Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i added this to the Nanobots.xml
under Nano Aura and under </graphicData>
<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance>
seems to fix it, now nobody spawns with that, it made the early game waaay too easy without any effort of going after those items, now i gotta figure out how to make them
Your modlist is long, the probability that it's nanotech causing the issue is minimal. Those things normally happened to me when some graphical stuff conflicted with the game engine or other mods, like when a mod wants to load a pawn but the game doesn't "understand" the appearance of it, so it crashes the entire screen.
You might want to load ONLY nanotech and see if the bug persists. From looking at this github record I can see you use Vanilla expanded, that mod caused me some graphic headaches from time to time by conflicting with other mods, could be the problem for you too. Like the vanilla textures expanded or something.
https://gist.github.com/HugsLibRecordKeeper/f1a82cdd714926d5e5f1661bb233a768
the issue appeared after fresh new installation on a new pc but after the update to 1.5
the mod is last loading
i tryed also to remove all mods and keep the essential also give the issue and always after sometime, at the start for a few hours gametime it works fine then agaun disappear the interface. also to be noted all listed work continue to work as the issue wasnt there. but the probleem is that the whole interface goes mad on all placed object (ie even the beds)
PLS i wnat so mush to try the game on my new hardware with this mod :D
I personally use this mod with around 150 other mods and don't have any problems.
Last resort you can try is doing a complete uninstall of RimWorld and then reinstall everything
have not last 2 dlc
playing with other mods but already played together in 1.4
mainly SaveOurShip2- Digital storage unit- misc robot- androids - and a few more
im willing to help for solution in case anyone want to though i can spare just my time... thank you in advance
i'm experiencing the issue of the interface disappearing (or blinking ) on nanofabricator after a few moment form fresh start . tried several times
i already canceled the line suggested in comments in nanonbuildings.xml
<li>PlaceWorker_ShowFacilitiesConnections</li> but it didnt help.
any other suggestion?
thank you in advance
Check if you're using Vanilla Expanded Framework, it adds a code for preventing stuff from spawning in the world. Other issue could be a mod that affects pawn generation.
- Added Anomaly items
- Fixed nanofabricator category (it was supposed to be in Misc, not Production)
- Fixed nanoaura stop rendering the pawn's hair
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE17D1D0]
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE17D1D0] Duplicate stacktrace, see ref for original
- Added a bunch of modded and DLC items to the nanofabricator (infinite mech chips)
- Also added a Nanoturret, basically a nanoblaster that fires on its own
I got into the mod folders and edited it using XML, it worked normally for me.