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WHY ARE THERE 2
And why did the name and image of this one get changed!!!!!
superMove = 1 (Orcane, can't be hit unless atcking)
superMove = 2 (Wrastor, insane knockback)
superMove = 3 (Kragg, no hitstun)
superMove = 4 (Forsburn, smoke+ insane damage on hit)
superMove = 5 (Maypul, healing factor)
superMove = 6 (Absa, electricute/time freeze for short periods)
superMove = 7 (Eltalus, super armor when attacking)
superMove = 8 (Ori, pulls enemies towards you)
superMove = 9 (Ranno, teleport behind enemy)
superMove = 10 (Clairen, hits electrocute)
superMove = 11 (Sulvanos, higher movment speed)
superMove = 12 (Elliana, no jump+slower movement speed for enemy)
superMove = 13 (earthquake? doesn't do anything?)
supermove = 14+ (doesn't do anything from what I've found)
If anyone's found any other numbers that do things/I got something wrong, please add to what I've said
The screen is always at the top now for some reason
For a start, the activation require a [[SILLY STRINGS]] to touch the ceiling then U can activate it but that's a bit akward because using only the taunt he will go into pratfall because of the ceiling.
Secondly, his [[POWER OF NEO]] form is placed too high to hit even tall character.
And, most importantly, he is minus on activation. Since he goes to the ceiling when he finish he get knocked to the ground very quickly but combaining it with the fact that characters can wait for the FS to finish, he just doesnt get nothing, and also lose most of the time.
Another thing is that he gets 1000 kromer which is nice, but, considering THIS thing, he doesn't get much use out of it.
So what are the solution? One would be to make the "stage" higher relative to the blastzone but IDK how spamton's FS works (in terms of codeing).
but fr tho nicely done
bruh