Garry's Mod

Garry's Mod

[VJ] Cry of Fear Resurgence
764 Comments
Zombie15276 21 Nov @ 3:28pm 
This is a fantastic mod.
gpoma 17 Nov @ 12:22pm 
WE GOT AN UPDATE
FrailTactics 14 Nov @ 8:18am 
@Wiz they seem to work fine when i put them up against Wolfenstein TNO/TOB SNPCs.
Wiz 14 Nov @ 7:28am 
Question (a stupid one, maybe), can i use these npcs for npc battles or are they exclusively only to scare the crap out of the player?
muqhriz712 12 Nov @ 5:06am 
Man this addon updates every day even if I don't notice the bug in-game lol 😂
Darkborn  [author] 10 Nov @ 6:35pm 
The OG model was just the same model but I added the normal David face texture instead of the closed eyes one. Back before I discovered it was strictly for the dead David in the end cutscene of AoM Classic. In the files there's 2 of these models with the closed eyes and gray outfit. One being the cutscene and other for a player model. So it's nothing I removed, only changed for accuracy.
meowskulls 8 Nov @ 6:31pm 
thats just a prop model for scenery it wasnt ever meant for the npc
KAROX 8 Nov @ 2:24pm 
♥♥♥♥♥♥♥♥♥ the old hanger model is more horrifying than the newer one why did dev removed him
DAharbinger666 7 Nov @ 4:13pm 
Okay cool I thought so
Darkborn  [author] 7 Nov @ 11:00am 
It's a just a prop for scenery.
DAharbinger666 7 Nov @ 10:43am 
Is the blacker just an entity or is it supposed to move?
Titanicfan30000 5 Nov @ 10:34am 
Thanks for the spawner fix
Darkborn  [author] 4 Nov @ 10:24am 
The June 7th 2010 Build of CoF is available on Hidden Palace and likely other archive sites online.
Subaru 4 Nov @ 9:53am 
how did you get your hands on the beta models?
Meepist 1 Nov @ 8:42pm 
Awesome sauce!!!
thank u for this mod :D
Darkborn  [author] 1 Nov @ 12:03pm 
Fixed.
Meepist 1 Nov @ 11:19am 
Flygare throws a lua error when trying to attack from long distances
[[VJ] Cry of Fear Resurgence] lua/entities/npc_vj_cofr_flygare/init.lua:148: attempt to index a nil value
1. RangeAttackProjPos - lua/entities/npc_vj_cofr_flygare/init.lua:148
2. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2636
3. funcCustom - lua/entities/npc_vj_cofr_flygare/init.lua:105
4. unknown - lua/vj_base/ai/core.lua:1462

and spawning Corpse (Hanging) will sometimes have an error model
SKELETON 27 Oct @ 12:08pm 
Stranger's can shoot a rocket sometime, When he targeting a NPCs specifically but he doesn't shot a rocket at the player (In my testing)
bobo the clown 13 Sep @ 4:20pm 
ok ty
meowskulls 13 Sep @ 1:03pm 
Will you ever update the trello page for this addon?
Darkborn  [author] 13 Sep @ 12:58pm 
Nope and I don't plan on adding ragdolls anytime soon. The death system they have rn should be enough.
bobo the clown 13 Sep @ 12:38pm 
is there a way to turn them into ragdolls?
Alpha 21 Aug @ 9:49am 
they dont appear when i spawn
Sasha Kuloresove 21 Aug @ 6:14am 
Oh oka
Darkborn  [author] 21 Aug @ 5:52am 
The one with the axe is from the Halloween Collab custom campaign. The boss version is from Lost Echo. I don't see any reason to remove em.
Sasha Kuloresove 21 Aug @ 4:28am 
Is there, by far, any way you could remove Patrick Bateman from this pack? Was there a specific reason as to why he was added as not only a regular enemy, but also as a boss variant?
Darkborn  [author] 9 Aug @ 9:51am 
They shouldn't be able to, I swore I fixed this bug. Explain how to replicate it so I can see for myself.
SpinoDyno 9 Aug @ 2:05am 
Why tf Drowneds can throw rockets?
Kemper Sterling 7 Aug @ 1:29am 
I love this Mod thank you
Darkborn  [author] 3 Aug @ 5:13pm 
Disable Guard mode, if that's not the issue then switch to a map with good nodes.
skibidigoon69 3 Aug @ 1:13pm 
i swear they used to work now they dont eeven move
meowskulls 27 Jul @ 6:42am 
Sophie can't really be added due to her being a cutscene model.
Pellaze 26 Jul @ 11:52pm 
also the jeffrunner has 3 chainsaws
Pellaze 26 Jul @ 11:50pm 
u shud add sophie lol
Darkborn  [author] 20 Jul @ 4:56am 
I've never had this issue on my end, so I'll assume it's conflicting addons.
Thegamingnerd4525 19 Jul @ 8:38pm 
I'll post a screenshot to show the issue in the bugs/errors discussion
Thegamingnerd4525 19 Jul @ 8:34pm 
When I spawn in one of the friendly characters, (Police, Simon and David[All variants]), whenever they have a ranged weapon, they spawn with an amalgamation of guns (All rtwohanded guns are stuck together in their hands). Is that supposed to happen? Or could one of my addons break stuff? Has anyone else had this happen?
pokumeka 16 Jul @ 5:56am 
andreas made some cool games like cof and aom:dc, but overall, he sucks, a really ill and weird person tbh
meowskulls 15 Jul @ 7:56pm 
gay is probably meant to be humorous and meaning the old meaning of gay (lighthearted)
The Mansion of Scares 15 Jul @ 7:01pm 
i mean Craig's theme is "Gay Violin", so either its edgy humor [fitting], or just generally weird way Andreas thinks of gay stuff


which would also fit, cuz from what i've heard he seems unhinged

hes a groomer pedo, and when he was called out, he accused the accusers





but anyways yeah lol, i can understand finding weird game files lmao, just look at that thing in that one spongebob game's files
Darkborn  [author] 15 Jul @ 6:13pm 
Dunno, how it is in the game files lol.
The Mansion of Scares 15 Jul @ 4:15pm 
why are one of the sounds named "gaycry.wav"?
deirdremoo 14 Jul @ 1:31pm 
i hate that the new vj base update caused many vj base addons to conflict
justcham_07 13 Jul @ 5:56am 
sounds are not playing
skeleton 11 Jul @ 11:17am 
oooooooooh ceiling monster
Darkborn  [author] 11 Jul @ 9:05am 
You have to spawn it at a ceiling for it to appear.
skeleton 11 Jul @ 8:11am 
why cant i spawn the devourer
Kyrill 8 Jul @ 8:14am 
What the hell with monsters and humans? Humans friendly with monsters, when monsters sees player human become the enemy to players. And this only from this mod. this is normally?
FrailTactics 30 Jun @ 3:18pm 
is it normal for transparent unkillable entities to spawn? they don't despawn when i despawn the spawner. they only despawn when i clean up everything.
puppy girl employed style 29 Jun @ 9:27pm 
alright thanks