安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
But i use a lot of Medieval Overhaul mods. and not i can only build the diagonal walls in wood and not stone. But the normal walls i can still build out of stones.
Anyone know way that is or how to fix it?
also today i had to uninstall the AI Upskaled Textures Mods due to Graphics Settings+ updating and rendering them incompatible.
Is their a hidden dependency between this mod and any of the above that we should know about?
Is anybody else suffering this too?
"Basic Wall: A thinner wall that is flush with diagonal walls."
I don't suppose there's either a mod, or you could possibly update this one, for diagonal fences as well?
My buildings are looking amazing with this mod installed, but the "zig-zag" fences look even worse than they did before. Real clash of designs.
https://steamproxy.net/sharedfiles/filedetails/?id=2775499840
https://steamproxy.net/sharedfiles/filedetails/?id=2775499969
Если вы различаете цвета, то это треш
https://steamproxy.net/sharedfiles/filedetails/?id=2589134238
Basic-diagonal walls (bottom row) clearly mismatch due to the thickness of the walls
Basic-small connector-diagonal have the same issue, although part of the problem is that the small connector has a random jagged piece attached to the side, like it doesn't understand that the basic wall is small
Normal wall-large connector-diagonal again repeats the jagged behaviour, and this time, indents itself as well.
The same method with normal-diagonal does work, but the same angle which is shown in the problems screenshot (where you have the small wall coming down from the wall) has some texture mismatching, primarily with the "face"--this should be expected, I guess, since there walls are different thicknesses, but because the connectors don't work as expected, there's no workaround that I can see.
Note the little bit of texture-weirdness. Also, all of the wall variants added in this mod seem to be slightly lighter in color (at least for limestone, the main stone on my tile). Is using exclusively your walls the only way to get around this sort of issue with angled corners on 2x2+ squares looking weird? Hopefully not, as the color difference (and thickness difference) makes it look quite weird when paired with embrasures.
I've tried so many combinations of the surrounding blocks.
https://imgur.com/JZvrE9Z
MatFrom with null sourceTex.
Basically the same for the other types.