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Rapportera problem med översättningen
Meanwhile, it occurred to me that the keyword consume could probably just have flare's essence generating effect by default. Maybe that'd allow you to tweak cards with consume and/or essence and buff the starter relic a wee bit.
Edit:
Reincarnation gets around the 10-card hand size limit. At least it seems that way cuz it's the last effect that happened that turn. https://i.imgur.com/aIP2HPs.png
Thanks for your feedback! I have fixed some of the minor issues you've addressed and should be patched shortly. As far as some of the other things are concerned.
Nether Form only works off non power cards that cost 1 or more so that might be where you are confused.
And yes cards that make lost items and don't exhaust do not make healing or gold cards at all.
Dredge and salvage are quite unique. Reclaim is fun too but tends to be overtuned. Essence and consume are fine but sorta feel like they exist for the sake of having another resource that doesn't do anything super exciting, so having more things that interact with essence besides consuming it would make it more memorable.
There are some oversights like missing words on flare+ or reclaim number on shadow lash, drain doesn't seem to proc salvage if it shuffles card piles before dredging more, I wasn't paying enough attention to check if stalling for 999 gold and hp was possible with lost items but it shouldn't be, and nether form would sometimes do nothing even though it didn't hit ambush or anything unplayable, but overall the first impression was good.
Even the minor mechanical themes and aesthetics go hand in hand. Solid stuff.