Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
working 2 jobs has not given me time to update frequently, as I too like to play.
https://steamproxy.net/sharedfiles/filedetails/?id=2905250990
but only have fix menu
Biggest Problem: That seems to make serious laging Problems... everything will be lagging. Runnin, Walking and driving is hardest. Guess the Items in you inventry are some kind of updated / checked in the background all time and with that big amount of stuff it starts lagging hard.
As soon as i drop all the bags, lags are gone.
also select to show wounds too.
whenever i right click on an injury to treat it or remove a bandage , i get 1 min+ of game freezing, which was why i was asking (and hoping) that there could be an option for having the right-click on a wound feature, to only scan for medical items if inside of a particular container or first aid box :)
hmm i dont remember if there was a limit, maybe the bag has stuff in it? or you ran out of threads?
I like this mode and I'll use it anytime
yeah, I hear ya. I have to make update to this mod to be compatible with a certain other mods too. and address this loop. Im hoping for this weekend to finish these up.
yeah I hear ya, but unfortunately, I should not change the rules. I would only do bug fixes in this version. what you can do is, wait a bit; I'm pulling bagmerge and budler into QoL, it will be less, OP, and simplified
AHH~ I can see why now, hmmf.. I'll get a fix as soon as i can.
I suspect maybe I trip and fall or whatever, which somehow takes the bag from full health all the way to 0 and reduces the capacity/weight enough to make me encumbered, which then damages the bag again and it just gets caught in this loop even after emptying the bag out etc.
Would it be possible to add some tweakeable options for the mod? I'd love to be able to tweak how many resources repairs take, or how far you can upgrade things, or how much health bags have. Then glitches like this wouldn't be so disruptive.
hmm sounds like maybe you are bleeding? or continuously loosing health?
Though I worry that '100 weight reduction' might somehow actually make stuff inside weigh 0, but that doesn't seem to be the case.
I have a backpack appropriately called "TheBlackHole"
Sorry for the late reply, but I have checked this "make thread" problem. I can not reproduce.
i've spawned 1,000 rip sheets and it seems to create the thread at a constant rate.
maybe i'll stumble on it at another time.
Could you perhaps add "weightReduceCap" to the mod options?
On that note, perhaps applying the weightReduction to the differently would be more balanced.
e.g. a bag has weight reduction 90% and since the merge action adds "90%" of the original weight reduction, we end up with a reduction of 81% to be added.
So if my "main" bag already has 87% weight reduction, it adds so much "reduction" that it runs into the cap - 100%.
I'd think it would be more sensible if the math worked like this:
Get current weight reduction of the Bag to upgrade - e.g. 87% and calc the difference to "weightReduceCap" (100% by default) - in this case it is 13%
Now apply the weight reduction, so 81% of 13% is ~10,53%
weightReduction of the upgraded bag: 87% + 10,53% = 97.53%
this gives more reason to "use" good bags for merging with other good bags, rather than "small" bags to max out your big main bag.
You can take advantage of the same thing if you are building log walls. You rope them up, carry a few with you. Sit down close to where you will build. Un-rope one stack at a time to build your wall. Minimal health dmg.
I .. did ... not know that.. so, just sit then, i can rip over 100 clothing? .. :O
I will raise it to %7, this might solve some frustrations.
I'll on version 41.66; soon.
this looks like an interesting mod. Could you explain a bit what the different options from the second screenshot mean in terms of values from the resulting bag? To me it is not clear why capacity is listed twice and what the % values refer to (e.g. +90% capacity; 90% of the plastic bag capacity or the duffel bag capacity or something else?)
Is there a limit for weight reduction?
its just a simple thought :)
thanks~ Im glad it's being enjoyed. Tho I can make the same idea for crates and stationary, but indeed it is not necessary, just drop the bags at the base. as well, with dropped bags, you can move your base to another location easier. as for exp gain from merging and repairing, I think it is overkill, because you do get exp from just rippng clothes, and my mod gives exp from making threads. from my run through, the exp gain is pretty steady. none the less, opinions and suggestions are always welcome.
I'm curious, have you considered creating something similar for crates and other stationary storage (using planks, metal sheets, etc. instead of strips), or do you feel it unnecessary given that bags can be dropped on the ground? My only reason to argue for it would be that a crate could gain extra HP this way and serve as an even better barricade, for example.
Finally, has there been any thought on adding Tailoring XP gains when upgrading and repairing bags?