Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






Just want to triple-check
//-- Flashing Items
alias "a" "cl_glow_item_r
and they end like this:
alias "aa" "cl_glow_item_far_r
...............
my question is:
are my configs compatible for use with project glows?
That'd be nice because if I see something far away I know what it is instead of having to guess, everything glowing the same color is a bit confusing. Other then that 10/10.
So this Project Glow thing is actually a resque group, who leaves supplies back to the survivors. This is why gloving weapons, melee weapons would do good.
Hell, even PG skinned characters...
除了急救包,别的东西也都能发光,这样阴暗处、远处、甚至是草丛里都能很明显的发现它们。
much description
many great