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It's totally up to you, and this is still a pretty vast improvement by itself. That's just my 2 cents.
I think this is a bit of a rabbit-hole of complexity though. For example let's say we add the logic "Only harvest when there's X crops to harvest", there's usually a bit of variance in crop growth so this could result in many crops being cut too early. Or maybe it's configured to harvest when 70% is fully grown, but a blight wipes out half the plants. Now the grown crops aren't harvested since the threshold is not reached, and by the time the newly planted crops mature the other half might have rotten causing the whole issue to repeat itself.
It would be on the player to account for that, but I feel like that might undermine the automation factor a bit.
I suppose you could choose to give a longer growth time before harvests to account for lost growing time, but then you lose efficiency. I suppose that's the point, it's automatic but not smart, like you said.
I can appreciate a fellow lover of true automation, it's part of why i play rimworld :D
I don't think it would be that hard but its a bit beyond the scope of what I want this mod to do. I don't want to make the machines smarter or "better" per se, just allow them to be truely automated.
This is obviously an amazing improvement though, thank you.
They stay powered. Harvestors have 3 levels of power: Off, Idle (~600W), Working (~1.6kW). While waiting for the next cycle they currently stay at the medium level of power consumption.
That said I just noticed a bug, I should have a fixed version up in 30min or so > _ >