RimWorld

RimWorld

Medieval Overhaul Apothecary Plants Patch
25 Comments
Archie  [author] 19 May @ 4:01pm 
Oh, okay! And are you using this in 1.5 or 1.4?
[TBA] 19 May @ 3:39pm 
I just noticed that the Medieval overhaul now has similar plants spawning and I may have spoken too soon. I cant seem to find Tumeric ect. and in a clean save (without apothecary) only those plants spawn. So I think your mod would still be needed. Sorry again
Archie  [author] 19 May @ 1:20pm 
Thank you!
Archie  [author] 1 May @ 7:32am 
Any mod that already takes care of patching Apothecary's plants into the biomes from medieval overhaul will cause conflicts, as two files trying to do the same thing will cause the XML parser to have errors.

Should you find the mod responsible, link it here and I will add it to the incompatibility list.
britnatural 1 May @ 6:50am 
I have like a shit tone of mods so I don't know what's clashing but when I have this mod in no tree load in biomes. I'm still on 1.4
Archie  [author] 11 Apr @ 2:37pm 
Hey there folks! Please tell me if this patch is still needed or if it has been implemented into apothecary or medieval overhaul. It should still work for 1.5 but if it is not, let me know and I'll update it!

Thanks a lot <3
ColeYote 13 Jul, 2023 @ 9:20pm 
Ah, was wondering what was causing that tree issue. Probably should've checked the Overhaul-related patches before spending an hour and a half trying to figure out if it was incompatibility with an unrelated mod.
CammyB118 7 Jul, 2023 @ 5:30pm 
Had a similar issues as Rat man had mentioned and came to check the incomp list. Thank you for including it. I am guessing the mod collection which I grabbed and potentially the same as ratman has both of these inside of it.
Archie  [author] 1 Feb, 2023 @ 3:38pm 
Please make sure that you are not loading the mod alongside Perfect Medieval Playthrough, as this patch is already included in it and loading it alongside it will cause it to break.
Kay 1 Feb, 2023 @ 2:14pm 
Seems to completely remove trees and foliage in all dark forest biomes at the moment
Archie  [author] 3 Dec, 2022 @ 7:42am 
Yes.
Dester 2 Dec, 2022 @ 4:26pm 
Has this been updated for the current 1.4 version ?
Archie  [author] 22 Nov, 2022 @ 1:21pm 
Alright, give me a second as I'll check if there are any other changes I have to do on my side.
Sparrow 22 Nov, 2022 @ 12:23pm 
Medieval Overhaul has an unnoficial patch for 1.4 that has the same id as MO Official.
Scorpio 7 Nov, 2022 @ 3:38pm 
MO is still in 1.3
Archie  [author] 7 Nov, 2022 @ 3:20pm 
If anyone knows if this is currently still needed or if this compat is already natively implemented, please do let me know. Otherwise I will leave it in 1.3.
Scorpio 14 Nov, 2021 @ 11:04am 
@Dj..........y Salted meat is other mod its none of these 2
Dj..........y 2 Sep, 2021 @ 10:08pm 
this mod, apothecary, I thought you may made some changes to suit the medieval overhaul, maybe I should leave a report at that mod.🤣
Archie  [author] 2 Sep, 2021 @ 7:44am 
I uh... Don't even know which mod adds salted meat man. This is just a plants patch lol
Dj..........y 2 Sep, 2021 @ 7:06am 
another bug sir, when I add some salted meat to the smoker, The smoker will be unusable for the next time, maybe you could give some options to choice which meat could be added in?
Archie  [author] 24 Aug, 2021 @ 9:04am 
It should work mid game because it will allow plants to slowly generate in those areas.
Wolfen 24 Aug, 2021 @ 8:12am 
Will the patch works if added mid game ?

Also @Dj..........y there's already a mod for that.

https://steamproxy.net/sharedfiles/filedetails/?id=2194555905 this one
Dj..........y 24 Aug, 2021 @ 6:05am 
I have posted a pic in my zone, you can confirm it when you like.
Dj..........y 24 Aug, 2021 @ 5:56am 
But sir, it maybe the mod medieval overhaul locked the technology drugs research, may be you could fix it?:steamthumbsup:
Luweth 19 Aug, 2021 @ 11:12pm 
Works perfectly, thank you. <3