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- No extreme growth amounts that invalidates all other soil (or even hydroponics)
- Actually requires a research to use
- Requires resources to make
- Is still just dirt for all other purposes (including wealth)
- Gives a reason to still value rich soil
- Doesn't add a ton of crap like fertilizer, dirt objects, recipes etc to the game
It might be a bit strong in an extreme desert, ice sheet, or sea ice, but wood is already exceedingly rare in those places. Either way, well done on balancing it.
- Greatly Reduced Work To Build Garden Soil (Now the same as Paved Tile)
- Fixed a bug where pawns would clean Garden Soil
Umm, it is already?
Using wood to get farms gives me strong Age of Empires vibes lmao.
it's meant to look like freshly dug and watered soil.
But yes I do see what you mean.
- Removed the 1 Chemfuel cost per tile
- Made the "Work to Build" higher to compensate (Now the same as Stone Tiles)