Source Filmmaker

Source Filmmaker

[Hazbin Hotel] Angel Dust
34 Comments
NebelFoxy  [author] 27 Mar @ 9:51pm 
Hey, that's fine, though I (while I hate to tell you that after animating this whole thing) am currently working on updating this model. Improving a lot of stuff and all that, which includes armature changes. This update will replace the older versions so...yea.

Sorry for that, thought I can say for sure after the update his model will be a lot more easy to use.
Upupa Fiorente SFM 27 Mar @ 2:07pm 
Hi, I just finished a cyclical walking animation for this model and plan to post it in my Workshop content here. I ask your permission to proceed at pubblish and add you to my friends, to also have you appear as a collaborator of the aforementioned workshop contenet. Let me know thanks.
ps: If you want I can show you a preview from my YT channel.
NebelFoxy  [author] 14 Feb @ 7:40pm 
Why do so many people not read the description? I am not the model creator, I just ported it.
ERROR 26 Jan @ 4:22pm 
OMJ I LOVE YOU MODEL !1!1!1!1!1
SpartyBoi 21 Nov, 2023 @ 11:04pm 
@Da-ma-reene use the one on sfmlab, has less confusing flexes, looks better imo, and he's wonderful to use in animations. This one is too confusing to use and most of the bones are in the unknown tab, which isn't convenient

(It's a nsfw model, but he has clothes just make sure to turn on the +18 and furry filter on :steamhappy:)
NebelFoxy  [author] 18 Nov, 2023 @ 5:51am 
Auto-rigger has nothing to do with Blender. It's solely for SFM. And I doubt that it doesn't work. make sure you have set up the rig correctly and applied it. Remember, the rig is saved as an individual rig. If you still have problems, add me on Steam so we don't bloat the comment section here
Da-ma-reene 18 Nov, 2023 @ 2:00am 
Just tried it and it doesnt change anything. And yes before ya ask, yes i watched the video
Da-ma-reene 18 Nov, 2023 @ 12:34am 
Oh awesome. I'll give it a try. Thanks. Can this also help with characters, weapons, creatures, vehicles, and items that I wanna try to import via blender? Ive been trying to start off with a simple detonator as an example to start with but blender keeps crashing everytime I wanna export it as an smd. Even after rigging it personally myself. I dont get it. Would that work for those instances?
NebelFoxy  [author] 17 Nov, 2023 @ 5:54pm 
It is an SFM addon. https://steamproxy.net/sharedfiles/filedetails/?id=444750868

You open it by applying the "auto-rigger" rig to a model. It then opens a window where you can input which bones it should use as the hand bones, upper arm bones and so on. It will then save the rig with the same name as the model and you can apply it.
Da-ma-reene 17 Nov, 2023 @ 2:24pm 
auto rigger? That on sfm or blender?
NebelFoxy  [author] 17 Nov, 2023 @ 1:51pm 
Huh? The auto-rigger creates a rig script for you that does just that. In fact, I recommend it for custom models as the scripts it creates don't make bones the rig doesn't use vanish.
Da-ma-reene 17 Nov, 2023 @ 1:45pm 
That's the thing. That's the hard part. It doesnt simplify the rig. And unlike any tf2 character, I can simplify the rig to move them with ease so that way they dont stretch out all over the place and allows to move the limbs quite simpler. Without it, it's inching every single solitary detail with them just to make it work
NebelFoxy  [author] 17 Nov, 2023 @ 1:42pm 
I should say that I have no clue how to write rigs myself. I mainly use auto rigger for custom models and it does a decent job. It should work on Angel as well, though it will ignore his 2nd pair of arms. You'd have to animate them the old school way
Da-ma-reene 17 Nov, 2023 @ 1:38pm 
well its just that with the facial expressions and such, there's just WAY too many of them. Some even look the same as another one does. And he doesn't even have a simplified rig. I am on a parody trying to get him to walk alongside an OC Scout. I managed to do a good walk cycle for him and he's done, but Dust will take even longer since he doesn't have a simplified rig. He's a little hard to work with
NebelFoxy  [author] 17 Nov, 2023 @ 1:32pm 
Once I have the time I should get to work on finally renaming his bones to make SFM categorize them. Should get rid of about half the bones in the unknown section. About the controls, I think you mean flexes, I am not good at making flexes myself, so I just used the ones that came with the model and tried giving the user as many options as possible. I get it, it isn't viable for animations, though it was never intended to be. Rather for renders.
Da-ma-reene 17 Nov, 2023 @ 1:26pm 
Not to mention that there's WAY too many controls on him. Some of them are copy and pasted
Da-ma-reene 17 Nov, 2023 @ 1:25pm 
Oh my god. Can ya be able to rig simplify him? Working with him on animations is a NIGHTMARE
alexdeadable 7 Mar, 2023 @ 8:43am 
like so i can export to gmod
DEADMAN NICK 4 Feb, 2023 @ 7:41pm 
Damn why can't this be on gmod
NebelFoxy  [author] 25 Dec, 2022 @ 4:49am 
I did not make the model, so I have nothing to do with the flexes. I simply ported the model from Blender to SFM.

The flexes definetly weren't inspired by TF2. The flexes are based on faces Angel does in the pilot episode.

I might try to make more face flexes for him that mimic TF2/Valve flexes, but I suck at it soo
Ludwig, Shadow Protogen 24 Dec, 2022 @ 7:52pm 
Oh and sometimes you are also making yourself in a more difficult situation when you put unnecessary flexes, and more bugs to manage
Ludwig, Shadow Protogen 24 Dec, 2022 @ 7:45pm 
Criticism:
I feel like those facial expressions are confusing. I assume you took inspiration from TF2 mercs' facial flexes.
What do this or that facial expression flex do before I touch it first? Happy, sad, angry?

Just try to break it down its core and simplify a lot fewer flexes, to make easy to understand for new users next time.
dmbarrios 11 Sep, 2022 @ 12:45pm 
the hair lied to me
cheeseburger 15 Apr, 2022 @ 12:24pm 
ok
NebelFoxy  [author] 15 Apr, 2022 @ 12:22pm 
@h4w9z ;33 not sure if I will
cheeseburger 15 Apr, 2022 @ 10:47am 
can you port it to gmod please?
ash 13 Jun, 2021 @ 10:47am 
@NebelFoxy I agree. But most of the time I'd be looking at it from the front.
NebelFoxy  [author] 13 Jun, 2021 @ 10:35am 
eh, the old one may have not been perfect, but it was decent if looked at from the side
ash 13 Jun, 2021 @ 9:08am 
YESSSS THE OLD ONE LOOKED SO UGLY
LandLord 9 Jun, 2021 @ 3:09pm 
Love it!
OmniScale Uncured Dr Sex Disease 7 May, 2021 @ 7:16pm 
3rd model of this, and its the best by far.
lex ! 24 Mar, 2021 @ 2:43pm 
best angel dust model imo
joshua.moudy.39 24 Mar, 2021 @ 12:26am 
Didn't really expect the gay spider boy the show up on here, but nice work.
Theodore Masters Peterson 23 Mar, 2021 @ 3:33pm 
oh good spider femboy