Arma 3
Malden Overrun v0.3 - 2022 SPOOKI UPDATE
110 Comments
ArtyomBlin 13 Apr, 2023 @ 3:04am 
Was Playing alone. No extra mods. Were attacking normally. They stopped when I started DECON.
UselessFodder  [author] 11 Apr, 2023 @ 10:15pm 
@ArtyomBlin Thanks for reporting that! A few questions: Were you playing alone? Did the zombies attack you? At what point did the zombies go idle? Was it during the DECON event? Big one: Were you running any AI behavior mods like LAMBS or VCOM AI?

Sorry for all the questions, just want to make sure to narrow it down to the actual issue.
ArtyomBlin 11 Apr, 2023 @ 4:46am 
I found that the zombies wont attack the truck when capturing. Yesterday they just went to idle.
UselessFodder  [author] 10 Apr, 2023 @ 7:26pm 
@ArtyomBlin Yes, absolutely
ArtyomBlin 10 Apr, 2023 @ 8:35am 
Hey are you still developing this ?
STyx2909 20 Nov, 2022 @ 3:09am 
@да и похуй you can play solo - without AI - if you want. It is just tougher.
Markis41 3 Nov, 2022 @ 11:02am 
even though its a requirement, can I play this without ACE?
UselessFodder  [author] 28 Oct, 2022 @ 9:47am 
I've released a port of OVERRUN for Western Sahara's Sefrou-Ramal if you're looking to fight zombies in the desert: https://steamproxy.net/sharedfiles/filedetails/?id=2879761892
UselessFodder  [author] 27 Oct, 2022 @ 8:05pm 
Update 0.3 Pseudo-Patch:

Fixed:
- Accidentally left a couple of brackets in the wrong spot, resulting in a ton of errors in the server .rpt files. Thanks to Illu in the Workshop Comments that brought my attention to this oversight
UselessFodder  [author] 27 Oct, 2022 @ 7:51pm 
@Illu That first error is an issue with the mod, but the second one I can definitely fix. Thanks for bringing it up
Illu 26 Oct, 2022 @ 8:11am 
22:57:05 Error in expression <do {

sleep 1500;


_additionalSleep = random[600];
sleep _additionalSleep;


_>
22:57:05 Error position: <random[600];
sleep _additionalSleep;


_>
22:57:05 Error 1 elements provided, 3 expected
22:57:05 File mpmissions\__cur_mp.malden\initSecondary.sqf..., line 28

i beleve line should be random 600; or random[min, mid, max]
Illu 25 Oct, 2022 @ 5:28am 
got this spammy error from rpt aswell

12:16:56 Error in expression <tRandom _objLocs;


{
if ((_currentLoc) distance _x < 31) then {
_tooClose = tru>
12:16:56 Error position: <distance _x < 31) then {
_tooClose = tru>
12:16:56 Error 0 elements provided, 3 expected
12:16:56 File mpmissions\__cur_mp.malden\miniObjective.sqf..., line 30
Illu 25 Oct, 2022 @ 5:25am 
yes i did
UselessFodder  [author] 25 Oct, 2022 @ 5:02am 
@illu Did you download the latest update (22 October)? It should have fixed the zombies not moving
Illu 24 Oct, 2022 @ 11:02pm 
some zombies still dont move, even when they're near players, like 10-20 meters away
супер даня 24 Oct, 2022 @ 12:24pm 
there is no way to play solo? (I would like it very much, even with bots
UselessFodder  [author] 23 Oct, 2022 @ 1:17pm 
@да и похуй No problem! Lemme know what you think
супер даня 23 Oct, 2022 @ 11:00am 
bro, thx <3
it works!:steamthumbsup:
UselessFodder  [author] 23 Oct, 2022 @ 6:47am 
@да и похуй locally host a multiplayer session and it should be in the list
супер даня 23 Oct, 2022 @ 12:54am 
how to join to this scenario? i dont see in scenario tab:steamsad:
UselessFodder  [author] 22 Oct, 2022 @ 10:20pm 
Update 0.3 Bugfix 3 is released:

FINALLY got to the bottom of both the "no leader movement" stuck zombie bug as well as the "spooked when they see you" stuck zombie bug. Only required a complete rewrite of the spawning code! Changelog below. NOTE: This update will NOT affect your saved game and can be applied at no risk.

Added:
- New DECON zone spawning script which separates zombie spawning and order giving from main zone script, enabling additional refinements and bugfixes at a later date.

Fixed:
- Zombie groups will now correctly move once spawned and will no longer "freeze" when they get near a player.

Changed:
- Zombie building placement has been improved, leading to more zombies in interesting locations. About 20% of zombies will now spawn indoors, though some will move outside to protect the entrances.
- Removed some old code and cleaned up some comments

This SHOULD be the final bugfix patch of Update 0.3!
UselessFodder  [author] 21 Oct, 2022 @ 9:52pm 
Right now there is a SERIOUS bug that causes the zombies to stop pathfinding when they become aware of a player. I am working with the Z&D mod team to figure out the source of this new bug and should have it fixed ASAP
Illu 17 Oct, 2022 @ 12:20am 
can you add headless client script?
UselessFodder  [author] 16 Oct, 2022 @ 12:46pm 
@binber I'm considering updating to another mod, but that will take some significant rewrites and I'm not entirely sure I like how each of the other ones would work in this scenario
UselessFodder  [author] 16 Oct, 2022 @ 12:45pm 
@Lord General Nitwit Yes! The arsenal script will go through every "Content Mod" that you load and only take out: A. Static Launcher Backpacks, B. Night Vision Goggles, C. Supressors, and D. Night Vision / Thermal Scopes. B-D can be unlocked with enough points at the laptop :)
Lord General Nitwit 16 Oct, 2022 @ 8:49am 
Cool Mod! But are you meant to start with like, most of the CUP and basegame guns?
binber 15 Oct, 2022 @ 7:20am 
Either mods have better AI, r far more customize-able & r natively compatible with ACE3
binber 15 Oct, 2022 @ 7:18am 
Instead of Z&D a better solution might be to move the dependencies to WebKnight's Zombies or the Spooks and Anomalies mod. Even if they do address the issues Z&D is pretty outdated by a large margin.
UselessFodder  [author] 14 Oct, 2022 @ 8:54pm 
@Kaczmar I've reached out to the Z&D devs to see if there's a solution to this issue. AFAIK, I can't do anything on the mission side, but hopefully they can point me in the right direction!
Kaymar 14 Oct, 2022 @ 1:15pm 
@UselessFodder Thanks for quick reply! I'm not running additional mods apart from headlamps and enhanced movement. Nothing that should impact AI I imagine.
The explanation with civilian unit would make sense but it seems they can drive every time. It happened every time when zombies would come near the vehicle. Even worse, the driver's seat would then be occupied and wouldn't let entering from driver's side and even changing seat.
Do you think there's any way to disable this functionality? Honestly I'd rather have Zeds attacking the truck rather than having it spontaneously leaving :)
UselessFodder  [author] 14 Oct, 2022 @ 12:33pm 
@Kaczmar Does this happen after using the 'Start Decon' command or is it happening during normal play?

Zombies and Demons mod spawns an civilian unit when a zombie is targeting a vehicle and the players all get out to force the zombies to stop attacking the vic and change targets to the player (this is why the truck sometimes has flashing lights; the AI is spawning and respawning and turning them on each time). The AI shouldn't be able to drive, though, but I've heard of this happening one other time.

Please let me know what the situation was when it occurred and whether it occurred multiple times. Also, if you're running and AI mods like VCOM. Thanks!
Kaymar 14 Oct, 2022 @ 5:16am 
Hi! I'm trying your scenario out before hosting to my friends and I'm keep getting a strange behaviour - the DECON truck keeps getting driven by an invisible entity. Is this something by design?
Fp117 13 Oct, 2022 @ 10:48pm 
never mind i see the save button
Fp117 13 Oct, 2022 @ 10:46pm 
is there any way to save my progress? since i have to play it through hosting a lan server
UselessFodder  [author] 13 Oct, 2022 @ 7:09pm 
@Outlaw Make sure you have the required modlist enabled: https://steamproxy.net/sharedfiles/filedetails/?id=2636565783
Outlaw 4-3 13 Oct, 2022 @ 3:05pm 
steamMPMission/__cur_mp.Malden/mission.sqm/Mission/Entities/Item39.Type : Vehicle class FoldChair no longer exists @UselessFodder
UselessFodder  [author] 11 Oct, 2022 @ 9:01pm 
Added some awesome photos thanks to the following contributors!
- Eliot B: https://www.youtube.com/c/ElliotB
- Griefdrums: https://www.youtube.com/c/GRIEFDRUMS
- Waksu from the FoddSquad
UselessFodder  [author] 10 Oct, 2022 @ 10:36am 
During MP Testing, we noticed vehicles being driven by players weren't respawning correctly. Tdoay's minor bugfix update solves that problem. NOTE: This update will not reset your current progress!

FIXED:
- deconTruck, littleBird, and techTruck all correctly respawn now, even when destroyed while being driven/flown

KNOWN BUGS:
- Sometimes the BRT patchs on the sides of the DECON truck don't delete when it gets destroyed. This is a minor bug that I'll fix at a later date
UselessFodder  [author] 7 Oct, 2022 @ 10:53pm 
@Bibgy Should be compatible with any content mods, but the vehicles in the map are all modern so that might hurt your immersion
Mako 7 Oct, 2022 @ 10:28pm 
is this compatible with Iron Front?
UselessFodder  [author] 7 Oct, 2022 @ 9:36pm 
@Marc Thanks! I hope you enjoy it!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 7 Oct, 2022 @ 9:29pm 
Nice update :steamthumbsup::jake:
Insanity 7 Oct, 2022 @ 8:30pm 
That seems like it would work but I am going to have to troubleshoot hosting a bit more.
UselessFodder  [author] 7 Oct, 2022 @ 8:02pm 
@Insanity Have you tried hosting a local server and seeing if it's available there?
Insanity 7 Oct, 2022 @ 6:23pm 
Can anyone explain why this isn't showing up in my scenario list when I downloaded this scenario and all dependencies?
Poly 7 Oct, 2022 @ 11:18am 
Perfect timing for the Spooky Season! :steamthumbsup::cozycrashfish:
UselessFodder  [author] 14 Sep, 2022 @ 9:57pm 
I've uploaded a new MALDEN OVERRUN version to test on the GitHub (link below). I will update the Steam version after sufficient testing of the update as well as continue to add new features for people who want to play over the Spooki season. Let me know what you think!

Eden and Mission Files here: https://github.com/UselessFodder/FS-Overrun/tree/0.2.0
UselessFodder  [author] 21 Mar, 2022 @ 7:29pm 
@oVISOR I've not done a ton of local host testing myself, but I've heard good things about it for <10 players. Most of my testing has been on dedicated server where it works pretty well (About as good as Liberation)
oVISOR 21 Mar, 2022 @ 1:09pm 
This looks dope! may I ask about the performance when local hosting?
REDBowl 14 Feb, 2022 @ 1:23pm 
WOWA!