RimWorld

RimWorld

VOTE and LEADER
107 Comments
Mlie 2 Dec, 2022 @ 11:30am 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2896484287
Hope it helps anyone!
HIVEMIND 20 Nov, 2022 @ 7:48am 
why samurai
kongkim 9 Nov, 2022 @ 5:51am 
@YAYO thats sad, as it was the best leader mod.
YAYO  [author] 7 Oct, 2022 @ 5:15am 
This mod is no longer being updated.
fotgot003 25 Sep, 2022 @ 8:17pm 
rimocracy needs to work with you to create the best rimworld voting mod
Toxic_Sewage 21 May, 2022 @ 4:47pm 
my pawns just keep electing and never actually vote
kongkim 4 May, 2022 @ 6:26am 
Really love the mod, But they just votet a pawn to be Moral leader that are not able to do social work, so i can't use her abilities... that is pritty annoying.
Duke Flapjack 21 Feb, 2022 @ 5:34am 
OK, I *think* I found a workaround: if after creating a new colony I save it, quit the game, then restart (I don't know if just re-loading a saved game is adequate, but it may be) it seems to eliminate the problems.
Duke Flapjack 20 Feb, 2022 @ 7:00am 
New issue: voting failed because candidate disappeared? This one I really don't understand.
Duke Flapjack 19 Feb, 2022 @ 2:04pm 
I'm having an issue where sometimes voting succeeds but the roles aren't actually assigned. So far I've been getting around it by manually assigning roles using the dev mode.
YEEZCSGO CUENTA OFICIAL ✔ 15 Jan, 2022 @ 6:23pm 
there is a way to disable the auto role designation?
warmainiac 13 Jan, 2022 @ 1:17pm 
i think i found an issue, whenever i play with a modified android factory seed, no voting event happens even after the first snow hits the ground
ModZero 6 Jan, 2022 @ 5:18am 
It would be nice to have a feature of excluding people under a certain age from election - this is largely for mods like Children, School and Learning and Baby and Children.

It could be also based on hediffs - Age Matters (often, but not always, used alongside CSL and BnC) adds things like "baby/toddler/teen/adult/elder" and defaulting to "adult/elder" but certain (modded) ideologies either expanding or restricting this would be great.
hauntedPOPSicle 26 Dec, 2021 @ 5:43pm 
I would also love a basic toggle to assign roles! When using a fluid ideology, roles are lost when its updated. I'd like to be able to re-assign them instead of waiting for a vote event.
Blorpmeister 27 Nov, 2021 @ 11:16pm 
I would honestly love a basic toggle that allows the leader to be voted, but for you to still be able to assign roles. Like, for example, to prevent weird designations. I'd like my best swordsman to be the melee specialist, but sometimes it gives it to my cook or gardener.
Winterwolf 21 Nov, 2021 @ 5:41pm 
Does anyone know what determines who becomes leader if two pawns have equal votes?
DisKorruptd 26 Oct, 2021 @ 11:08pm 
Vote for self... I love it!
YAYO  [author] 26 Oct, 2021 @ 10:35pm 
+Update
Changed so that the election proceeds even when there are less than 3 colonists
touma 19 Oct, 2021 @ 5:36pm 
こんなMODを探していた!ありがとう!
https://cytu.be/r/spooktober 17 Oct, 2021 @ 11:48am 
@Kerupuk Udang it wouldn't do anything without ideology
YAYO  [author] 17 Oct, 2021 @ 7:36am 
Fixed a bug where roles could be changed at any time.
Generic 7 Oct, 2021 @ 9:07pm 
would this mod work without ideology dlc?
Thundercraft 19 Sep, 2021 @ 5:56pm 
Quote, "You can no longer manually assign positions to pawns."
Q: Does this include specialists like Research Specialist and Shooting Specialist?

Also, doesn't this mod require the Ideology DLC? If so, then shouldn't it be listed as a requirement?
Вистан 15 Sep, 2021 @ 12:05am 
https://gist.github . com/fd0989351c3d8a3d4588efbfefe4243a
Deepfield 12 Sep, 2021 @ 8:33pm 
I think the 1.3.3117 update broke this with the changes to role assignment
blitz_liar 10 Sep, 2021 @ 7:55pm 
Great mod, a few issues with it: I seem to be getting duplicate assignments, having 2 different production specialists in my colony. Also, could the moral guide have a preference for high social pawns? I have gotten a few non-social or low social pawns in that role which really hurts.
Dooby! 6 Sep, 2021 @ 3:52am 
not sure if this is a known bug, but my leader seems to assign himself the role of guide sometimes
SantaClaus 5 Sep, 2021 @ 7:17am 
This mod is the worst I love it
LivInLaVidaNeko 27 Aug, 2021 @ 7:50pm 
I really like this mod but I'm having a lot of issues with it that hopefully just suggests that there are mods that I have which are creating bugs. Similar to Lord Archadeas, I had issues of years of failed elections while my candidates were still in the colony and healthy.
I also had an issue where when the plant specialist was elected leader, he didn't actually change role. So I had a plant specialist and no leader because the previous leader still lost their role. I love the idea and the design of this mod still
Psyra 26 Aug, 2021 @ 9:45am 
B r i l l i a n t .
Xurker 24 Aug, 2021 @ 6:28am 
How do you unassign roles? My planter and miner became a production specialist early on which is far from ideal
xX_RobloxGaymer_Xx2009 20 Aug, 2021 @ 2:10am 
Not as good as arena fight for leadership but still looks awesome (:
Lord Archadeas 19 Aug, 2021 @ 3:11pm 
Had to remove this because of elections failing 100% of the time, "Election failed because pawn is missing!" 4 cycles in, 2 years in, the temple I made has yet to have a ritual in it because no on can be assigned... No one is missing, no one died, no one is traveling, but they are all freaking out :D Fun idea, but I am guessing there is a conflict with another mod that I just cant figure out.
BloodW0lf 16 Aug, 2021 @ 6:35pm 
Thank you so much for this, its like rimocracy but for DLC
barf 15 Aug, 2021 @ 6:51am 
@AlexandrClibanarius

"Since we are currently under the X system of X, the next person has more votes."

"X is a Settlement will rule for 60 days"

I think the first one is trying to say that your ideology effects who will be more popular?

I understand the second one is saying how long the pawn will be elected for, but I still have no idea what "Karina is a Settlement" means
AlexandrClibanarius 15 Aug, 2021 @ 4:01am 
Zuh? The thing is in English already?
barf 13 Aug, 2021 @ 9:00am 
Amazing mod. Could we get an english translation?
YAYO  [author] 12 Aug, 2021 @ 8:04pm 
+Update
Added new abilities to the leader:
Assign roles - Assigns an empty every roles.
I blame Earthshaker 11 Aug, 2021 @ 5:46pm 
You need to put a disclaimer that this mod completely removes/eliminates the "assign role" button, not just grays out the leader option. Having to wait until after the first election to assign a religious leader role is really confusing when first using Ideology DLC, since DLC and this mod give conflicting directions...
Moony 10 Aug, 2021 @ 2:01pm 
Okay, so I don't seem to be the only one who does not get votes (I used to get them with other colonies).
Toxic_Sewage 9 Aug, 2021 @ 4:24am 
Any way to force an election? It's been a year or two and no election has taken place.
Waffz_The_Pancake 8 Aug, 2021 @ 8:50am 
Wondering if this could be Ideology Specific, like a Precept that controls whether or not these elections occur, or frequency of elections, that kind of stuff
Meakin 6 Aug, 2021 @ 9:14am 
Much respect yayo. Also, I apologise about the tone of my comment - I sounded more angry than I actually was lol
HappyHappyGameGame 6 Aug, 2021 @ 12:45am 
LOVE this idea!
xocomil 5 Aug, 2021 @ 11:12pm 
I like the latest change. It allows me to unassign specialists from other ideoligions. This was a good call. Now I don't have to imprison pesky non-workers and force them into my beliefs. 😂
YAYO  [author] 5 Aug, 2021 @ 8:33pm 
+Update
You can unassign a role. (Excluding leaders)
Aziz 5 Aug, 2021 @ 6:57pm 
Will this mod work fine if I turned the election in Psychology mod?
Meakin 5 Aug, 2021 @ 2:42pm 
ffs this gives out the specialist roles as well...? Why? If my colonist is losing the ability to do everything but one thing, that should really be player controlled. I started a new game with this mod and now one of my three colonists can do nothing lol
100 Year Old Jimmy Carter 4 Aug, 2021 @ 11:03pm 
The moral guide role wasn't assigned because there was "No one suitable" even though there was a pool of 18 colonists to choose from, The melee specialist and shooting specialist were filled though so it has me like ??? how fix, I tried using debug mode but when I unpause the pawns I gave the role are stripped of it
BluntMan 4 Aug, 2021 @ 8:49pm 
mine votes then says "(pawn's name) disappeared" but the pawn is not gone! :D