Crusader Kings III

Crusader Kings III

Roma Invicta
798 comentarios
skela  [autor] hace 15 horas 
OK, than try this (my Mod first, than the other):
You go to
C:\Program Files (x86)\Steam\steamapps\workshop\content\1158310\3225355262\common\culture\cultures
and ediit the file
"~z_acg_00_latin.txt" (Double click on it should do the Job.
There is an entry called "roman = "

In this entry replace the following text, beginning with Martial_Custom = with this:

martial_custom = martial_custom_equal
traditions = {
tradition_formation_fighting
tradition_legalistic
tradition_old_roman_legacy
tradition_martial_admiration
tradition_hereditary_hierarchy
}

Let the rest as it is.
Save the File and you should be fine (you just mod their Mod ;)
Mr.ButterNips hace 18 horas 
@skela yes i tried everything between the two mods something in the mod makes your changes just not work the roman culture just stays the same as vanilla instead of the new stuff in your mod.
skela  [autor] hace 18 horas 
Did you try to put this Mod simply behind (under) the other Mod?
They define the Romans, I define the Romans, no difference in any Graphic related topics between the two (or I missed something).
This way there Romasn should be simply overwritten with my Romans.
Mr.ButterNips hace 20 horas 
hey is there anyway you think you could make this " https://steamproxy.net/sharedfiles/filedetails/?id=3225355262 "mod compatible with yours or would i need to contact the other dev im only asking because i think its an amazing mod and i love your mod aswell but the other mod break the new changes to the roman culture thanks.
Mr 24 14 OCT a las 7:08 a. m. 
@slela thank you skela, i love your mod.
Krollbotid 14 OCT a las 3:22 a. m. 
It would be great to add changing government interaction like PDX did for administrative gov imo.
skela  [autor] 13 OCT a las 10:01 p. m. 
@Mr24: I suppose you mean switching to the new Governmenttypes? That are the rare exceptions where the AI could do it by itself - I think that sound good and we should give it a try.
skela  [autor] 13 OCT a las 10:00 p. m. 
@MassHysteria
The Roman Culture here has the "tradition_old_roman_legacy" which means:
children_can_be_born_in_the_purple = yes
poorly_educated_leaders_distrusted = yes
mendicant_mystics_may_appear = yes
unlock_innovation_pike_columns = yes
peasant_and_populist_factions_less_common = yes
expensive_convert_to_local_culture = yes
culture_clergy_can_fight = yes
can_use_conquest_cbs = yes
hosts_chariot_races = yes <- added in Roads
long_reign_bonus_mult = 0.25
levy_size = -0.5
men_at_arms_recruitment_cost = -0.25
men_at_arms_maintenance = -0.25
levy_reinforcement_rate = -0.5
heavy_infantry_max_size_add = 2
army_toughness_mult = 0.05
heavy_infantry_toughness_mult = 0.25
heavy_infantry_maintenance_mult = -0.1
heavy_infantry_damage_mult = 0.05
pikemen_toughness_mult = 0.25
pikemen_damage_mult = 0.05
pikemen_maintenance_mult = -0.1
Mr 24 13 OCT a las 4:51 p. m. 
honestly a good fix is to disable the events for the A.I.they keep switching to the few that youve added. i wanna try out a run of each but they kept switching to yours because they have it as a decision
Krollbotid 13 OCT a las 3:51 p. m. 
World conquest doesn't fix situation with plagues, so I guess it's easier to make full custom Roman Empire than deal with PDX bugged challenge
MassHysteria 13 OCT a las 2:18 p. m. 
Hi! I love the mod but was wondering if the roman culture is updated with the roads to power dlc for cultural traditions. When I set my charachter's culture to roman the culture is vanilla ck3 traditions. The imperial tagmata, roman cerimonies, cultivated sophistication and republican legacy would be a great addition if the mod changes this at all.
Krollbotid 13 OCT a las 1:28 p. m. 
idk if it's old save issue or not, byt my imperium government vassal somehow got both revoce title protection and guaranteed council right. I can't change his contract because he's imperium government, but these feudal rights still works. I just wanna end WC and see if it fixes plague situation or not
skela  [autor] 12 OCT a las 11:19 a. m. 
If I see correctly, if you switch to Administrative all Vassels will become Feudal, or keep Clan if they are Clan.
I do not touch Administratvie and do not really recomend it using with this Mod. The Imperium Government should give you some Bonus too, including an Estate.
Mr 24 11 OCT a las 1:17 p. m. 
is there a way to stop my vassals from changing governments? trying to run administrative and they wont quit switching
skela  [autor] 8 OCT a las 8:26 a. m. 
OK, trying somtehin new: I try to upload a version that should the Imperium Government Estates.
Pls check if it works and makes sense :)
Krollbotid 8 OCT a las 5:02 a. m. 
Ppl on reddit say plagues are bugged, they just check if player has title Roman Empire and start appearing. Even if oyu restore Rome right way.
skela  [autor] 7 OCT a las 9:56 p. m. 
There should only be a 30% Chance in Basegame that the Mongol Invasion starts:
" chance_to_happen = 100
100 = ep3_roman_restoration.0300 # Your inefficient governor messed up, causing mass loss in popular opinion. Can you fix it?
100 = ep3_roman_restoration.0500 # Every 10-30 years, a random kingdom will raid you
100 = ep3_roman_restoration.0510 # Special Bubonic Plague Spawns
30 = ep3_roman_restoration.0520 # Mongol Invasion Spawns"
You should indeed not see anything of this happening since the Mods Descision does not trigger this at all. Why you get all the plagues must come from a different source - maybe because the Empire is so huge?
Since I personal disable plagues etc. and do not play with them, nor do I own that DLC, I'm not into that at all. I'm afraid.
Krollbotid 7 OCT a las 5:53 a. m. 
What do I do with several identical plagues over my empire? TIL that paradox made restoring rome start apocalypse with black plague and genghis khan immediate spawn. Though with roma invicta I don't have level 3 plague but many level 2 plagues. I don't have Genghis Khan either.
洛山达的法师 7 OCT a las 1:16 a. m. 
Finally, I have found a solution. Go to Steam \ teamapps \ common \ Cruader Kings III \ game \ gfx \ portraits \ portraitit_animations, and open animations. txt.
idle_scepter = {
animation = { head = "scepter" torso = "scepter" }
portrait_modifier = {
animations = fat_additive
animations_props = ep3_byzantine_scepter_prop
animations = cloak_additive
}
weight = {
base = 0
modifier = {
add = 100
primary_title = title:e_byzantium
faith.religion = religion:christianity_religion
Change it to 'faith. religion=religion: hellinismreligion' here to achieve the action of holding a scepter after converting to polytheism.
洛山达的法师 6 OCT a las 11:18 p. m. 
Thank you for the update. Furthermore, Your Majesty, I have also noticed that only when the Roman Emperor believed in the religious family belonging to Christianity, would he hold up his scepter. It is a pity that this action disappeared after converting to polytheism.
skela  [autor] 6 OCT a las 10:08 a. m. 
Yep, there was a missing # at one off the added Governement Lines - in an inactive Descision...
Should work now :)
skela  [autor] 6 OCT a las 9:48 a. m. 
OK, you are right, there is something broken. I try to find out what happened.
Because the last change was to add the "has_government = administrative_government" chances are high that here is something wrong.
洛山达的法师 6 OCT a las 8:48 a. m. 
Follow your command, Your Majesty. I just hope that Roman culture can have those cultural traditions. And although Japan has caused deep harm to us and even East Asia, categorizing it as part of the Chinese cultural sphere does not seem like a big problem. Although now Japanese culture is very different from ours, it can be seen from the script that Japan is still heavily influenced by ancient China. To get back to the point, I tried using only this mod and switching the game language to English to choose Duke VRATISLAY or even more characters, but I still didn't trigger the Roma Invicta decision. There is a has_goverment_desc option in the decisions.
skela  [autor] 6 OCT a las 8:08 a. m. 
I looked into the second Part of your request, but I'm not willing to put Romans and Greek toghether into one Group - that would be as if I put the Chinese and Japan Culture into one.
Besides that I can add any Tradition to the Roman Culte at the Start anyway. But I think none of the new one fits. All of these are based on the Byzantine Empire, the goal here is different, to form the true Roman Empire.
But I will put an "hosts_chariot_races = yes" into the old_roman_legacy from this Mod, which has most of the things, and more, in it anyway that the Greeks offer.
skela  [autor] 6 OCT a las 7:42 a. m. 
The Descicion was not changed, the only thing to prevent you from taking the descision is when your Char is of Roman Culture. So take / make a Char with a different Culture pls.
洛山达的法师 6 OCT a las 7:32 a. m. 
Did this update change some decisions? It seems that I cannot trigger Roma Invicta, which means I cannot obtain Caesar's bloodline and claim to Egypt. Furthermore, Your Majesty, could you like https://steamproxy.net/sharedfiles/filedetails/?id=3338735542 Put Roman culture in the same cultural group as Greece and replicate related cultural traditions.
skela  [autor] 6 OCT a las 6:57 a. m. 
Most Vassals should switch to Imperium, in theory:
"every_vassal_or_below = {
limit = {
NOT = { has_government = theocracy_government }
NOT = { has_government = republic_government }
}
change_government = imperium_government
add_realm_law_skip_effects = single_heir_succession_law
}
"

I would suppose for some reason this switch was not possible, then there is an
fallback = 1
that might come in, 1 should be Feudal.
So, my explanation would be that this Fallback triggers.
But I have no Idea why the switch should not Work, since one of the OR Rules is:
"top_liege = { has_government = imperium_government }".
Krollbotid 6 OCT a las 1:59 a. m. 
idk if it matters but most rulers who switched to feudal were roman or greek culture
Krollbotid 6 OCT a las 1:46 a. m. 
Are vassals supposed to almost immediately switch to feudal, after player-liege took imperium government? https://prnt.sc/yU_ZNQDPYOZL
skela  [autor] 5 OCT a las 10:02 a. m. 
All descisions should now work with Administrative, Thx Krollbotid for reporting :)
skela  [autor] 5 OCT a las 9:56 a. m. 
Right you are, I was only looking into the Government Definition, not the Descion itself :)
Will change that.
Krollbotid 5 OCT a las 9:49 a. m. 
@skela, actually you can't switch to new governments. From mod files for example imperium decision:
is_shown = {
is_ruler = yes
is_landed = yes
culture = { has_innovation = innovation_cultura }
OR = {
has_government = feudal_government
has_government = clan_government
has_government = publica_government
has_government = dictatura_government
}
NOT = { has_government = imperium_government }
}
administrative government is not included in any Roma Invicta's decision. I'm not the modded. but I think you should add has_government = administrative_government to the OR block
skela  [autor] 5 OCT a las 8:05 a. m. 
OK, that was nonsens I wrote, if you have "innovation_cultura" you can sitch to the new Governments anyway.
Hope we do not see a mass conversion of the AI switching to the new Governments now :O
UPDATE: To prevent that I rolled back to the Rank 5 is needed Version.
skela  [autor] 5 OCT a las 7:56 a. m. 
@Krollbotid:
I'm afraid, but this could be the case, yes.
But in Theory you should be able to switch to one of the new Governemnt types like Dictatura.
But at the Moment you need to be Rank 5 to do so, I lower this in a few Minutes to:
Publica >=3
Dictatura >=4
Imperium = 5
Hope that helps.
Krollbotid 5 OCT a las 2:22 a. m. 
Is it normal that you can't take several mod's desicions being administrative? I set egypt to be administrative in game rules to reflect history, automatically became administrative myself when conquered it and now I'm stuck until 946 when I can get max crown authority and revert to feudalism.
洛山达的法师 3 OCT a las 9:05 a. m. 
The original adventurer's lifestyle was supposed to have only one focus, but this mod made the adventurer lose this trait and become the same three focuses as the lord. In addition, everything is fine, I chose to uninstall the lifestyle content of this mod during the adventurer period, and then paste it back when I have a territory.
skela  [autor] 3 OCT a las 6:55 a. m. 
Could you be more specific what conlict there is?
In general I would not recomend this Mod with Landless Gameplay since this is not testetd in any way nor was the Mod made with such a thing in Mind (because it did not existed ;)
洛山达的法师 3 OCT a las 3:49 a. m. 
There is a conflict with the lifestyle of adventurers
skela  [autor] 1 OCT a las 11:26 p. m. 
Mods can change.
Pls make a Modtest Playtest, put only this Mod in and check it for yourself.
You can try to put this Mod last, the more a Mod is down the list the better.
lifeguard88 1 OCT a las 5:45 p. m. 
Yes and it was the same mods as the last time I played this mod
skela  [autor] 1 OCT a las 4:27 p. m. 
No Problems with the Char in 867, I suppose you use other Mods?
lifeguard88 1 OCT a las 3:30 p. m. 
Character not in Napoli anymore at the 867 start date.
Dat The Boss 30 SEP a las 5:22 p. m. 
Works perfectly. Again, thanks for the amazing mod
skela  [autor] 30 SEP a las 12:12 a. m. 
OK, they changed the Structure of Governments a bit, I suppose that it Works now, pls try :)
Dat The Boss 29 SEP a las 7:06 p. m. 
I can also say that I have no royal court when switching to dictatorship. Even when switching back to the original government.
General Justinian 29 SEP a las 1:29 p. m. 
I swapped to Imperium and I also do not have a royal court. I am guessing it is more of an oversight, as the game specifically defines the requirements for a royal court as having a "feudal, clan, or tribal" government
Uraa 28 SEP a las 2:00 a. m. 
Also is that intended that you have no royal court? I switched to the dictatorship government and lost my royal court. Or is it maybe a compatibility issue because I use the "dukes have royal court" mod too. Thanks in advance cool mod btw!
skela  [autor] 28 SEP a las 12:54 a. m. 
Should now give at least something :)
Uraa 28 SEP a las 12:22 a. m. 
Hey there the Roman Diplomacy lifestyle ability "aliena" doesn't have an effect right now.
skela  [autor] 27 SEP a las 3:28 p. m. 
Roman Lifestyle should now work again :)