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Or is this editable?
I'm a dumb-dumb. I had this loaded *before* Individuality.
I really gotta remember to double-check my sorting rules more often instead of just assuming RimSort will catch everything out of the box.
The only solution to this at the moment is to disable Extinguish Refuelables, find an alternative mod or ask someone else to make their own version of such a mod, or set objects (bushes, wood walls, corpses, etc) on fire with abilities so the pyromaniacs can view uncontained fires.
It's the thing I hate about pyromaniacs most, but I've allowed one into my colony now with this mod and he's not gone on a single spree yet, the removal of the random mental breaks already helps immensely I assume.
I patched them locally with this kind of line
<li MayRequire="scpchemfuel.appliances">CA_ChemfuelBrazierDark</li>
in the file 1.5\Royalty\Defs\Royalty.xml
However, Better Pyromania has used the same fire observation logic as the vanilla game since 1.4 when the vanilla pyromaniac trait was buffed; if BP doesn't recognize their custom brazier as a contained fire source, then it likely is not working for the vanilla pyromaniac trait as well, which means that they need to fix their building by extending their fire overlay from CompFireOverlayBase and have a CompGlower that determines whether the building is actively lit.
but having a pyro need when fire worshipping ideo makes very much sense actually
like
they worship the fire
they NEED the fire!
Yea I haven´t noticed any bugs so far. It works like a charm.
Mods that I use just for those who are wondering if some of these are compatible with Better Pyromanics:
- Better Pyromaniac
- P-Music
- Better Turrets
- Animals Logic
- Snap Out!
- Snarter Construction
- Vanilla Fishing Expanded
- Vanilla Expanded Framework
- Stronk Barrels
- Not my Fault
- Less Stupid Romance Attempt (Continued)
- [AP] Begone! Thunderstorms [Revived]
- Mad Skills ( to disable skill decay)
- No Center Drop Raids
- Map Preview
- Harmony