Space Engineers

Space Engineers

Directed Energy Weapons - WC
90 Comments
Chikkachu 23 Sep @ 7:57am 
Okay, so i tested it myself in creative world.
large and small fixed heavy laser - 5km
large fixed light laser - 3km
small fixed light laser - 1.5km
light laser turret - 2km
heavy laser turret - 3km
Sadly 1-barrel and 3-barrel versions of the turrets are impossible to aim by yourself because whole middle of the screen is covered by the inside view of the barrel.
Chikkachu 23 Sep @ 6:41am 
What are the ranges of those weapons? I tried searching in mod files but i only found AI targeting range for the turrets and nothing regarding actual max effective range.
Twelfth Angel 9 Aug @ 8:42am 
@Umbra

It's honestly not hard to do it urself, there are plenty of guides.
Umbra 20 Jun @ 6:00am 
All the turrets work or me.
The lack of sound produced when firing is a little... odd though. IRL lasers are indeed quiet, but they do produce a hum from inductor coils and I think that would be a nice addition to these turrets, considering how extremely powerful they are.
󠀡󠀡 1 Jun @ 7:20pm 
The mod works great!!
...
Most of the time, its probably an issue with base games turret AI, but it does not always seem to work and will not lock on to targets even when in range with no obstacles blocking its line of sight.
For another thing, if its not a dual cannon, going into manual control of a turret, the single cannon seems to cover the camera that is used for manual aiming. The same thing goes for the triple cannon sets. Double cannons work fine and are not covered up at all.
FireDragon91245 25 May @ 11:23am 
hey cant seem to get the ultra heavy fixed laser to shoot bug? or can anyone tell me how they got it to shoot
NightPhoenix™  [author] 19 May @ 9:28pm 
its a bug but not manually controlled
Sinnersaved 13 May @ 8:33pm 
Not sure if its intended but when you control the turrets the barrel is in your face on a few I tested. Unless they aren't supposed to be manually controlled.
NightPhoenix™  [author] 27 Apr @ 6:46pm 
power is the ammo
Mr_Mosey 7 Apr @ 12:12am 
Edit: I believe you can see the ammo each turret generates in it's inventory, as well as when it drops after the turret is destroyed/ground down. The "Build Info" mod also displays some helpful info when directly controlling a turret.
Mr_Mosey 7 Apr @ 12:10am 
All the laser weapons in this mod generate their own ammo, which is done via a mod script. I haven't played w/ the WC version of this mod, but the turrets draw from grid power as they are fired.
龙帅 4 Apr @ 11:12am 
What ammunition does this thing use?
codoriginsftw1 30 Mar @ 10:57am 
so me and a friend are playing a survival world and none of the turrets are charging
Root Beer Freeze 17 Feb @ 7:47pm 
Darkstar just retired from modding and gave "control" of WeaponCore 2.4 to Ash Like Snow who has it up and running as a different mod (id 3154371364). You'll need to relink it to the new page.
NightPhoenix™  [author] 13 Feb @ 6:26pm 
ill look in to it
Romulous 13 Feb @ 5:10am 
I'm using Weapon Core 2.4 and nothing is shooting. This use to work last year, just fire up the exact same game and it's broken.
King_Bee01 9 Feb @ 7:11pm 
can this by updated with the new WeaponCore?
Randyation 18 Jan @ 1:53pm 
I wouldn't mind a more tuned-down damage version, I agree with @MrKiel that the damage seems insane.
Fancy_Mammoth 15 Dec, 2023 @ 7:36am 
Not sure if this mod is still being maintained or not, but as of 12/15/2023, attempting to load this mod on a server will cause the server to crash on startup.
Slayer117 9 Nov, 2023 @ 8:17pm 
the manual aim camera is still set inside the texture of the weapon itself. this makes manual aiming nearly impossible
Lord_Zerks 16 Sep, 2023 @ 7:57pm 
anyway to fix the broken turret cam? thanks for keeping this mod alive. cheers.
guapter 13 Aug, 2023 @ 3:44pm 
small cemisphere turret is not working, can't find a target, and when trying to control it - view is obstructed with texture. fix pls
MrKiel 10 Aug, 2023 @ 5:05pm 
Thanks for keeping this alive, but these are now insanely overpowered weapons.

4000 dps for ~4MW of power on a small grid light laser? For instant hit, those are crazy numbers. Other weapons do much less damage and demand less power. Stock weapons that cost ammo and have to be aimed do 1/20th to 1/10th the damage (per second) and have power requirements up to 15x more (railgun).

I'd suggest comparing to other weaponcore mods - this is too powerful to use alongside other weapons mods.
Skypio 23 Jul, 2023 @ 5:06am 
Thanks, my fault
NightPhoenix™  [author] 6 Jul, 2023 @ 6:45pm 
weapon still work plz use the weapon core mod 2.4
NightPhoenix™  [author] 30 Jun, 2023 @ 5:34pm 
will do
Skypio 30 Jun, 2023 @ 11:05am 
Thank you for the work.

Unfortunately I can’t bring any weapon to work. Is there any chance you can update it?
pahan 20 May, 2023 @ 11:18am 
hurraaa
NightPhoenix™  [author] 20 May, 2023 @ 9:21am 
ok we good the mod will be getting a update soon
pahan 16 Apr, 2023 @ 11:53am 
Good luck with your computer. We expect and believe you!
NightPhoenix™  [author] 16 Apr, 2023 @ 10:46am 
jest to let everyone know that my pc crashed yesterday and i had to reinstall windows again the file to this mod was lost but i will do my best to fix this. the mod and the file again jest give me some time. i have the old file to this mod but i will see if it update to this mod if not i will put a link in there to the new one jest give me some time
pahan 16 Apr, 2023 @ 4:37am 
Good luck, and thanks for your answers))
NightPhoenix™  [author] 15 Apr, 2023 @ 11:14am 
yes i will be trying to fix it sry for the delay im still working on it
pahan 15 Apr, 2023 @ 6:26am 
Are you going to fix broken sound problems?
NightPhoenix™  [author] 9 Apr, 2023 @ 4:36pm 
i will take a look in to it
pahan 9 Apr, 2023 @ 12:20pm 
@NightPhoenix™ Sound not working in space even in arcade sound mode? What to do with the lack of damage to large ships?
©Thanks for your quick answer)
NightPhoenix™  [author] 9 Apr, 2023 @ 8:59am 
fix gus have sound the none fix gun only have sound when in atmos
pahan 9 Apr, 2023 @ 6:09am 
Damage to large ships does not work for me and there is no sound
NightPhoenix™  [author] 11 Mar, 2023 @ 1:10pm 
np
ATF_Coldblooded Carebear || 11 Mar, 2023 @ 10:10am 
That great news … I won’t have to redo countless BP when swapping mod… that a load of my shoulders. Thanks.
NightPhoenix™  [author] 11 Mar, 2023 @ 6:52am 
yes
ATF_Coldblooded Carebear || 9 Mar, 2023 @ 8:30pm 
Quick question is the id block the same as the original one??
NightPhoenix™  [author] 6 Mar, 2023 @ 6:28pm 
i will look in to that
SalazarWindriver 6 Mar, 2023 @ 5:08pm 
Does the AI not target the closest weapons? I have had several encounters where the weapons have not been targeting a Gatling turret that is facing me and firing and looks like it is just hitting armor blocks. I have the target offence drop down set and not the on off option. I'm playing with assertive and trying to collect their special engines .
NightPhoenix™  [author] 22 Feb, 2023 @ 5:51pm 
ok will do
skillnick456 22 Feb, 2023 @ 5:16am 
you should make the anti fighter have more damage, and also the ai is a bit janky
NightPhoenix™  [author] 20 Feb, 2023 @ 10:56pm 
yes
Jotaro 20 Feb, 2023 @ 7:49am 
Is this mod updated version of original Clockwork168 mod?
SalazarWindriver 18 Feb, 2023 @ 4:48am 
sweet thanks
NightPhoenix™  [author] 17 Feb, 2023 @ 6:00pm 
anti air is the better less damaging