Stellaris

Stellaris

4x Pop growth
5 Comments
FaTaL 27 Jan, 2022 @ 11:00pm 
does this mod work with 3.x since it just amends a core setting or does this need to be updated to work with the aforementioned game version?

i ask because im coming back after not playing for about a year and as some one in the comments mentioned having a problem with down syndrome pops .. my pops would decide to just not take certain (or sometimes any) jobs if my amenities dropped to low and this mod fixed that problem for me and i suspect that ill have the same issue but without the fix in pop logic this mods provides i anticipate pulling my hair out lol

also thanks for the mod regardless its simple yet kinda awesome! some might speculate that its not balanced but i think its actually more realistic especially when used with certain species !
weregamer 8 Apr, 2021 @ 1:30pm 
Also, a good combination would be "Private Sector Jobs", https://steamproxy.net/sharedfiles/filedetails/?id=2421769377 , which removes the micromanagement around unemployed pops.
weregamer 8 Apr, 2021 @ 1:22pm 
Ah, thanks. I get it now. That is a huge change, but especially for machine empires with a megastructure start it takes longer than the game lasts to fill the thing so I think I'll try it.
glee8e  [author] 8 Apr, 2021 @ 12:37pm 
@weregamer Basically pop took 100 points to grow. This makes it take 25 points to grow. Unless you are using some very powerful mod (i.e. +25 pop growth or assembly per month) you don't have to worry about slower pop growth.
weregamer 3 Apr, 2021 @ 9:40pm 
This description seems self-contradictory. Does this put a smaller limit on the effects of faster-growth bonuses, hence reducing pop growth in the late game, or does it make pops grow 4x faster? Could you be a little more explanatory please?