Darkest Dungeon®

Darkest Dungeon®

The Chaplain REBALANCE
26 Comments
Maal 8 Jan @ 1:55pm 
@Rehtaelle
Thanks, will proceed as planned.

About "Fire Patches", Moon/Void Slime/Cood Alume started making patches to make characters use his Runaway fire system (debuff that buff attacks tagged as "fire attacks"), he patched several modded class but recently made a patch for the Crusader's and Vestal's holy-ish attacks to be "fire", and I am doing the same for the chaplain.
Arsonist's for example: https://steamproxy.net/sharedfiles/filedetails/?id=2888723647
Rehtaelle  [author] 8 Jan @ 9:06am 
I have no idea what you mean by fire patch, but go for it.
Maal 7 Jan @ 2:36pm 
@Rehtaelle
Hello
I am making a fire patch for your version of the chaplain, because when using her with Void's fire Crusader and Vestal, the chaplain's isn't part of the fiery holy fun.

For now it is just a personnal patch and am still messing around/testing stuff. But if I were to upload it, would I require your's, badger's or both permission?
Rehtaelle  [author] 4 Mar, 2023 @ 11:22pm 
Yes, the original mod had a lot of junk files in it (like project files for the art software) and the strings folder was more than double the size of a class with fully custom dialogue. Hundreds of duplicate lines that were all "..." so I fixed that up. Mod limits in DD are based on file size, so I trimmed it down and made it standalone.
Gryphon 4 Mar, 2023 @ 10:09pm 
I assume this is a standalone mod and does not require the original mod together?
brother travis coat哥哥 7 Dec, 2022 @ 8:30pm 
A bit heavily nerfed to be honest, no reason to pick her over anything else
Яндекс.ГООООЛ 11 Jun, 2022 @ 2:39pm 
Yes, my girl stay with me. But all battle skills are lock and buy-able. Lmao
Rehtaelle  [author] 11 Jun, 2022 @ 2:25pm 
I think she will still be in your roster.
Яндекс.ГООООЛ 11 Jun, 2022 @ 2:13pm 
Ok, if i have standart Chaplain hero, off standart mod and on this - she will still in roster or i must be recruit new one?
Rehtaelle  [author] 9 Mar, 2022 @ 5:41pm 
That's just a weird thing that DD does, even with vanilla classes. In truth, I don't know if it's needed, but every vanilla hero has a ".sprite.camp" and a ".sprite" which are both the camping sprite.
Alex Darkcrowne 9 Mar, 2022 @ 5:38pm 
Errr, I think there's a bug with the files.
Palette B and D have their chaplain1.sprite.camp misnamed to only chaplain1.sprite
Good Smelling Fluffy One 19 Nov, 2021 @ 11:50am 
Right, I figured it was because it was powerful. I've yet to try this version of her out so I appreciate the insight.
Rehtaelle  [author] 18 Nov, 2021 @ 11:45pm 
As a very powerful stun, the intent is that it be less spammable. For it to not move her back, I'd need to weaken it considerably to balance it out, and it would end up being more like Stunning Blow, which I didn't really want to go for. If you're building her as a ranger, it allows you to use the stun as an opener, then return to normal ranger duties. At least, that's the intention.
Good Smelling Fluffy One 18 Nov, 2021 @ 6:23pm 
Having mordhau be a backward movement ability that sends her out of the usable ranks for her only forward movement ability seems very counter-intuitive if you aren't using other shuffle heavy characters. I appreciate your work to make the chaplain less of an unstoppable crit/heal monster but consider having thrust be usable in rank 3, or maybe just don't have mordhau move her back 2 spaces.
Rehtaelle  [author] 22 Oct, 2021 @ 7:28pm 
She has nothing to do with Crusader.
Crosse 26 Mar, 2021 @ 4:43pm 
You could set mordhau as a 1 use per battle ability and make the suggested changes due to what Valkyrie said, but then again these are just suggestions you do what you feel is best, still a great mod!
Rehtaelle  [author] 26 Mar, 2021 @ 2:57pm 
Odds are she'll remain as she is unless I receive a LOT of feedback saying the same things, in which case I'll *consider* it. Mind you, I tried to keep the spirit of the Chaplain alive with this rework (besides being really overpowered) so it's not a whole new class per se, but a different take on the class.
Gandrake 26 Mar, 2021 @ 12:53pm 
I'll give her a try, but if you plan on doing more more balance tweaking in the near future, I'll wait a bit.
You know, out of all modders, I think those who take reskins of existing class mods and take the time to make entire new classes are some of my favorites. There are just so many reskins people have made that look like they NEED to be their own class, like the Grave Robber Crypt of the Necrodancer skin and the wanderer and machine dog skin for the hound master.
That's how this mod started, if I remember, just a re-skin for Crusader that's spawned, like, three mods now from Chaplain, to the aptly titled Female Crusader, and the Warden (that ones from 2017).
So many potential class mods out their with a large chunk of the work already done.
Rehtaelle  [author] 26 Mar, 2021 @ 10:49am 
Also side note, WHOOPS other languages were cropping up busted. Fixed that.
Rehtaelle  [author] 26 Mar, 2021 @ 10:42am 
@MrDeath Nope! Total standalone. The original has a LOT of bloated files that I trimmed down on to help her not clog up the mod limit.
Rehtaelle  [author] 26 Mar, 2021 @ 10:42am 
@Crosse
Thank you for your feedback and thank you for trying her out!

She went through multiple design iterations, but ultimately I had to decide whether or not she can operate as a mark applier or mark striker. Doing both was simply too much, particularly due to her other support skills. After looking at other options for religious classes which contain mark effects, I felt like it would be best to keep her as a striker.

As for Mordhau, I'll be keeping it as is for the time being, as it's meant to be an early-fight one-off, or followup attack for dance teams. As a stun, it lands well above the power curve compared to the vanilla roster, so I wouldn't want her to be able to spam it. It shares the stun chance of Blackjack with the base damage of Stunning Blow, but also carries some armor piercing. My choices were to make it a relatively bland stun that didn't really take advantage of the theme, or to make it a little bit more exotic at the cost of spammability.

ValkyrieRia 26 Mar, 2021 @ 10:11am 
I have to agree with @Crosse here for the Thrust usage in rank three. Otherwise it is counterproductive to use thrust for anything but it's dmg, and mordhau essentially would become a dead weight skill since it would screw with battle lines too much if you can't recover without wasting a turn on manually moving.
MrDeath 26 Mar, 2021 @ 9:42am 
Does the rebalance mod require the original to work?
Crosse 26 Mar, 2021 @ 2:56am 
Hi, I like in general what you did with the chaplain!
would like to give a suggestion if that's alright

since mordhau moves her back I think it'd be nice if thrust was usable from rank 3 but perhaps suffers a dmg penalty on rank two and another on rank 1, that way it encourages a dancer playstyle and does not strand her in the back after a single stun.

Also I think Radiance would be best if it marked like before, would be a shame to put her in a mark team and have some of the people that have very good ways to take advantage of a mark spending ther action instead to set their mark to land a -25% dmg attack, having her mark with a weak-ish attack sets her up better as the offensive support she was meant to be, I think.

Love how you reworked martyr's brand! if you see this and feel that I missed something please let me know, would be happy to read your reply, great job on this mod!
Rehtaelle  [author] 26 Mar, 2021 @ 1:37am 
Yeah, took longer than I'd have liked. She was certainly more of an undertaking than I initially anticipated.
hjiop 25 Mar, 2021 @ 10:54pm 
Finally! Well done I was looking for rebalance since you showed it