Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Germanic Tribes - Just Tribesmen
18 Comments
Vaskonios 3 2 Oct, 2024 @ 10:22am 
I really love your work, do you still mod?
Ryan  [author] 22 Dec, 2020 @ 8:43am 
Thanks for reminder. Just clicked the update - button.
piroLUV 22 Dec, 2020 @ 5:47am 
Update this mod ? please
skilur 3 Nov, 2020 @ 12:32am 
For Ryan
The mod does not work correctly. Of the whole variety of units, AI only recruits 1-2 units. I tried to fix it. It seems to have worked out, but as soon as AI begins to recruit other units, the game immediately crashes. Perhaps the problem is that many units have incorrect skins (with holes instead of armor). But I'm tired of trying to revive this mod
Ryan  [author] 25 Oct, 2020 @ 12:02pm 
Update wihtout- changes - my launcher tells me it is updated on Steam I do not see this.
So - you tell me - if that version shows as updated or not.^^
Did no changes. The main-mod seem to have issues with being out-dated.
Tested both versions - they work fine at my end. But you tell me. :)
Ryan  [author] 1 Sep, 2020 @ 8:01am 
Then they changed something. If meshes are not displayed, something is wrong with linked files. You have to know the unit and then look it up. As I said I have no time for that atm. It should work till "Rise of the Republic". You are aware that this is a slim version of the mod "Germanic Tribes"? Just saying.^^ I dont know what they updated. CA did in the past changes that were not documented anywhere and you had to figure that out on your own if something went wrong. I assume, but what I read here that something like this happend. That is why I say: I have atm no time for that. Because I have to understand what they did there to fix it.^^ If you know what I mean... and TW is not the only game I mod.
skilur 1 Sep, 2020 @ 4:51am 
Ryan [создатель]
All I managed to do was change the number of units in the squad to 160. Now the armies of the Germans in a single battle look more impressive and diverse. There are two more problems with this mod. Some Germans have a hole on their chest (some kind of skin is not drawn), I thought it was a conflict with some similar mod, I turned off all the mods except this, but the hole did not disappear anywhere, so the problem is in this mod. And the second problem is that one squad of vandal swordsmen does not appear in a single battle at all. Instead of units, green circles are burning on the grass. I tried to cut out this unit altogether, but it is spelled out many times and I'm afraid I'll just ruin the mod. I had to make the number of units in this detachment 0. And make a limitation in the recruitment of this detachment 1. If I knew a little better in mod building, I would have made it myself. If it's not difficult, help me to revive it
skilur 1 Sep, 2020 @ 4:07am 
Ryan [создатель]
Thanks for the advice. I will try to look in which buildings the units are hired and compare with other playable mods. I'm playing patch 17, is this the problem? Although other older modifications only work well for this problem. I really like the units, so I can't find a solution to how to revive this mod
Ryan  [author] 1 Sep, 2020 @ 1:16am 
Maybe that is because you use the Just Tribesmen. I only tested it with the "main-version" and made that version here, because people asked me for it.
Can be - that Germanic factions maybe recruit without restrictions "worse". I played - Germanics, and Celts and Brits and it was for me a normal game.
I honestly do not know. MAYBE - maybe - I have to update the mod.
Maybe they changed the recruitment again and use a new entry - with an update.
They did something like that before. That can be the reason - but for that I would need to look inside the game and the mod - and atm I have no time for that.
Look that the correct buildings are linked with the units. That is mostly the problem if AI does not recruit something. Maybe they changed the building-names - I do not know.
skilur 31 Aug, 2020 @ 9:36pm 
Ryan [создатель]
I worked on this mod for several days. The units are very high quality, but the problem is that the AI does not want to recruit them and the Suebi faction itself very quickly dies without developing. Can you tell me what is wrong with this mod? I compared it with other mods, like everything is still spelled out, I can not understand what the problem is
ancensan 20 May, 2020 @ 11:15am 
germanic tribes-just tribesmen modification is the only one loaded in the game, therefore there are no conflicts with other mods
ancensan 20 May, 2020 @ 11:10am 
Continuous crash to desktop in the turn that appears the secession of the suevi if there are no armies led by a general of the secessionist political faction
aeON 11 May, 2019 @ 4:28pm 
Yeah when you can that would be great! Thanks for that. I did load just this mod and the round shields with the diamond in the middle still are all grey.
Ryan  [author] 11 May, 2019 @ 3:09am 
possbile a mod-conflict, possible that they changed something with the file-system (they did that before); by my last testings all worked fine; would have to take another look into that
aeON 11 May, 2019 @ 12:24am 
Ok so its not a big problem, but all the round shields for the tribesmen don't have any decals. They're just grey.
Ryan  [author] 10 May, 2019 @ 11:03am 
the units are the same without custom unit province restrictions; it works basically like any unit mod
aeON 10 May, 2019 @ 5:39am 
Hi, so does this version include all the units from Germanic Tribes? So are they all recruitable from one building? These look amazing btw!
Ryan  [author] 12 Oct, 2018 @ 3:55pm 
++++++++
+Update+
++++++++

I think we are on patch 20 (?) now (Total War: ROME II - Rise of the Republic) ? I updated this version first, because it is easier to do - tested it in custom battle and started a grand-campaign (I can't test campaigns at the moment), but Just Tribesmen units showed up.

No more units were changed. We are still on the 'old' version; maybe in the future I take a look what new assets have been added and would work with this mod pilosophy. I do only own Augustus and Grand Campaign, so I can not support all other DLCs.

If you find anything - please report to the Germanic Tribesmen main mod. This will be updated soon.