Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
But i use a lot of Medieval Overhaul mods. and not i can only build the diagonal walls in wood and not stone. But the normal walls i can still build out of stones.
Anyone know way that is or how to fix it?
also today i had to uninstall the AI Upskaled Textures Mods due to Graphics Settings+ updating and rendering them incompatible.
Is their a hidden dependency between this mod and any of the above that we should know about?
Is anybody else suffering this too?
"Basic Wall: A thinner wall that is flush with diagonal walls."
I don't suppose there's either a mod, or you could possibly update this one, for diagonal fences as well?
My buildings are looking amazing with this mod installed, but the "zig-zag" fences look even worse than they did before. Real clash of designs.
https://steamproxy.net/sharedfiles/filedetails/?id=2775499840
https://steamproxy.net/sharedfiles/filedetails/?id=2775499969
Если вы различаете цвета, то это треш
https://steamproxy.net/sharedfiles/filedetails/?id=2589134238
Basic-diagonal walls (bottom row) clearly mismatch due to the thickness of the walls
Basic-small connector-diagonal have the same issue, although part of the problem is that the small connector has a random jagged piece attached to the side, like it doesn't understand that the basic wall is small
Normal wall-large connector-diagonal again repeats the jagged behaviour, and this time, indents itself as well.
The same method with normal-diagonal does work, but the same angle which is shown in the problems screenshot (where you have the small wall coming down from the wall) has some texture mismatching, primarily with the "face"--this should be expected, I guess, since there walls are different thicknesses, but because the connectors don't work as expected, there's no workaround that I can see.
Note the little bit of texture-weirdness. Also, all of the wall variants added in this mod seem to be slightly lighter in color (at least for limestone, the main stone on my tile). Is using exclusively your walls the only way to get around this sort of issue with angled corners on 2x2+ squares looking weird? Hopefully not, as the color difference (and thickness difference) makes it look quite weird when paired with embrasures.
I've tried so many combinations of the surrounding blocks.
https://imgur.com/JZvrE9Z
MatFrom with null sourceTex.
Basically the same for the other types.