Rivals of Aether

Rivals of Aether

Tails
38 Comments
Stachman 1 Nov @ 6:05pm 
yellow sonic
Minty Tails 25 Oct @ 6:22pm 
Can you make a super tails Palette
Kalidos 17 Aug @ 5:14pm 
PLEASE BUFF HIS SMASH ATTACKS, IF I WANT A KILL I HAVE TO GET MY OPPONENT TO OVER 175 PERCENTAGE I LOVE HIS COMBO GAME BUT I HAVE TO PUT IN THREE TIMES THE AMOUNT OF EFFORT FOR ONE KILL!
Wrenchineer Gaming 17 Jun @ 10:11pm 
i think the moveset is fine but the ♥♥♥♥♥♥♥ EYES piss me the ♥♥♥♥ OFF man

they are wide, feel misplaced, and because of the size it causes his head to have to be way too big aswell. like ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ man, im sorry but these ♥♥♥♥♥♥♥ eyes are so ♥♥♥♥
Doctorshateher 15 Jun @ 4:08pm 
pretty sure this is just SSF2 tails. not saying that's a bad thing (i actually love ssf2), i'm just saying that it's a thing.
spirex2009 18 May @ 1:59pm 
this is the best tails on rivals but could you make him smaller to mach the other sonic characters he is too tall
EZWii 6 Mar @ 6:28am 
he is way too tall wich makes him look weird next to other mod sonic characters
VB 24 Feb @ 9:52pm 
And lastly I think that side special should have much less knockback so it can function as a proper combo tool, it feels really bad seeing all his combos go away if the opponent just holds di away after a side special. Last last thing is that his frame data is a little lacking at times, I think making the entire down air hitbox spike for the first 2 frames it's active and then have a sour spot hitbox the following 2 frames would feel a lot better, also moves like up strong feel a little too slow to use so I think it would be nice to be advanced to around frame 9/10, on that topic as well I think neutral air should be advanced 2-3 frames because it feels a little too slow on startup, and jab should have a shorter cancel window into it's next hit to speed it up because his jab feels extremely slow and makes combos out of jab feel awkward. Again this is an amazing mod I think the sprite work is fantastic but I'd love to see some more tweaks for balancing!
VB 24 Feb @ 9:52pm 
This is easily the best Tails mod on the Rivals workshop and I think he's amazing to play as, but he's also a little too weak currently in my opinion, he has no real good burst option and his projectiles are very slow and easy to react to or predict(neutral special specifically comes out way too slowly to be used for continuing combos and even makes combos harder to use in cases because of the way it pushes him away when used in the air). Also like I've seen others mention he lacks kill power in moves other than his up air with sweet spot, so it's very difficult to actually ko the opponent and gets very repetitive after a while, I think giving down strong and forward strong more knockback scaling would be extremely nice, I think down special as well could function as a kill move specifically when thrown with side special to allow for safer kill options that still have good risk reward.
ArcadenOre #FixTF2 23 Jan @ 11:18am 
Can Tails get a custom AI? Cause the basic AI can't use the full extend of his moves like how Knuckles or Classic Sonic works, but other then that I love the ideas and the references keep up the work RicE :D
Segvent 14 Jan, 2024 @ 6:07pm 
One last thing.

Could we get a Voice Update to have him use voice clips like some of the other Sonic Characters out there?

would be pretty neat.
Segvent 14 Jan, 2024 @ 6:06pm 
Neutral Special could also use a buff. For it being a slow moving projectile while faithful to it's appearance in Battle, it's too slow and predictable to be useful on the ground, serving better as a slow aerial option with it's angle, also with low payoff.

Either a buff to it's speed or a buff to the stun duration tied to how much percent the opponent has would suffice.

All in all: i love this character to death and will continue to main him, but god help me securing wins on him is like playing Smash Ultimate Shiek. Keep up the fantastic work on the updates and here's hoping some of my points are taken into consideration. :SuperstarsTails:
Segvent 14 Jan, 2024 @ 6:06pm 
Tails' combo potential is amazing, able to perform plently of strings and chase down the enemy, but none of that matters if actually scoring the kill is downright difficult. I've had most if not all matches against most other characters (including other Sonic Characters like Eggman) where i can't secure kills until around 160-200% on a MEDIUMWEIGHT.

Tails' best kill moves are his FStrong, Fair near the edge and Dair sweetspot spike. and as a character that's toated to be a strong aerial fighter i feel like atleast his Fair and Uair need a buff in kill power/knockback to secure kills more successfully.

The other Strongs (Dstrong and UpStrong) while fast and useful to throw out also struggle to secure kills until the 125% range.
Segvent 14 Jan, 2024 @ 6:06pm 
@ricE

Alright so it's been a long time enough of playing and maining this Tails Workshop Version for me to give my 2 cents.

The character in terms of combo potential, ease of use, and fun gameplay is absolutely fantasic.

The moveset covers all the basis of Tails' game plan while also including plenty of references and moves from his many playable appearances in the Sonic Series.

And while im very grateful for the newer updates ironing out a few issues (like the Down B Remote Robot cancelling/fizzling out on use randomly), there's one major issue that i really feel needs to be adjusted for this character to be perfect: Kill Power.
SaD2K 4 Dec, 2023 @ 7:11pm 
why after all this time his neutral b animation is still the ♥♥♥♥♥♥ bomb throwing animation instead of the arm cannon for me
ricE_ECD  [author] 15 Oct, 2023 @ 7:29pm 
@Shadow_The_Worm | Titan.TF
hi, sorry for the late response, but I have thought of giving Tails (and some of my other characters) Final Smash compatibility for a long time. I just haven't gotten around to implementing them yet.

also thanks :D
Shadow_The_Worm | Titan.TF 11 Oct, 2023 @ 8:17am 
@ricE
Hey there. Is there any possibility of a Final Aether/Final Smash/Final Strong compatiability through the Final Smash Buddy for characters like your Tails, Meta Knight, Mario and others in the future? Just curious if you plan on implementing Final Smash Buddy compatiability to your characters, thought to ask about since I noticed that you are alive and working on your chars.

Also, all of your characters are amazing and well done in execution, they feel like something unique yet are source-accurate and and have a few Smash (Bros/Flash 2/Crusade) tricks up their sleeves. In Tails' case, his moveset gives me SSBC/SSF2 vibes the most since the official Smash Bros. series do not feature him as a playable character.
ruffwizard 4 Jul, 2023 @ 5:21pm 
Hey, is it possible to give tails support for the chaos emeralds buddy? It has custom variables for unique sounds on transformation, custom music, and even custom sprites/aura.
https://steamproxy.net/workshop/filedetails/?id=2906569843
Editor Man 16 May, 2023 @ 9:57pm 
I love this character and I love his fstrong. Seeing Tails just clapping people into oblivion is really funny to me.
Soul_Knight 22 Apr, 2023 @ 9:19am 
Man this character is buster from his near infinite recovery to his instant down strong to his grab and everything else. This character is just outright amazing.
jaidencook08 1 Jan, 2022 @ 10:17pm 
can i use tails
WolfboomZ 4 Dec, 2021 @ 10:01am 
Why you gonna make Tails more overpowered than Sonic? Thats busted and unfair. Give Sonic some love man buff Sonic!
Molecule Man 30 Sep, 2021 @ 12:45am 
Alright, so hear me out. I was in practice mode testing out the character and stuff, nothing important there, but one thing caused me to write this comment. So when i used the down special, nothing bad happened. When i used it the second time while it was still recharging, my computer just went to the blue screen of death, restarted, and now everything is fine. Im not testing if it does that again btw. Could you fix this, or is it not possible to fix?
marievpyre 14 Sep, 2021 @ 9:52pm 
This is really good! I've never seen such a well-made Sonic character that isn't a sprite rip. Although if I had 1 suggestion, it'd have to be that his back air is a bit too fast compared to the rest of his kit.
Cannolius 4 Aug, 2021 @ 5:12pm 
i also love the tails's sky patrol reference with the up tilt, it put a smile on my face :)
MarioMega 23 Jul, 2021 @ 5:17pm 
Can you just do tailses best voice actor
Cannolius 21 Jul, 2021 @ 5:23pm 
also if ur gonna do the voice thing, PLEASE do Coleen's tails, or just his current voice, she did the best preformance as tails
Cannolius 20 Jul, 2021 @ 3:20pm 
this is a great improvement for an already great character! mad props! but ngl i think tails's dtilt and sonic's should be swapped lol. not complaining tho
Renecup 18 Jul, 2021 @ 4:44pm 
Haha funny down b glitch.
Renecup 17 Jul, 2021 @ 11:38am 
Up strong
probux_kq 14 Jul, 2021 @ 8:36am 
one final suggestion: the black outline under tails' eyes on his sprites looks a bit odd because it looks like he has bags under his eyes or that he's really tired,i suggest making the black outline right under his eyes a bit less visible or something
probux_kq 13 Jul, 2021 @ 9:18am 
also i suggest adding a voiced alt that you access the same way that you do the voiced sonic alt for your sonic mod
probux_kq 12 Jul, 2021 @ 3:09pm 
gotta love how he has pico's air attack from newgrounds rumble as his forward air
MarioMega 12 Jul, 2021 @ 1:36pm 
Nice spirits
sseraph1. 12 Jul, 2021 @ 1:25pm 
Im assuming theres gonna be a sonic 2?
probux_kq 12 Jul, 2021 @ 10:44am 
SONIC,HELP ME!
EquinoxDoodles 12 Jul, 2021 @ 10:33am 
WHOAAAA MY HEADS SPINNING
Spamite 12 Jul, 2021 @ 10:01am 
I wanna fly high
So I can reach the highest of all the heavens
Somebody will be
Waiting for me so I have gotta fly higher
Gotta keep goin'
Everything is a brand new challenge for me
I will believe in myself
This is the only start for me