Total War: WARHAMMER II

Total War: WARHAMMER II

Order of Solland (Ostland faction overhaul)
225 Comments
RedDragon0908  [author] 1 Sep, 2022 @ 10:15am 
What do you mean with "work with". Both mods edit an other aspect of the game so both mods are compatible in the term of "not-breaking-your-game".
But of course both mods will not effect each other in any way.
mordecai 25 Jul, 2022 @ 5:11am 
Ok nochmal vielen Dank für deine schnelle Antwort!
RedDragon0908  [author] 25 Jul, 2022 @ 4:40am 
Nein, du übersiehst nichts.
Es ist nicht so ohne Weiteres möglich, den Tech-Tree zu bearbeiten (neue Techs bzw. neue Anordnung etc.).
Daher habe ich den Techs einfach zusätzliche Effekte gegeben, wo es nötig war. Bei den militärischen Techs sollte ich alles erwischt haben, bei den Zivilen sind mir wohl einige durchgerutscht xD.
Die Tech hat keinen Einfluss auf das Gameplay (sowohl positiv, als auch negativ)
mordecai 25 Jul, 2022 @ 4:12am 
Sorry aber ich habe noch eine Frage. Bei der Technologie gibt es den Baum Imperiale Akadeniem. Dort gibt es Boni für Imperiale Kriegsmaschinen zu erforschen als Beispiel. Aber die Fraktion kann doch nur Trebuchets bekommen. Oder übersehe ich hier etwas :)
mordecai 25 Jul, 2022 @ 4:01am 
Der Tier 4 Minor Mod war es. vielen Dank für deine Hilfe
RedDragon0908  [author] 25 Jul, 2022 @ 3:54am 
Das kann durchaus sein, da er die Kette bearbeitet und ein neues Gebäude hinzufügt: Meine Units und Gebäude gehören nicht zur Imperialen-Kultur -> wenn die Gebäude geändert werden verliest du den Zugriff auf die Einheiten.
mordecai 25 Jul, 2022 @ 3:50am 
Danke für die schnelle Antwort. Dann muss ich mal schauen woran es liegt. Eventuell ist es ja der Tier 4 Minor Town mod.
RedDragon0908  [author] 25 Jul, 2022 @ 3:39am 
Normalerweise, sollten alle Siedlungen über Garnisionen verügen....
mordecai 25 Jul, 2022 @ 3:38am 
sehr schöner Mod aber Frage. Ist es normal, dass in Minor Towns keine Garnison gibt? Wenn nicht dann muss ich mal schauen ob es einen Mod Konflikt gibt.
RedDragon0908  [author] 24 Jul, 2022 @ 8:16am 
Danke für dein Feedback. Keine Angst, die Units sind bereits konvertiert. Die Kampagnen-Integration folgt sobald dies für WH3 möglich ist ;)
FKPUZ 24 Jul, 2022 @ 6:32am 
Ein ganz wichtiger mod. Diese Fraktion war genau das was gefehlt hat. Vielen Dank, hoffe in WH3 fehlt diese Fraktion nicht.
RedDragon0908  [author] 26 Jun, 2022 @ 7:45am 
Well copatibilities are a huge thing but basically this mod is compatible with everything that DOES NOT affect the faction of Ostland (like Mixu's LL1, but there is a patch file for this specific case).
Mods that change the culture of the Empire or general overhauls might also cause troubles. LOD remover mods will not cause any problems but might not work as intended for my custom models
manolo 26 Jun, 2022 @ 6:14am 
Looks and sounds nice man, first of all, is this mod copatible with overhauls and lod remover, maybe its a weird question just because i have no understanding of compatibilities of mods. cheers
MarineCARMINE 13 Jun, 2022 @ 11:25am 
ok
RedDragon0908  [author] 13 Jun, 2022 @ 6:04am 
Then please, before you report an issue try if the issue also appear with only this mod (and the one required/recommended).
If the issues still appears it is the mod. If not then it is a comatibility thing which also need the ifon which mod espacially causes it...
MarineCARMINE 13 Jun, 2022 @ 5:55am 
yes
RedDragon0908  [author] 12 Jun, 2022 @ 11:33pm 
Did you use other mods especially ones that add new agents or lords?
MarineCARMINE 12 Jun, 2022 @ 3:10pm 
For some reason my game is spawning multiple of them on the map lol
MarineCARMINE 12 Jun, 2022 @ 1:22pm 
The legendary hero seth von ostland is bugged for me they can't move or be disbanded or anything. I can only click on them.
MarineCARMINE 11 Jun, 2022 @ 1:11pm 
I haven't reread the mod description in a while lol
RedDragon0908  [author] 11 Jun, 2022 @ 12:03pm 
Well I stated that point several times in the description and discussions of this mod.

But you might also search for it in the WH3 workshop ;)
MarineCARMINE 11 Jun, 2022 @ 11:57am 
Are you gonna port/update or remaster this for wh3? Personally I think you should remove the helmet capes from the units that have them. Love this mod.
[CyPu]Lord Chaos 6 Jun, 2022 @ 10:06am 
I love the mod and miluh went a bit insane, never go full stupid. Ignore him
RedDragon0908  [author] 28 May, 2022 @ 11:15pm 
I take it in a sarcastic/funny way but be careful with the written word.
Tone and mood are (sometimes) only readable between the lines but only if someone want to read it, if you get what I mean.
Anyways good luck with your (hopefully fictional) crusade
miluh 28 May, 2022 @ 10:20pm 
1. This mod and its content is neither political or religious motivated!
-But its about the Teutonic Order. INFIDEL!!!
2. The cross itself is not to be understood as a symbol with a Christian meaning, but purely as a design element.
-But we talking about the Teutonic Order here. HERESY!!!
3. The Order of Solland is worshipping Sigmar, meaning all mentions of "god" refer to Sigmar.
-This Hersey runs too deep inside you infidel! You dare to put God in the same sentence with the likes of Sigmar!? Deus Vult infidel, this requires a crusade!! In the name of God!!! DEUS VULT!!!
RedDragon0908  [author] 15 May, 2022 @ 3:15am 
I don't created one and I assume no other modder did so - sorry for that
[CyPu]Lord Chaos 15 May, 2022 @ 3:13am 
Is there a SFO submod? would be really damn cool!
Master Zwerg 27 Apr, 2022 @ 1:47pm 
Danke
RedDragon0908  [author] 27 Apr, 2022 @ 1:44pm 
1. Ja ist ein Bug mit Custom lords
2. Check mal die additional links ;)
Master Zwerg 27 Apr, 2022 @ 12:57pm 
Hi
Zwei Fragen zu dem Mod:
1. Das Kurfürstensystem funktioniert scheinbar nicht. Die LL lassen sich bei mir nicht einsetzen.Bug oder gewollt?
2. Muss ich mir für die Siegbedingungen einen extra mod suchen?
Ansonsten geiler mod, erinnert stark an Medieval 2.
RedDragon0908  [author] 25 Apr, 2022 @ 11:10pm 
Ja das kann sein, dass ich da mal zu hören war ;)
Danke für's Testen, ich hoffe die mod gefällt dir.
Hippokrates 25 Apr, 2022 @ 7:13pm 
Ich habe dich mal in einen Stream gesehen (eher gehört) bei jemanden der exploding Hamster oder wie auch immer hieß, also dachte ich teste ich den Mod mal, klingt vielversprechend :)
RedDragon0908  [author] 21 Apr, 2022 @ 6:44am 
!!! Attention !!!
New mod version uploaded.
This update should be the last one since I'm already started to convert my mods for Warhammer 3.
The "Quality of life"-update will change huge aspect of how Solland is played and how its performing.
For the best experience I recommend to start a new campaign.
Please report any issues or leave generell feddback.
RedDragon0908  [author] 11 Apr, 2022 @ 12:23am 
@Smith https://steamproxy.net/workshop/filedetails/discussion/2423166791/3273561484342008474/
I have to say sorry, the current public version is not adjusted only my friends beta of this mod.
RedDragon0908  [author] 9 Apr, 2022 @ 10:57pm 
Tech tree should be fully adopted as well as the red skill line. Most of the techs are genetic, means they buff castes (infantry, cavalry, range, missile etc.) instead of single units.
Well since I'm German I would assume my German is good enough ;)
RedDragon0908  [author] 2 Apr, 2022 @ 7:43am 
You are welcome
spaPOT 2 Apr, 2022 @ 7:33am 
ow i see. its all good. confederate ostland alreay got 2 legendary lords, i max level gereth von greth ultigen. the legendary hero seth von ostland appear but still carrying the banner of order of solland and his unable to move. just a heads up. thanx for the mod.

also using your rise of the dragon corp and lords of dragon corp. love your mod :steamhappy:
RedDragon0908  [author] 2 Apr, 2022 @ 7:28am 
"Qulaity of Life" update - Changelog
https://steamproxy.net/workshop/filedetails/discussion/2423166791/3273561484342008474/
not released yet, work still in progress
RedDragon0908  [author] 2 Apr, 2022 @ 3:26am 
Look i want you (player) to play with Solland. Sure you can confederate but then you will lost most of the cool stuff.
Solland's buildings are exclusive, after confederation there is no chance to get Marius, yes his rec-building is a landmark but locked to solland/ostland faction.

All lords except Darak-kal might appear after confederation but only if the ai met their recruitment requierments.
spaPOT 2 Apr, 2022 @ 1:49am 
confederate already ostland saw your legendary hero. about the special building in pfeildorf, is that a landmark? which building should i build to get marius? also confederate soland. cant seem to find it.
RedDragon0908  [author] 1 Apr, 2022 @ 11:41pm 
I will add agent information maybe later this day for the mod page.
RedDragon0908  [author] 1 Apr, 2022 @ 11:39pm 
All lords and heroes are faction exclusive for Ostland/Solland, only exception is your faction leader Gerath.
Darak-kal, the crusader lord only spawns in a Solland campaign.
Seth of Ostland, a banner bearer hero, spawns after spending a skill point at Gerath's unique skill line.
Marius the patriarch will be available after building a special building in Pfeildorf.
spaPOT 1 Apr, 2022 @ 4:46pm 
if i play karl fran and confederate ostland can i still get the 3 legendery lord and 1 legendary hero? im using mixus recruit defeated lords and heroes. also can i recruit heroes exclusive to order of solland? been reading the comment cant seem to find the names of the legendary lord and heroes. who are they? (saw already 2 legendary lord)


btw the way great mod love it. thank you for this mod.
RedDragon0908  [author] 29 Mar, 2022 @ 12:57am 
---- information ----
I know maybe the most of you switched already to Warhammer 3...well I'm not.
So Im planning to release one last "Quality of Life" update which brings (hopefully) huge improvements to this mod.
I don't know when I will release it but looking at my progress maybe before WH3's mod support is given.

To WH3: yes I plan to convert/import my mod for/to Warhammer 3. But that might take some time, even after officially mod support - maybe till/after Immortal Empires campaign release.
RedDragon0908  [author] 20 Feb, 2022 @ 8:33am 
Just as steam reply: the problem was fixed.
Rifleman144 20 Feb, 2022 @ 8:01am 
So, I have only your mods active. This solved the unit bug, but climate still schwacked
RedDragon0908  [author] 20 Feb, 2022 @ 7:44am 
So you are using my mixu's ll patch without using mixu'll mod? anyways, try disabling all mods that alters the empire.
Next step would be to move my mod higher in the load order (the higher it is settled the higher is the priority) muxu's unlocker should take the 1st place, move my mod as second.
RedDragon0908  [author] 20 Feb, 2022 @ 4:28am 
I need more info.
Mods used? Campaign start or mid-campaign. Circumstances?
Rifleman144 20 Feb, 2022 @ 3:52am 
I can't seem to recruit any units and all climates are red. Is there some way to fix that?