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My toolchain for texturing is broken af and im realy bad at this.
Do not expect anything but maybe i will update it.
I do not plan to change anything for B41.
It can be spawned at
1. Gigamart
2. Gardening stores
3. Random kitchen drawers.
I tried looking through the local stores, but as i had visited the local ones in Louisville and cleaned them out (no respawn), and i didn't feel like driving across the whole map for one book, i added it with:
/additem XNTree.XNTreeRecipes
This will teach you how to create seedlings like "Create Seedling: Apple". Trees works like Strawberries in the game, Trees do NOT work like trees that live a long time - If you don't harvest the tree, it will grow old and die and all you get is a tree log.
I have no clue how to get the seeds, people here are talking about "clicking on apples"? Wft does that even mean? I see no option to get seeds from for example apples anywhere by rightclicking anywhere on them, and eating them does not leave any kernels/seeds to plant. Where you get seeds are just poorly documented, it should be in the description, not in the comments.
Regardless, i added the seeds manually with /additem <seedtype> and it works, even in Multiplayer. It is also compatible (does not collide) with 'Mo Seeds that adds vegetables to plant.
Here are the seed types that you can add (requires Admin privileges):
XNTree.XNSaplingApple
XNTree.XNSaplingBanana
XNTree.XNSaplingCherry
XNTree.XNSaplingLemon
XNTree.XNSaplingOrange
XNTree.XNSaplingPeach
XNTree.XNSaplingPineapple
My Orange tree has <Harvestable> stage on 'Info' window.
but there is no Harvest butten on Right Click Menu.
is there anyone have same problem?
1) icons are missing for planted saplings
2) trees dissapear after harvesting
3) can't plant pear, grapefruit, lime, mango
this mod needs improvement, the idea is good but the execution is lame
All the samplings spawn in stores with farming supplies as well as are craftable from foraged fruits.
I thought that was how trees repopulated, either the fruit drops, rots, and grows or something eats the fruit and poops out the seeds in fertilizer?
https://www.indiatimes.com/trending/wtf/tomato-grows-on-an-island-that-nobody-can-enter-thanks-to-scientist-who-pooped-in-the-open-348074.html
Its a good mod just needs a bit of TLC the creator may or may not have enough time to deal with this so sit tight pretty much
attempted index: rottenThis of non-table: null
LOG : General , 1673500868178> 1,331,533,262> -----------------------------------------
STACK TRACE
-----------------------------------------
function: growPlant -- file: XNFarmingSystem.lua line # 15 | MOD: xnertot tree mod
function: checkPlant -- file: SFarmingSystem.lua line # 195 | Vanilla
function: EveryTenMinutes -- file: SFarmingSystem.lua line # 140 | Vanilla
function: EveryTenMinutes -- file: SFarmingSystem.lua line # 379 | Vanilla
T_T
I would have some advice, regarding the recipe for the new trees to be planted, fresh fruit is required, but in reality you can very well use rotten fruit, in nature the rotten part serves as a nutrient for the seed itself.
As far as gameplay is concerned the mod becomes a little less useful if you start a game with 6 months later, in this case you are forced to look directly for the items of the trees that spawn in the agriculture shops.
I think this addition could improve both playability and realism.
(realism that in any case doesn't have the fact of being able to use 5 bananas to create a tree, since bananas have no seeds... but I'm glad it's possible to do it even if it's not realistic)
I have created a furrow and tried to plant it but its not showing the seed to sow?
Am I doing it wrong?