere between the latest version of Hospitality, Enter Here, and Rimsential - Spaceports. Prevents the "For guests" button from appearing on beds so you can get guests. No error message in the debug menu, the option to see it just doesn't appear. Using either Enter Here or Rimsential - Spaceports alone with Hospitality still prevents the "For guests" button for appearing, so could be the patching method for either/both with Hospitality.
RevanGrad 2/jul./2023 às 9:13 
Forgot I had this mod installed, Kessler syndrome has been in effect for over 30 days now... Turned it off in settings but stilllll in effffect. Will have to restart with developer mode and see about ending it.
Snow Blood Wolf 1/jul./2023 às 7:17 
Yeah I found it out after, already tried to build on the other side of a wall and wouldn't work, from what I've seen tanks and generator MUST be touching each other's to actually be counted in a network
Techsin 1/jul./2023 às 5:47 
Tanks must be Build close to the Processors. Just found out, yet it does not tell how close.
Snow Blood Wolf 28/jun./2023 às 22:18 
Does anyone have an idea for the tank issue? If I'm not wrong the whole mod is obsolete for me due to that :/
Mpkki 25/jun./2023 às 8:34 
Can you fuel up fuel processor with Vanilla chemfuel expanded mod's pipes connected to it? I like this system, but rimfeller's addon of plastic along with fuel makes me choose VCE over it.
Snow Blood Wolf 24/jun./2023 às 16:53 
Hi, i have a question, i have a fuel processor wich drawns from my rimfeller pump chemfuel and it generates the fuel, i have a fusion fuel terminal connected to each of my landing pad and i have a tank, the terminals indicate that there is 1tank on the network holding 0 fusion fuel, how do i get the fuel from the processor to the tank ? they are on the same network and it already created 2550 fuel
Merlotron 23/jun./2023 às 10:12 
Great mod, but we *really* need a Hospitality compatibility patch!
[JdG] Pejman 7/jun./2023 às 15:04 
Idk if it's been addressed already but where are the plumbing for this mod? It seems that it works with rimfeller and Vanille chemfuel expanded somehow
Nicky 2/jun./2023 às 10:21 
I' having some problems getting hospitality to work with this mod. Shuttles land and i can trade with visitors, but i get no guests via shuttles.
ProfileName 30/mai./2023 às 16:20 
(Probably small) Problem with the Medevac Shuttle event, thingy.
You know how the person is meant to be heavily injured?
They had probably something pretty minor and not in enough pain (or in the right place for injuries to incur movement penalties)...
And proceed to get right back into the shuttle after stepping out.