RimWorld
Heat Map (Continued)
116 comentarios
Kham 7 SEP a las 2:15 p. m. 
Ah that's a shame, thank you for the confirmation though! :)
Syrus  [autor] 7 SEP a las 2:00 p. m. 
It does require HugsLib, yes. I'll add the dependency here
Kham 7 SEP a las 10:28 a. m. 
Does this version still require HugsLib? It's not listed as a dependency on Steam but is in the original description section and about.xml?
SilentStorm 17 JUL a las 4:38 a. m. 
@Syrus yes
Syrus  [autor] 15 JUL a las 11:54 a. m. 
@SilentStorm
"What do you mean by another map? One game with two settlements, or two different games?"
Multiple colonies, caravan event maps, etc. Thought it might have been an issue with the widget showing the wrong temperature from another map or such.

I assume the temperature in the lower right display differed from the widget?
SilentStorm 15 JUL a las 5:28 a. m. 
@Syrus
- Where is the temperature displayed wrong, just on the widget?
Only the widget
- Are the room temperatures correct, both the color overlay and the small text display?
Yes overlay is always correct, only the widget is incorrect
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
Yes
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
Let me get back to you on this one
- Does this happen when using either Celsius and Fahrenheit?
I only know Fahrenheit, so that's where I've observed the issue
- Do you play on only one map, two or more?
Only one

What do you mean by another map? One game with two settlements, or two different games?
Enlonwhite 7 JUL a las 8:45 p. m. 
@Awesome, I hadnt been back on rimworld for a bit, and when I heard/realized vanilla has one, I was like, huh so this mod is different how?. but you did explain that very well, thank you!

I only asked, because as a person who loves and usually uses over 350 mods, I do like to see where I can trim down at times. But based on your notes of differences, and a trail vanilla game load in compare, I agree this mod is better still.
So its here to stay for me!

I was ignorant of information and stupid :meepdrool:, Thank you for fixing some of that. :meepstarry:
Syrus  [autor] 7 JUL a las 2:56 a. m. 
Difference between this and the original mod is that the original mod was not updated for the longest time and it includes some minor bugfixes the original has not.

Difference between this and the vanilla temperature overlay is that the latter's color range is much wider, while this mod focusses the color range on the much smaller and more important "comfortable" temperature range.
It also adds the ability to customize the overlay, both the colors and the range of temperatures.
And finally, it adds a handy, customizable widget which displays the current outdoors temperature.

Check it out, decide for yourself if it's for you or whether you are fine with the vanilla overlay. Can be added and removed in a running save without issues as far as I'm aware.
Enlonwhite 6 JUL a las 5:22 a. m. 
So, what is the difference between this and the Vanilla game heat map?. Yes vanilla has a heat map now.
Gender Bender 2 JUL a las 11:26 p. m. 
what the difference between this mod and the original heat map mod?
Syrus  [autor] 17 JUN a las 2:34 a. m. 
I need some information on that.
- Where is the temperature displayed wrong, just on the widget?
- Are the room temperatures correct, both the color overlay and the small text display?
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
- Does this happen when using either Celsius and Fahrenheit?
- Do you play on only one map, two or more?
- Is the displayed temperature the same for both players?
- Does it display the temperature of another map?
- Is it wrong for both players on every map?
SilentStorm 16 JUN a las 6:47 p. m. 
I used to use this mod a lot, and recently came back to the game. I am playing in multiplayer mode and the mod doesn't show the correct temperatures (it worked in multiplayer mode when I used to play). I saw someone recently opened a discussion saying the same thing. If there's any info I can provide to help make it reproducible just let me know.
Pixel Person 27 MAY a las 6:09 p. m. 
@Syrus Thank you for shining light from a modder's perspective, and making this clear and concise. I see where you're coming from, and I really appreciate you taking to time to come back to my comment. You hold some very good points, and I hope that someday people really do figure out what the reported issues are within the code, if there are any.
Syrus  [autor] 19 MAY a las 5:21 p. m. 
HugsLib is required. It's used for the mod's settings, for example. I should add that as a requirement.

I don't understand what people's problems with HugsLib is, I've not had any issues with it and neither have I seen anyone point out any actual, reproducible bugs causes by it.
My guess is either that people have some kind of mod conflict(s), which they blame on HugsLib, there's some kind of permission issue, some kind of mod update issue with steam, ... or who knows, maybe they are just trying to get people to stop using HugsLib because it's made by a Russian person.

Unless someone actually points out a reproducible issue with that library, I, in all honesty, refuse to take on the rather large amount of work required to rewrite my mods to not use HugsLib.
Please, if anyone got some information on what "the issue" with it is, enlighten me. I feel like I'm missing something here, despite keeping an eye on the HugsLib comment section.
Pixel Person 19 MAY a las 12:17 p. m. 
In the original mod description it says HugsLib is required. But in this mod it shows no dependencies. Have you, by chance, removed the HugsLib dependency? :meepstarry:

I've chosen to avoid HugsLib due to the overwhelming game-breaking issues since the 1.5 update. I understand that when an update comes out it takes a long time to readjust mods, but HugsLib seems to have been broken quite a while since before 1.5
tankuwell 16 MAY a las 9:25 p. m. 
So last night asleep, I woke up having a nightmare while also getting a cramp in my calf which I felt all day, and the reason in my dream was this mod. Not sure why but glad it wasn't cause i like this one. Thanks for what you do.
lol 10 MAY a las 10:38 a. m. 
Still best simple mod, showing outside temperature at a glance
lol 10 MAY a las 10:38 a. m. 
Mentioned in Best Mods • Vanilla UI collection.
Syrus  [autor] 17 ABR a las 1:35 p. m. 
Are you sure you are reporting this on the correct mod?
I see no way for that to happen from this mod, sorry.
Flouque 17 ABR a las 1:16 p. m. 
This mod changes the style of the research benches to the steel one and when fully zoomed in, the walls fade out, not sure why
Eppiox 13 ABR a las 2:22 a. m. 
Legend
Mooneye 12 ABR a las 3:42 p. m. 
Thanks for updating
Syrus  [autor] 12 ABR a las 3:00 p. m. 
Version 1.5.0
No code change, saw no issues when testing.
ExterminaTor 12 ABR a las 12:34 p. m. 
Please update
Zarkgok 12 ABR a las 11:43 a. m. 
Can not activate in 1.5
InfiNight 8 ABR a las 4:23 a. m. 
It works fine for me in 1.5
Daimyo 5 ABR a las 12:18 a. m. 
Does this work with 1.5?
Nicholas Steel 19 ENE a las 8:58 p. m. 
It's like it oscillates between a lighter and darker variant of the current colour. It could be that it's simply on the edge of a threshold between 2 colours without a hysteresis system in place to prevent this visual oscillation.
Syrus  [autor] 19 ENE a las 9:33 a. m. 
Uhm...never had that before. Sounds like a bug. Probably some other mod not being compatible, is my guess.
What did you do to produce the issue?
Nicholas Steel 19 ENE a las 4:57 a. m. 
What's it mean when the heatmap starts blinking for a room?
Light-DelaBlue 25 NOV 2023 a las 12:39 p. m. 
the ubton of heat map disapear strangely
Syrus  [autor] 18 NOV 2023 a las 4:09 p. m. 
Good to know, thank you, that narrows down the problem.
No wonder I never noticed it, I only ever have one colony.
I will look into it when I have time.
Signal 17 NOV 2023 a las 9:11 p. m. 
Syrus, back in April, someone mentioned that the temperature labels disappeared in his game. I recently saw that too, and I noticed a reproducible pattern. If you have more than one settlement (camps from Set Up Camp count for this too), the temperature labels only display for the settlement that you were viewing when you last saved your game. For settlements A and B, if you saved while viewing B and later load that save, the labels appear for B but not A, and vice versa.
Frostiken 11 NOV 2023 a las 12:07 a. m. 
Couldn't find any cell in region Region(id=831, mapIndex=0, center=(18, 0, 64), links=0, cells=0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Region:get_AnyCell ()
Verse.Room:get_Fogged ()
HeatMap.RoomTemperatureDisplayer:Update (int)
HeatMap.HeatMap:OnGUI ()
HugsLib.HugsLibController:OnGUI ()
HugsLib.Patches.UIRoot_OnGUI_Patch:OnGUIHook ()
(wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
TheCrankSpiderNinja 15 OCT 2023 a las 6:11 p. m. 
FUCKING THANK YOUUU
Saint Cain 1 OCT 2023 a las 9:41 a. m. 
@Decoherent just adjust your interface settings to F in game and it switches it for the mod :steamthumbsup:
Seb aus Istanbul 1 OCT 2023 a las 1:38 a. m. 
Thank you very much for this mod. However I would suggest to name it "1.4" instead of continued.
Decoherent 23 SEP 2023 a las 3:33 p. m. 
Would you be interested in adding dual temperature units to the display? Just something like "39F (4C)"? That'd be really helpful :)
666bloodynex666 10 JUL 2023 a las 4:12 p. m. 
Yeah, that seemed to do it. Just getting back into playing after a hiatus and I'm still in the mod sorting phase. lmao
Syrus  [autor] 10 JUL 2023 a las 3:41 p. m. 
Strange, they are fine for me, I checked via the workshop folder.
Maybe Steam messed up? Try un- and resubscribing (or deleting the mod's workshop folder) to force it to download again.
666bloodynex666 10 JUL 2023 a las 3:25 p. m. 
Just updated to this last night, and it came with invalid KeyBindings.xml and KeyBindingCategories.xml files. Hex editor reveals that they're just 266 and 235 null bytes (0s) respectively. Seems to prevent this mod from actually specifying its keybinds.
Trojan 9 JUN 2023 a las 6:14 p. m. 
Just wanted to say thank you for continuing this mod, I consider it essential even with RimWorlds attempt to add the same functionality.
Crimson 29 MAY 2023 a las 8:17 p. m. 
Dude your mod is absolute core, thank you for the update, and sorry about having to repost it due to Steam technicalities

Cheers
Godrik Underscore 9 MAY 2023 a las 8:55 a. m. 
@Syrus thx for the reply! Sounds similar to vanilla but I suppose I'd need to check out this mod to see the differences. Fwiw hovering and looking at the actual temp instead of relying on visual/ color clues gives me excellent metrics as it is.
Syrus  [autor] 8 MAY 2023 a las 4:26 p. m. 
Compared to vanilla - unless it has been changed - this mod offers a much more distinct color range for the temperatures that matter to normal humans.

Last I checked the vanilla overlay - a long time ago - it was very hard to tell apart temperatures that were fine, uncomfortable or unhealthy for people.
The mod adds a colored widget showing the outside temperature, as well as temperature displays over rooms when the overlay is active. Both are optional/adjustable.

The mod's technically not mine, I've just continued falconne's work.
It was made before vanilla got its own temperature overlay and since many others prefer it over the vanilla overlay, I keep it updated.

I've also added settings that allow full customization of the temperature range and its colors.
Godrik Underscore 8 MAY 2023 a las 2:44 p. m. 
As sooshon, I am wondering how this is different from the vanilla heatmap. So far it's shown me what I need to know but since I am always down for finding better solutions for things I am curious what this mod does that vanilla doesn't.
sooshon 8 MAY 2023 a las 2:31 p. m. 
I think it would be useful and you would have more downloads if you highlighted in your mod description some info on how this differs from the vanilla overlay. A side-by-side picture would also be good.
Syrus  [autor] 16 ABR 2023 a las 12:14 p. m. 
I've seen that happening on a stream as well. Can't reproduce it myself on a quick test though without my full modlist and currently busy with another mod.
Do you have the "Show temperatures over rooms"-setting active?

A HugsLib-log might be helpful, though I don't think the upload feature (CTRL+F12) still works.
Would even be nicer if you could do some testing with a fresh start with the same mod list, see if the issue persists - if it does, try to remove (or add) mods until it works (or breaks) to see if there's maybe a mod conflict. Considering that it started happening suddenly, and I haven't touched HeatMap in a while, that's what I pressume might be the issue.
bishop149 16 ABR 2023 a las 7:27 a. m. 
My temperature labels have disappeared.
I can still see the colours but can no longer see the temperatures.
I've tried playing around with the mods settings, nothing brings them back.
Is there a default setting that might be overriding?
Syrus  [autor] 4 ABR 2023 a las 9:55 a. m. 
Technically speaking everything affects performance.
It has a slightly bigger performance impact than the vanilla temperature overlay, I would guess, mainly because it adds some stuff to it and makes it useful .