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Thanks, will proceed as planned.
About "Fire Patches", Moon/Void Slime/Cood Alume started making patches to make characters use his Runaway fire system (debuff that buff attacks tagged as "fire attacks"), he patched several modded class but recently made a patch for the Crusader's and Vestal's holy-ish attacks to be "fire", and I am doing the same for the chaplain.
Arsonist's for example: https://steamproxy.net/sharedfiles/filedetails/?id=2888723647
Hello
I am making a fire patch for your version of the chaplain, because when using her with Void's fire Crusader and Vestal, the chaplain's isn't part of the fiery holy fun.
For now it is just a personnal patch and am still messing around/testing stuff. But if I were to upload it, would I require your's, badger's or both permission?
Palette B and D have their chaplain1.sprite.camp misnamed to only chaplain1.sprite
You know, out of all modders, I think those who take reskins of existing class mods and take the time to make entire new classes are some of my favorites. There are just so many reskins people have made that look like they NEED to be their own class, like the Grave Robber Crypt of the Necrodancer skin and the wanderer and machine dog skin for the hound master.
That's how this mod started, if I remember, just a re-skin for Crusader that's spawned, like, three mods now from Chaplain, to the aptly titled Female Crusader, and the Warden (that ones from 2017).
So many potential class mods out their with a large chunk of the work already done.
Thank you for your feedback and thank you for trying her out!
She went through multiple design iterations, but ultimately I had to decide whether or not she can operate as a mark applier or mark striker. Doing both was simply too much, particularly due to her other support skills. After looking at other options for religious classes which contain mark effects, I felt like it would be best to keep her as a striker.
As for Mordhau, I'll be keeping it as is for the time being, as it's meant to be an early-fight one-off, or followup attack for dance teams. As a stun, it lands well above the power curve compared to the vanilla roster, so I wouldn't want her to be able to spam it. It shares the stun chance of Blackjack with the base damage of Stunning Blow, but also carries some armor piercing. My choices were to make it a relatively bland stun that didn't really take advantage of the theme, or to make it a little bit more exotic at the cost of spammability.
would like to give a suggestion if that's alright
since mordhau moves her back I think it'd be nice if thrust was usable from rank 3 but perhaps suffers a dmg penalty on rank two and another on rank 1, that way it encourages a dancer playstyle and does not strand her in the back after a single stun.
Also I think Radiance would be best if it marked like before, would be a shame to put her in a mark team and have some of the people that have very good ways to take advantage of a mark spending ther action instead to set their mark to land a -25% dmg attack, having her mark with a weak-ish attack sets her up better as the offensive support she was meant to be, I think.
Love how you reworked martyr's brand! if you see this and feel that I missed something please let me know, would be happy to read your reply, great job on this mod!