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That's odd. I've been playing Valor tradition in China for a couple generations (Yeah I still don't really have time, but couldn't resist since its super shiny) and the relevant Valor mechanics worked flawlessly for me. The only thing I realize I should do (which doesn't affect China) is nerf the valor legitimacy penalties because Mandala government mechs would destroy Valor (I still think Feudal gets too much legitimacy from war unless they changed it.)
That being said I don't think that section of the error code has to do with any crashes. There's a possibility they depreciated or changed the way the scope liege_or_court_owner works but unless I find more free time I'd need someone who's following the modding changes more closely to LMK if something needs to be changed there with the syntax.
So far, though, the gender check for prowess training specific to Valor seems to be working as expected, so I'm not sure that's even a "real" error.
[16:56:14][E][jomini_script_system.cpp:303]: Script system error!
Error: liege_or_court_owner trigger [ Failed context switch ]
Script location: file: common/scripted_triggers/house_trad_scripted_triggers.txt line: 33 (is_dominant_gender)
file: events/house_valor_events.txt line: 13 (house_valor.0001:trigger)
file: common/on_action/house_trad_birthday_actions.txt line: 72 (house_valor_child_prowess)
[13:23:06][E][jomini_script_system.cpp:303]: Script system error!
Error: Left side and right side during comparison were of different types (left was 'dynasty_house', right was 'character')
Script location: file: events/house_traditions_events.txt line: 110 (house_trad.0001:option:trigger)
file: common/decisions/house_trad_decisions.txt line: 85 (establish_house_traditions_decision:effect)
Error: trigger_event effect [ trigger_event missing event/on_action ]
Script location: file: events/house_traditions_events.txt line: 8290 (house_trad.2001:immediate)
[16:54:11][E][jomini_script_system.cpp:303]: Script system error!
Script location: file: common/scripted_triggers/house_trad_scripted_triggers.txt line: 33 (is_dominant_gender)
file: events/house_valor_events.txt line: 13 (house_valor.0001:trigger)
file: common/on_action/house_trad_birthday_actions.txt line: 72 (house_valor_child_prowess)
Error: trigger_event effect [ trigger_event missing event/on_action ]
Script location: file: events/house_traditions_events.txt line: 8278 (house_trad.2001:immediate)
Even though I've only ran observer mode for a few years at a time when I tested last night (I really don't have time to play lately) I have to imagine between other users and the NPCs there has to have been some grand weddings already.
[E][succession_order.cpp:703]: Failed build succession for
+
[E][jomini_script_system.cpp:303]: Script system error!
Error: liege_or_court_owner trigger [ Failed context switch ]
Change Log:
Updated to 1.18.* via diff merge & extremely limited testing
- Identified the issue that was causing the event not to show up. I dislike the direction they're going with less and less error tolerance.
- Base assignment of AI weights for the new Dynasty Legacies based on wiki information and the AI's chosen tradition. I did not try or play with any of the new legacies.
- Updated Marriage script triggers. Hopefully nothing breaks.
- Updated Cadet House founding to include the new Japan stuff. It's very involved so I hope I didn't break anything. Please let me know ASAP if something about the way Japanese government founding of cadet houses isn't working as intended.
You can find it here :)
We had game breaking out of sync with errors in the log from house tradition?
Or is the mod not compatible with the newest dlc?
It worked for me at least (just change trad_vigilance parameter to your house tradition.
I don't actually mind that I got revenge killed but the fact that the assassination plots just kept coming one after another with no shortage of nemeses. Naturally, like Demigod said, followed by tons of popups about murder plots, new rivals, dead rivals, scheme accomplices... That's what I find it unpleasant. I can understand if it's close family, but even some distant relative who is just sharing last name? That's what I find it weird and unnatural.
One thing of note is I tend to end up with +100 opinion with nearly everyone by the time I hit Emperor rank but I don't think that's a playstyle difference and its by virtue of the vanilla mechanics where Emperors and Exalted Amongst men gives like +60 opinion or something before the diplomacy/chancellor buff to opinion.
Can you tell me more about your playstyle so I can try to identify my blindspot to how this is creating this level of frustration for you?
Don't do executions though.
As for integrating with House Feuds that's much more involved and I have to see if that's DLC-locked because I don't want to maintain a DLC and a non-DLC version.