Portal 2
FPS Benchmark
9 comentário(s)
Rooke 10/jul./2021 às 8:54 
Whoa! That was excellent! Didn't loose any textures. In the goo room the fps dropped down to the 20's and in the cube/laser room it dropped into the teens. :steamthumbsup:
BTW, I used +showbudget to see what was happening with the resource usage.
henpitts 5/jul./2021 às 14:42 
With all the lasers going I lost the wall textures. Saw error floating around. Other than that seemed to run ok.
Fiddler72203 3/jul./2021 às 10:46 
the part that tanked my PC was the fizzler part at the start not any of the other stuff
dcook 3/jul./2021 às 4:55 
looks really nice... my graphics fan kicked in for the smoke and when cubes started to drop in laser room..
Fuku Yamama 1/jul./2021 às 19:29 
Well, that's minutes out of my life I won't get back.
EJM Studios  [autor(a)] 30/jun./2021 às 9:13 
I just realised, I had forgot the pack the smoke particle into the map file, I have packed them and updated the map. I haven’t changed any of the laser textures, try validating the local game files: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
KowR 30/jun./2021 às 8:54 
i got white things on fire test, and also at lazer test textures was invisible
EJM Studios  [autor(a)] 30/jun./2021 às 8:25 
The complexity of objects rendered is controlled by the shader detail settings. At lower settings portals rendered through portals will appear white. Is this what you saw?
KowR 30/jun./2021 às 8:09 
i got some texture glitches why idk
at lasers part.