Total War: WARHAMMER II

Total War: WARHAMMER II

Moulder's Flesh Lab for Ogre Mercenaries
24 Comments
AshtonMz 23 Mar @ 8:30pm 
How could I make a mod similar for all units?
riuminkd 3 Sep, 2022 @ 1:19am 
Hello, can you please port this mod on WH3?
Mr. Yellow 23 Jun, 2022 @ 10:36pm 
Really late, but could this mod be modified to work for allied units from another mod? I'd like to take a crack at making such a mod.
GoatScream 1 Nov, 2021 @ 5:31pm 
Could you maybe make submod that locks this behind a technology? I think it would make sense lore-wise
DeadFingers  [author] 1 Nov, 2021 @ 2:43pm 
Hello folks! Sorry about my prolonged absence, but I'm back.

Sadly, I must say that the bug with Greenskins having mutant ogres is still out and about. It's proving difficult to weed out, that one, but I'm on it.

In the meantime, I have just released a version of this mod for the Expanded Roster Ogres for those of you that wanted that, as well as Castellan of Hell Pit, my very first "proper" mod, so feel free to check those out!
Litch 26 Oct, 2021 @ 11:43am 
Compatible with sfo?
Holynevil 24 Sep, 2021 @ 12:37pm 
can you make subversion for Expand Roster Orge kingdom?
Trill 22 Aug, 2021 @ 5:58am 
Any way you could make a mod that makes the settlement building available notification button also work for skaven under city buildings available?
Crybribri 17 Aug, 2021 @ 11:53am 
Is it gonna work with the Expanded Roster for Ogres?
DeadFingers  [author] 25 Jul, 2021 @ 10:49pm 
Hey everyone, just a quick update. I'm currently in the middle of figuring out what's up with the Greenskins and their mutant Ogres. Hopefully I'll be able to solve it soon.

Besides that, I just wanted to say thank you for the (now over a) thousand subs! I never thought this would be so popular right after the DLC and reworks, but I'm glad so many of you, like me, enjoy Moulder shenanigans.

Speaking of Moulder shenanigans, I've got something else cooking while fixing the Greenskins issue. So if Moulder's your jam, and particularly if you're also using Chaosrobie's Moulder's Menagerie, dilaguna's Augmented Rat Ogres, DAN's Trolls, stiginge-oy's Flayerkin, etc. then this should be up your alley.
Mars 24 Jul, 2021 @ 1:00am 
@DeadFingers I'm getting @GalviusT's bug as well.
Zarester 20 Jul, 2021 @ 12:06pm 
I mean, what self respecting ogre's gonna turn down a third arm?
Edgegunna 19 Jul, 2021 @ 11:41am 
Physical resistance
Death Frenzy Ogres
Parasites that revive dead units
O_O
GalviusT 17 Jul, 2021 @ 5:46pm 
@DeadFingers I am using other mods so it may be an odd interaction with one of them, nothing that effects the moulder lab but who knows.
DeadFingers  [author] 17 Jul, 2021 @ 12:55pm 
@GalviusT That's a curious interaction. Maybe it's because Ogres are the same unit independent of the faction that hires them, and Moulder's mutations and Greenskin scrap are both considered purchasable upgrades.

I'll have to look into it and see what's up. Thanks for the heads up.
GalviusT 17 Jul, 2021 @ 11:46am 
I have seen a lot of ai orcs using the mutations on ogres, idk how but they do
Avadon 17 Jul, 2021 @ 12:09am 
Chaos...does not concern itself with mortal...morality...
Pimpin Pippin 16 Jul, 2021 @ 10:30pm 
Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should...
Thanks for the mod!
Unskilled 16 Jul, 2021 @ 1:32pm 
I misread the title of this
TorgueUser 16 Jul, 2021 @ 1:33am 
@Mars Ai moulder never uses the lab as far as i know
Manfred Cornburg 15 Jul, 2021 @ 4:29am 
This is absolutely insane
Vahamon 14 Jul, 2021 @ 3:59pm 
That's a nice mod!
Mars 14 Jul, 2021 @ 2:17pm 
I forget, does ai moulder use the lab?
aeON 14 Jul, 2021 @ 1:32pm 
so quick :lunar2019shockedpig: