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The mod uses the built-in land command, so there most likely isn't any way to fix the issue other then using your workaround sadly.
Sorry for the long comment, is there any way I can workaround this issue other than turning off engines ?
Then once those steps are all done you can start Arma 3 with the mod and CBA enabled, making sure to disable battle-eye in-case it blocks the mod from loading. Then you should be able to start a mission in the editor and use the options in the pause menu to test the speech recognition and open the speech training and sound settings if you need them.
First you'll need to make sure you have a compatible language installed, as an example "English (United Kingdom)". You can see what languages you have installed by searching "Language Settings" in your start menu. If you don't have either English United States, or English United Kingdom installed then you'll need to click "Add a language" and install either one. Once installed you'll want to make sure you have the voice recognition section for that language installed as well. In your list of installed languages, click the three dots on the right and click language options, and under speech recognition make sure you have basic speech recognition installed, you can also installed the enhanced speech recognition, but I don't actually know what it does/add. Once that's installed you may need to restart you computer for them to be fully setup.
Most likely not, as it's dependent on functionality provided directly by the Windows operating system.
I've just tested on my own machine and it still works in Windows 11 v24H2. The Windows Speech Recognition Microsoft is referring to is the application they provide with Windows to allow you to control your PC with your voice, not the underlying functionality provided through .NET used by the mod.
No, it uses the built-in speech recognition introduced with Vista I believe, so that won't be possible.
The only tips I have is enabling "Recognize non-native accents for this language" in your Windows speech language settings, training your computer to understand your voice a couple of times, and ensuring you have the correct microphone set as the "Default communication device" in your sound settings.
No, those are all heavy scripted sequences that don't have exposed commands to trigger them outside of the command menu.
Yes, those actions don't have any exposed commands to trigger them from a script so they will need to be done manually either through the default communication menu or by hand.
You are an angel man, didnt realize that you need to say "as", you just made my playthroughs much more immersive and somewhat easier, everyone should give this mod a try.
I think the full phrase for that would be something along the lines of "3 get in that vehicle as gunner" if your specifying a specific vehicle and role
They should be able to get in as any role via something like 'X get in that vehicle', does text similar to that appear when attemping to get them in?
It should get auto whitelisted by battleye in a few days once enough people try to load it
Not exactly, since that would mean it'd then become required to use the mod.
No, it uses Windows Voice Recognition which I don't believe is available on Mac OS
There were plans for full audio localization, but currently they're on hold due to time constraints.
I believe some people have tested Antistasi and there were some crash to desktop issues that occurred, I haven't had the time to fix them so they may still occur if you do give it a go.
The speech recognition audio is designed to only recognize the phrases displayed to you on the screen. The main recognition engine has a much larger complicated grammar tree of possible options that it can recognize. You may need to enable "Recognize non-native accents for this language" in your Windows speech language settings, train your computer to understand your voice a couple of times, and ensure you have the correct microphone set as the "Default communication device" in your sound settings.
is there a way to fix this
It should be working if you've got the right language pack installed. Try enabling the "Recognize non-native accents for this language" and see if that helps in anyway.
I did the Windows voice recognition, and the in-game menu Speech Recognition Audio Test recognizes the phrases fine, I get all green with 95% confidence....
but then when I go to actually use the mod in-game the phrases and confidence don't even come close, at all
"3 on the deck" becomes "8 out out"
help, please
Thank you for that