Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






at 33:30min
and my friend wants to make a FS table mod and uses some codes and models from your mod, is this allowed?
But also optimizations, scrips that automate processes, and other changes that allow for a faster flowing experience. But mostly the first reason.
https://imgur.com/8ZbK4qs
@Qwazzq Will be checking the russian script, but fixes might be a bit slow since it sounds like a more broad issue with the cards. Will try to get it fixed as soon as possible
1. Problems with card detection for scripts: some souls are not counted by player's soul counter when he has them in soul slots (for example larry jr.) and counters don't appear on bonus souls automatically.
2. Auto-rewarding does not work: does not add coins, loot cards or treasure cards for enemies killed, does not put souls immediately to the player.
3. Healing at turn end: does not account for hp up items or rooms.
Really enjoyed playing this version with friends, will be waiting for fixes very much!