Heroes of Hammerwatch

Heroes of Hammerwatch

40k Tech-Priest Class
8 Comments
Der Falscher 12 Jul @ 8:58pm 
I have noticed the class has a hidden evasion stat that seems to be mighty high. On a fresh profile, with no upgrade nor items, I stood idle in a swarm of beetles.I got hit only about 20% of the time. Evasion is still written as being 0%.

Is that intended?
Daeft 25 Jun @ 1:16am 
I've loved this class
Alpha cat 702 4 Nov, 2021 @ 4:09am 
I feel like you realy need like 1 morepixel of range on the basic ability (maybe even more), its always so close to hitting, but maybe its just me
FFF-class Trashero 17 Jul, 2021 @ 9:15am 
Wolfie,
I got my Tech Priest to level 10 by now and I really must say that he gets quite a lot stronger once you get the graviton field and mechanical arms. It's definitely hard mode when you start playing him, especially if it's the first hero on this profile, so you might want to start out with a different class
Retronyx  [author] 17 Jul, 2021 @ 8:18am 
@Wolfie he's now been rebalanced to give him some better early game strength, stat rebalance, and some regen off abilities for survivability. Hope the current patch (4) fixes any problems you were having! Thanks for the feedback
Wolfie 6 Jul, 2021 @ 12:30pm 
I kinda feel the same as Wattmann, thematically i couldt have wished for more, however gameplay wise he starts falling of really hard when his lack of defense and regeneration forces you to focus more on dodging and staying alive rather than doing meaningful damage
Retronyx  [author] 4 Jul, 2021 @ 12:10pm 
@23-30 Wattmann added you to clarify what you mean, thanks for the feedback though!
FFF-class Trashero 4 Jul, 2021 @ 11:18am 
I like the tech priest and think you did a good job on him, but he is so damn weak that it's a pain to grind him. The damage on his laser is also way too high on the upper floors, while the mana cost so high that one rarely has enough mana for more than 3 consecutive shots