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I've been working in more mods lately and learned already how to make mod configuration windows. I'll expose the repair rates there so everyone can tweak these to their heart.
One suggestion: It'd be nice if there was an option to configure the repair rate ourselves. The beds fall out of their usefulness in the mid-late/ late game, where you are hit with harder, more frequent raids and/or have super soldiers who barely sleep enough. I think many of us use this mod mainly for less micro-management, so the option to increase the repair rate (or maybe just have another even more expensive bed) is much needed :)
Also left a message on the other mod for double change of getting spotted.
thank you
@HerrLila The same as above.
That's why I decided I won't update this mod further, it's just a mod I made for myself and some years ago decided I could share with others. I think it's better for it to remain simple and do only maintenance work on it, otherwise it would be very a overwhelming work.
Code-wise, this mod is just a spacer bed with extended functionality, if that bed works, this one must work too.
https://steamproxy.net/sharedfiles/filedetails/?id=2879963643
https://steamproxy.net/sharedfiles/filedetails/?id=2879963498
https://steamproxy.net/sharedfiles/filedetails/?id=2879963390
So, aside from fixing critical errors, this mod will remain "as is", without further updates.
I am sure someone will pick up the baton, and make the chair and the soft warm version.
I'm asking the soft warm beds author already.
- Fix error on bed creation during dev mode.
- Small algorithm optimizations.
- Beds with better quality repair a bit faster.
- https://drive.google.com/file/d/10lKw0hkoja5t_xnMa5dNf17l0zit5OBZ/view?usp=sharing
- https://drive.google.com/file/d/10czLaBO12X4dyeVzqV22_CD7YAOvBnRy/view?usp=sharing
If it's ok, i will push an update here.
The only weird thing I've found is that, with the new game update, it needed to recompile with the new assembly. Other than that, code seems fine.
If not, i will try to push code that checks for nulls.