Stellaris
Endless Frontier: An Event Mod
317 comentário(s)
perl 18 de jan. às 21:38 
Nice events!
Target Practice 15 de jan. às 10:48 
With the "landlocked" anomaly, building an observation post seems to reset the civilisation to the stone age era.
spartan1096 26/dez./2024 às 1:35 
How would mods that forced all anomalies to spawn affect this?
Target Practice 22/dez./2024 às 18:58 
Does this mod add an anomaly-spawned event titled "An abandoned station"? I have several anomaly-adding mods installed, and I forgot the name of the anomaly that triggers this event.
Gazibaldi 14/nov./2024 às 14:27 
@mzilli - It's entirely possible. I'm fairly new to the game. I'm guessing it's from Real Space - New Frontiers as that adds new planet classes. I've fixed it on my end so it's all good. I might look build a compatible merge mod for it
mzilli  [autor(a)] 14/nov./2024 às 14:17 
@Gazibaldi Odd... are you using a mod that adds a "Sterile World" planet class?
Gazibaldi 14/nov./2024 às 11:23 
I'm getting a localisation placeholder error on Decaying Moon

"This pc_sterile_adj moon appears to be in a decaying orbit"

Looking at the english misc localisation file sterile is down under key 'pc_barren_adj'
Noire 12/nov./2024 às 5:43 
yeah this happened to me as well, would you please duplicate the language to simp_Chinese? I have no problem understanding English but they game is just showing bare codes.
sem.maxim 2/nov./2024 às 1:17 
Do you can set english to "default"? It is very strange, that mod author MUST translate all texts for all available languages.
mzilli  [autor(a)] 1/nov./2024 às 14:49 
@sem.maxim Yeah English is the only supported language atm. But if you like, I can duplicate the english text for another language. Which language would you prefer?
sem.maxim 1/nov./2024 às 3:44 
When I try to use this mod on non-english localisatio, I have messages like "mzilli_anomaly_events.32.desc.b".
mzilli  [autor(a)] 11/set./2024 às 18:04 
@CK Thank you so much!

@YutaniWakazashi Shouldn't be too affected, but I'll give it a once-over tomorrow just to be safe.
YutaniWakazashi 11/set./2024 às 17:49 
How is this working with 3.13? Does that even impact this mod?
CK 20/jul./2024 às 18:09 
Just wanna say I love this mod. The writing is high-quality- It's become part of all my games now. Keep up the great work.
mzilli  [autor(a)] 14/jul./2024 às 9:35 
@Mutaco Hi, sorry for the late response! I appreciate the offer but I'm a little leery of doing non-English localisation, mainly because I like to tinker with my mods and don't want to break the non-English strings down the line.

@Vumpalouska Thank you! I'm a fan of cosmic horror so I guess that was my love letter to Event Horizon .

@羊驼 Yes, it is compatible with 3.12.5. You can safely ignore the launcher warning.
督战队 9/jul./2024 às 6:34 
Is it works now?
Vumpalouska 5/jul./2024 às 6:21 
Whoa, the Reticent event chain contains some truly awesome writing. It was like encountering the Horizon Signal for the first time.
Mutaco 22/mai./2024 às 16:53 
@mzilli I really liked your mod, I would like to translate it into PT-BR, if you agree, get in touch to send the files.
I sent you a request on Steam.
Ashtero 14/mai./2024 às 19:21 
No problem, thanks for quick fix!
mzilli  [autor(a)] 14/mai./2024 às 17:42 
@Ashtero Fixed now, sorry about that! Thanks for reporting.
Ashtero 13/mai./2024 às 22:09 
I'm getting "Heliophage Research" options without actually encountering any heliophages. Also (likely due to the same bug) I can get several of them simultaneously, i.e. "Heliophage Research I" isn't required for "Heliophage Research II", "Heliophage Research III", etc.
Pietas 9/mai./2024 às 21:12 
Thanks for the update. This is one of the very few mods I will always, always install before any new palythrough.
garvins 9/mai./2024 às 5:11 
It could be that the mod dont have to be updated. There was only two basegame anomalies which got updated in the 3.12. version to fit better to the new kinds of individual machines
Blazingdevil 7/mai./2024 às 13:51 
will this mod be updated to 3.12?
Snuffles 30/mar./2024 às 17:23 
@mzilli For the No Mere Moon even chain, the 75% chance to disarm the moon does not fire. It looks like the line to trigger the disarm outcome is commented out in file 'mzilli_event_projects'.
Beast-Storm 2/mar./2024 às 23:35 
It works in 3.6.1, thanks @mzilli
mzilli  [autor(a)] 2/mar./2024 às 6:17 
@Gatzek It should work fine in 3.11, I'm just bundling some improvements into the next patch.
Gatzek 1/mar./2024 às 21:07 
Can I use version 3.11 or do I have to wait for the update?
Beast-Storm 1/mar./2024 às 19:55 
Alright... I'll give it a try and reinstall it, thanks @mzilli
mzilli  [autor(a)] 1/mar./2024 às 18:17 
@Beast-Storm No, but pretty much everything should be compatible with that version anyway.
Beast-Storm 29/fev./2024 às 23:46 
Can you make a separate 3.6.1 legacy version for this mod?
XBP Amou 10/jan./2024 às 15:49 
oks, ty! sorry to bother! :steamhappy::steamhappy:
mzilli  [autor(a)] 10/jan./2024 às 14:41 
@Amou I'm afraid not. :P
XBP Amou 9/jan./2024 às 12:18 
is this mod that add the event of Forerunner Remnants in a System called End of Lines? im having a problem with it and cant find the origin mod, so im basically asking this in almost every mod im suscribed. ty ty
mzilli  [autor(a)] 16/dez./2023 às 21:41 
@King of Winter When you research the anomaly there's an option to stabilize its orbit via a Special Project. Otherwise, the decay will take centuries before becoming a problem, unless you accelerate it for science.
King of Winter 16/dez./2023 às 19:01 
Is there any way to remove the decaying moon modifiers? It spawned in the worst possible place and I have tried console commands only to watch them fail?
mzilli  [autor(a)] 9/dez./2023 às 21:52 
@Shidan Fixed now!
joakim.westergaard 9/dez./2023 às 20:51 
That would be great. I also use the mod together.

Thanks for your work - love the mod!
mzilli  [autor(a)] 9/dez./2023 às 13:33 
@Shidan Okay thanks, I'll release a fix for this shortly.
Shidan 9/dez./2023 às 11:58 
Yep, tried both ways, same issue no matter which way it is. The planet type has no habitability if this mod is on too.
mzilli  [autor(a)] 9/dez./2023 às 11:19 
@Shidan Try changing the load order? Hopefully that'll fix it.
Shidan 9/dez./2023 às 10:27 
Looks like this mod has an issue with Planetary Diversity. Breaks habitability on the Dry Tidally Locked world type, looks to me like because you use the same name for it "pc_tidallylocked".
mzilli  [autor(a)] 4/dez./2023 às 15:50 
@joakim.westergaard It's fixed internally, will publish it in a day or two. Thanks!
joakim.westergaard 3/dez./2023 às 20:24 
Just a note that they changed "on_survey = {" to "on_survey_planet = {" and I think the mod still uses the former :-)
francisjaen 2/dez./2023 às 21:06 
Spanish, please
mzilli  [autor(a)] 1/dez./2023 às 15:23 
@Kucige Awesome, thanks! Although I'm adding more content back in day by day so there will be a lot more text coming soon!
wurzlsepp 1/dez./2023 às 10:38 
@mzilli Cool. Thx a lot.
Kucige 30/nov./2023 às 4:16 
Hey, i made a german localisation for your Mod: https://steamproxy.net/sharedfiles/filedetails/?id=3100637450
Qillin 19/nov./2023 às 9:22 
Thank you sir
CK 19/nov./2023 às 7:21 
Awesome