Slay the Spire

Slay the Spire

The Delver
9 kommentarer
Henchman21 14 jan @ 14:30 
really cool, recommend trying it out
Zendakon 15 aug, 2022 @ 18:05 
Would be cool if there were some added achievements in the Statistics for this character. IE Dredge 20 cards in one turn, kill a boss with only lost items, or reclaim 3 cards for 3 consecutive turns. Just fun extra challenges. Another thing I noticed is this character doesn't have any cards that needs unlocked through the exp thing like the base characters. If you do add the latter it would be wise to have an option to unlock this characters stuff in the mod config. Regardless it's a unique and fun character.
Aicho 19 dec, 2021 @ 23:29 
A friend and I are really enjoying this mod, however we noticed that when a card is reclaimed for 0 when snecko eye is in play, the cost shows up as 0, but it still costs energy if snecko had randomized it to anything but 0. I assume this is an oversight so I wanted to bring it to your attention.
Zu 14 nov, 2021 @ 4:14 
Still plays fine. Still does odd stuff when nether form is in play. It looks like it fails to play upgraded strikes sometimes if you aoe a single leftover enemy.

Meanwhile, it occurred to me that the keyword consume could probably just have flare's essence generating effect by default. Maybe that'd allow you to tweak cards with consume and/or essence and buff the starter relic a wee bit.
Chilln in the name of  [skapare] 13 nov, 2021 @ 19:37 
Massive update just dropped! Check it out! :undyne:
Rando 8 aug, 2021 @ 22:34 
Lots of crashes when accessing the discard pile. Maybe because of the power that adds reclaim cards to discard. Otherwise fun mod if a little too powerful. (careful with the 0 cost cards that give a bit of value, real easy to loop and abuse)
Zu 12 jun, 2021 @ 7:02 
Forgot to mention that pulling that one x-cost attack (4 damage, 4 block, upgrade too good by 1 point btw :lunar2019piginablanket: ) with nether form pulls yet another attack because the game probably thinks you're spending energy on it when it plays itself.

Edit:
Reincarnation gets around the 10-card hand size limit. At least it seems that way cuz it's the last effect that happened that turn. https://i.imgur.com/aIP2HPs.png
Chilln in the name of  [skapare] 11 jun, 2021 @ 20:37 
@zu
Thanks for your feedback! I have fixed some of the minor issues you've addressed and should be patched shortly. As far as some of the other things are concerned.
Nether Form only works off non power cards that cost 1 or more so that might be where you are confused.
And yes cards that make lost items and don't exhaust do not make healing or gold cards at all.
Zu 11 jun, 2021 @ 20:09 
Quaint chonky pyramid head.

Dredge and salvage are quite unique. Reclaim is fun too but tends to be overtuned. Essence and consume are fine but sorta feel like they exist for the sake of having another resource that doesn't do anything super exciting, so having more things that interact with essence besides consuming it would make it more memorable.

There are some oversights like missing words on flare+ or reclaim number on shadow lash, drain doesn't seem to proc salvage if it shuffles card piles before dredging more, I wasn't paying enough attention to check if stalling for 999 gold and hp was possible with lost items but it shouldn't be, and nether form would sometimes do nothing even though it didn't hit ambush or anything unplayable, but overall the first impression was good.

Even the minor mechanical themes and aesthetics go hand in hand. Solid stuff.