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"What do you mean by another map? One game with two settlements, or two different games?"
Multiple colonies, caravan event maps, etc. Thought it might have been an issue with the widget showing the wrong temperature from another map or such.
I assume the temperature in the lower right display differed from the widget?
- Where is the temperature displayed wrong, just on the widget?
Only the widget
- Are the room temperatures correct, both the color overlay and the small text display?
Yes overlay is always correct, only the widget is incorrect
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
Yes
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
Let me get back to you on this one
- Does this happen when using either Celsius and Fahrenheit?
I only know Fahrenheit, so that's where I've observed the issue
- Do you play on only one map, two or more?
Only one
What do you mean by another map? One game with two settlements, or two different games?
I only asked, because as a person who loves and usually uses over 350 mods, I do like to see where I can trim down at times. But based on your notes of differences, and a trail vanilla game load in compare, I agree this mod is better still.
So its here to stay for me!
I was ignorant of information and stupid , Thank you for fixing some of that.
Difference between this and the vanilla temperature overlay is that the latter's color range is much wider, while this mod focusses the color range on the much smaller and more important "comfortable" temperature range.
It also adds the ability to customize the overlay, both the colors and the range of temperatures.
And finally, it adds a handy, customizable widget which displays the current outdoors temperature.
Check it out, decide for yourself if it's for you or whether you are fine with the vanilla overlay. Can be added and removed in a running save without issues as far as I'm aware.
- Where is the temperature displayed wrong, just on the widget?
- Are the room temperatures correct, both the color overlay and the small text display?
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
- Does this happen when using either Celsius and Fahrenheit?
- Do you play on only one map, two or more?
- Is the displayed temperature the same for both players?
- Does it display the temperature of another map?
- Is it wrong for both players on every map?
I don't understand what people's problems with HugsLib is, I've not had any issues with it and neither have I seen anyone point out any actual, reproducible bugs causes by it.
My guess is either that people have some kind of mod conflict(s), which they blame on HugsLib, there's some kind of permission issue, some kind of mod update issue with steam, ... or who knows, maybe they are just trying to get people to stop using HugsLib because it's made by a Russian person.
Unless someone actually points out a reproducible issue with that library, I, in all honesty, refuse to take on the rather large amount of work required to rewrite my mods to not use HugsLib.
Please, if anyone got some information on what "the issue" with it is, enlighten me. I feel like I'm missing something here, despite keeping an eye on the HugsLib comment section.
I've chosen to avoid HugsLib due to the overwhelming game-breaking issues since the 1.5 update. I understand that when an update comes out it takes a long time to readjust mods, but HugsLib seems to have been broken quite a while since before 1.5
I see no way for that to happen from this mod, sorry.
No code change, saw no issues when testing.
What did you do to produce the issue?
No wonder I never noticed it, I only ever have one colony.
I will look into it when I have time.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Region:get_AnyCell ()
Verse.Room:get_Fogged ()
HeatMap.RoomTemperatureDisplayer:Update (int)
HeatMap.HeatMap:OnGUI ()
HugsLib.HugsLibController:OnGUI ()
HugsLib.Patches.UIRoot_OnGUI_Patch:OnGUIHook ()
(wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Maybe Steam messed up? Try un- and resubscribing (or deleting the mod's workshop folder) to force it to download again.
Cheers
Last I checked the vanilla overlay - a long time ago - it was very hard to tell apart temperatures that were fine, uncomfortable or unhealthy for people.
The mod adds a colored widget showing the outside temperature, as well as temperature displays over rooms when the overlay is active. Both are optional/adjustable.
The mod's technically not mine, I've just continued falconne's work.
It was made before vanilla got its own temperature overlay and since many others prefer it over the vanilla overlay, I keep it updated.
I've also added settings that allow full customization of the temperature range and its colors.
Do you have the "Show temperatures over rooms"-setting active?
A HugsLib-log might be helpful, though I don't think the upload feature (CTRL+F12) still works.
Would even be nicer if you could do some testing with a fresh start with the same mod list, see if the issue persists - if it does, try to remove (or add) mods until it works (or breaks) to see if there's maybe a mod conflict. Considering that it started happening suddenly, and I haven't touched HeatMap in a while, that's what I pressume might be the issue.
I can still see the colours but can no longer see the temperatures.
I've tried playing around with the mods settings, nothing brings them back.
Is there a default setting that might be overriding?
It has a slightly bigger performance impact than the vanilla temperature overlay, I would guess, mainly because it adds some stuff to it and makes it useful .